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Author Topic: Translation anim  (Read 1190 times)

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Offline DeanosBeano

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Translation anim
« on: 30 Nov 2007, 13:33:13 »
 hey all,
 I am in process of making some anims for mp destruction (notkeyframe) and i have a problem when using translation type.

 i can make the anim work like so

 
Code: [Select]
   class stage3
             {
                  displayName="stage3";
                  position="debris3";
                  onlyforplayer= false;
                  radius=115;
                  condition= "this animationphase ""debris3"" , <0.5";
                  statement = "this animate [""debris3"", 10]";
             };

 this will send it to north 10 meters, but when i want another debris to go opposite way i try

 statement = "this animate [""debris3"", -10]";
 but it wont have it, does anyone know what dictates apart from transaltion X Y Z wether or not the movement is south north east west ?

 if i try 0 it does return to its origina pos

 heres my class

Code: [Select]
class debris3
              {
                   type ="TranslationY";
                   initPhase=1;
                   source = "user";
                   animPeriod =3;
                   sourceAddress = "clamp";
                   selection ="debris3";
                   axis ="osa_debris3";
                   angle0 =0;
                   angle1 =-15.574387;
                   minValue=0;
   maxValue=20.05;      //max value 0.05m above ground
   offset0=0;
   offset1=-0.05;
              };

 thanks in advance for any tips. its classed as user at the moment for test purposes.
 Edit
 Sorry just read and it dun siund right, the question is ,whilst i am using translationY , its ok to move 10 >  but when i try <10  it wont do it, i use the method described above statement = "this animate [""debris3"", -10]";


« Last Edit: 30 Nov 2007, 13:35:32 by DEANO »
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