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Author Topic: (Review Completed) [SP] Final Liberation  (Read 7568 times)

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Offline LCD

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Re: [SP] Final Liberation Beta 3
« Reply #15 on: 09 Dec 2007, 16:25:39 »
yeah... last tango is messy... wat u shud do is zoom in close and check some of da units ;) :D

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Offline bert

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Re: [SP] Final Liberation Beta 3
« Reply #16 on: 05 Jan 2008, 19:00:51 »
Overview
No complaints.

Briefing
No problems spotted. All marker links worked properly.

Mission
Grabbed a M136, a couple of rockets and a satchel charge from the truck. I grouped my squad in to two teams, red and white. Both teams positioned below Shilkas LOS and told to wait. I moved up and took out the first ZSU before moving back and then SW to hill 175 from where I took out ZSU no. 2. Moved a bit further up and sniped a few infantry. Proceeded to move squad up to the tower. I then moved in on the tower and knocked it down with the satchel. One RPG guy shot at me from a fortress so I took him out with the M9.

With my squad out of view from Bagango, I sniped the men on the buildings from the top of the hill. One or two walked over the edge when wounded. Moved my two teams so they could cover the approaches to my position whilst I caused some trouble with the M-24. Spotted some T-72s in town, so I nicked a few RPGs and did some long range "tank sniping" I manged 1 hit from 3 shots and got a crew to bail. Scavenged a few more RPGs from the hill and ordered the assault.

With the assault under way I moved down the hill towards town along some woods. Ran in to an Esecas group at close range AI saved my butt here. As I was getting close to town I nicked the scoped AK and moved in closer. I left one team on the edge of Bagango and moved in with the other. I hit one tank with an RPG and an AI team mate finished it off with a M136. AI squads cleared red and green sectors and my squad cleared most of balck and blue sectors. Took out two especas in the CPHQ, the last sector got cleared whilst I was sweeping around the back of CPHQ. Called the boss and the job was done.

Overall
A nice little mission, the ideal duration for me at the moment as I can't really stick at my PC for ages at the moment as I'm recovering from a knee op and I seize up if I hang around for too long. I think Bagango could have had a few extra defenders in places. A few small AI patrols would help fill it up nicely.
A bit of radio chatter would have added to the immersion.
Everything worked an I had quite a nice time playing this one.

bert

Offline mathias_eichinger

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Re: [SP] Final Liberation Beta 4
« Reply #17 on: 06 Jan 2008, 20:54:39 »
Hi all!

First of all, thanks to bert for his nice beta test. I just added a new version (Beta 4), which I consider final if nothing comes up that stops the show or is very much annoying. For this purpose I think I just need one last beta test.

Cheers

Mathias

Offline bert

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Re: [SP] Final Liberation Beta 4
« Reply #18 on: 07 Jan 2008, 00:26:16 »
Ok, finished beta 4. On the whole there was quite an improvement, but one fairly major bug.

As the overview, intro and briefing are unchanged I won't repeat myself. I did notice the gear selection bit though. That was a good touch.

Mission. I divided my squad the same way as before and kept the teams out of view of the enemy position. It looks like you put down a fair bit more SLA infantry. Clearing the hill around the tower took a bit longer this time. Both shilkas were taken out in a coordinated attack between myself and an at specialist. The at guy lasted about 5 seconds before getting killed. I moved towards hill 175 again before taking out the mg nests and a few infantry. With one team in a covering position, I moved up towards the hill. Saw all the guys hiding behind the sand bags so I scavenged a few grenades and cleared them out. After getting 6 to blow the tower, I moved my squad up on to the hill, just out of view of Bagango. I used the M24 to cause a bit of havoc, one or two tower guys walked off their roof again, and fought of quite a few infantry coming up the hill. Ordered the attack and saved before moving down. Just as well.

I moved down through the woods again and ran in to a lot of infantry, killed most but then got killed by a t-72 that had snuck up to the edge of the woods without anyone seeing. Tried again and took an RPG this time. Tank was there again so I hit it and got the crew to bail. AI took care of crew. I moved to the tank and used it for cover. Quite a bit of infantry came out of town again and I used most of my ammo on them. With my binocs I spotted a fairly distant t-72 in good cover, only the turret was visible. I hopped in to the empty tank as a gunner, lased the distant one (using NWD tank FCS) and whacked it with the first shot. The tank FCS is a quality addon :D. I grabbed an SVD from a sniper and moved in further. Took out a few more infantry on the way. It was getting quite quiet by this point and two sectors were clear by the time I entered the town at the cost of a severe mauling to friendly forces.

Once in town, I grabbed an AK and topped up on RPG rounds for the rest of the mission. Mopped up a few infantry and some armour to clear the rest of the town. Told the general its safe to turn up.
Something seems to have got broken at this point. When the general turned up he just alternated between prone and standing after getting out of his jeep. The mission wouldn't end so I used the endmission cheat.

Completed in 47 mns with a score of 23660.
I killed a shilka, 2x tanks, 13 crew and 41 infantry. Only lost that at specialist at the start.
I reverted to a save to see if the mission not ending was a one off, but this time the general just stood there and the mission didn't end. All other objectives were complete.

Overall
The mission was improved fairly well I thought although that bug that stopped the mission needs looking in to. I enjoyed it more this time, I had to move a lot more carefully this time. On another note, the General'f face changed between the mission and the outro.

bert


Offline mathias_eichinger

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Re: (Please Review) [SP] Final Liberation Beta 4
« Reply #19 on: 07 Jan 2008, 10:41:28 »
Hi all!

I just fixed the "General`s Face" bug and the end trigger, mission is now fully working and ready for review!

Cheers

Mathias

Offline mathias_eichinger

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Re: (Please Review) [SP] Final Liberation Beta 4
« Reply #20 on: 03 Feb 2008, 22:31:28 »
Bump!

This mission is still looking for a reviewer!  :D


Cheers

Mathias

Offline mathias_eichinger

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Re: (Please Review) [SP] Final Liberation Beta 4
« Reply #21 on: 02 Mar 2008, 20:18:22 »
Bump.

Offline Cheetah

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Re: (Please Review) [SP] Final Liberation Beta 4
« Reply #22 on: 02 Mar 2008, 20:26:20 »
This one has been under review for some time. Sorry, haven't posted about it.

EDIT: note that it's not me reviewing this one.
« Last Edit: 05 Mar 2008, 10:28:32 by Cheetah »
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Offline mathias_eichinger

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Re: [SP] Final Liberation Beta 4 (Review in Progress)
« Reply #23 on: 18 Mar 2008, 16:02:28 »
Just added the final version of the mission for review and fixed a potential bug.

Cheers

Mathias

Offline wcrvieira

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Re: [SP] Final Liberation Beta 4 (Review in Progress)
« Reply #24 on: 27 Mar 2008, 22:56:50 »
Review is completed and can be found here.

Feel free to start the after-review discussion.
« Last Edit: 12 Aug 2008, 12:43:54 by Cheetah »