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Author Topic: (Review Completed) [SP] Eviction 1.4  (Read 14828 times)

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Offline schuler

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(Review Completed) [SP] Eviction 1.4
« on: 11 Aug 2007, 19:11:23 »
Eviction v1.4
Sp player
Suitable for Cadet mode, best in Veteran mode
Date 10 7 2007/
By Schuler
js61032@optus.net.com.au
OFP version 1.96

Edit: This mission has been reviewed and is available, with required addons, from the Missions Depot.

addons should be in a mod folder or addones
Installation place pbo. File in 'missions' folder under; Codemasters / OperationFlashpoint/missions

place the editorupdate103.pbo in  Codemasters / OperationFlashpoint/Addons folder/ or Mod


 As the leader of Bravo squad 75th Rangers Airborne stationed on Malden.  Well having orders to
leave Malden you are one of the remaining units left to guard the airbase. You have orders
remove Russian soldiers once again from an occuping town.

 You have unlimited save games and option to use Jam or M4 mags. This mission was made to be a nice playable mission. PICK THE M4MAGS IN GEAR SELECTION for
 best game play. you can ONLY use the M4 mags with 5.56 weapons
 

Thanks to: icarus_uk, MP, for scripting. And thanks to Mandoble, Codemasters, BaS, BIS and everyone at www.ofpec.com and anyone i forgot.

changes; more AI more fighting and editorupdate103.pbo included in folder
changes;;; more action. weapons selection added. all your men have medic kits. and a few bits
and piece's here and there.

beta testers; Denz, Limmy3

 
his mission is Unofficial and so is the readme!

Enjoy

edit
updated addon links ~ Denz
« Last Edit: 14 May 2009, 01:43:45 by Walter_E_Kurtz »
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Offline Denz

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Re: Eviction sp by schuler
« Reply #1 on: 13 Aug 2007, 14:55:04 »
Nice one schuler, will check it out later.

I couldn't get the download for the BAS Airweapons to work but found it over on OFP.Base
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline schuler

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Re: Eviction sp by schuler
« Reply #2 on: 14 Aug 2007, 02:49:30 »
thanks Denz , will look into that and fix, cheers
Edit; Bas AirWeapons link fixed
« Last Edit: 14 Aug 2007, 02:52:46 by schuler »
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Offline Denz

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Re: Eviction sp by schuler
« Reply #3 on: 14 Aug 2007, 10:55:48 »
You also need the BAS_Blackhawks to run this mission. Required addon for the Pavehawks.

Just on my way to La Trinite  :)
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline schuler

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Re: Eviction sp by schuler
« Reply #4 on: 14 Aug 2007, 13:34:55 »
Denz , thanks, sorry about that , added link there too! i would not have used the HH-60 had i known that,
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Offline Denz

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Re: Eviction sp by schuler
« Reply #5 on: 16 Aug 2007, 18:43:34 »
Package
The mission comes with a readme in two formats and an interesting (IMO) picture of a US
flag - interesting because of the way the sun shines throught he fabric although I can't make out what is in the background

Overview
The overview gave a good outline of the mission and contained the flag picture - no border
typos: squade, gard, occuping

Briefing
The briefing detailed the mission nicely and included an Intelligence report on the expected situation. No gear selection
typo: choper

Mission
The fight at Larche is enjoyable and I like the A10 strike that gets rid of the BMPs that would have overwhelmed my one AT guy. The medical provision in the squad was really good, not only did I have a medic - who always seemed to get killed first, but I had another Ranger with first aid capability which was really handy as virtually all my squad got wounded during the Larche operation.

couple of typos in the radio messages also
injoy, rodger

Once cleared I radio for evac, promptly a truck shows up at a pre-designated point and we drive to the outskirts of La Trinite. Once we debussed we get a message from HQ about a SCUD located in the town and to hang back. Soon after a camera attached missile shows up (nice effect btw) and not only destroys the SCUD but kills nearly every living thing
in La Trinite as I only had to mop up three maybe four enemy soldiers.

Outro
No outro

Summary
I thought the mission got off to a fine start. Larche was certainly the highlight, it took a while to find every OPFOR soldier lurking in the town. La Trinite, on the other hand was a bit too easy with not enough for me to kill. The missile camera effect was cool but a bit more needs to be added to that last section to really round the mission off.

PROJECT BETA APPROVED
« Last Edit: 16 Aug 2007, 22:13:07 by LCD »
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline schuler

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Re: Eviction sp by schuler
« Reply #6 on: 17 Aug 2007, 16:00:35 »
Denz thanks, there should have been and outro , did you get a car with enemy and a message saying income vehicle from the south?  and there should have been more enemy hiding before the outro,
damn those typo's ,, ya read it and overlook the little words,,,, and there is gear in the briefing of M4 mags only, but ya not weapons.
did you use the M4 instead of Jam?   cheers schuler
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Offline Denz

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Re: Eviction sp by schuler
« Reply #7 on: 17 Aug 2007, 16:38:27 »
oh yes, a car did come at the end. A civilian car with a russian soldier at the wheel but he was all alone.
I used jam magazines at the start as this was what my squad was already loaded with.
I'll have another run through it tonight see if I can see why the outro didn't kick in.
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline schuler

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Re: Eviction sp by schuler
« Reply #8 on: 18 Aug 2007, 07:21:51 »
  Denz i found a bug in the outro, [] exec "End.sqs",,,,, but the script was called end.sqs lower case 'end' vs 'End', i dont know why it worked for me in testing. I'll work on this and add more to the ending, more notes for the player and some more enemy at the last town. also a better outro. a few days,,,

EDIT ,,, my pc broke down,,,  :weeping: be a bit before i can update mission,, its still playable for beta testing party, its just not ready for a rewiew   >:(
« Last Edit: 21 Aug 2007, 07:23:34 by schuler »
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Offline limmy3

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Re: Eviction sp by schuler
« Reply #9 on: 30 Aug 2007, 00:25:07 »
Hello there,

Ohh no, I just wanted to fix that BMP of in La Trinite and then the cut scene appeared.  :weeping:

 Here is my view of your mission.

Overview:
Fine.

Intro:
Yes.

Outro Win:
No. A cut scene showing me at my position with a Russian Antitank weapon.
Quote
Denz thanks, there should have been and outro , did you get a car with enemy and a message saying income vehicle from the south?  and there should have been more enemy hiding before the outro,
No car. I think the car crew was killed before, by kind regards from my sniper.


Outro Loose:
Don�t know yet..

Cutscenes:
Yes. At least 3. When I killed the last standing soldier in La Trinite I got one just when I wanted to send that BMP to hell.

Briefing:
Not very good. In fact a lot of information is missing.
�   Strengths of enemy.
�   Strengths of armoured vehicles.
�   Location of the town and its area.
�   Command structure.
�   Radio types.

Well, my spelling and grammar is not very good either. But I don�t understand what you are going to say.
Quote
This is about acting quickly, keeping the enemy in a position trying to counter what you are doing.

Quote
Don�t move in to fast so that A-10 can have some fun.
I don�t think that a CO will say that in this manner.


Notes:
Pure


Weapon selection:
No  unfortunately not.

Mission:
I started of on the road at the airport. A waypoint told me to board a HA60 and I was flown to the infil point. Here I was joined with my fireteam and the HA took off and disappeared.  Starting my ambush slowly as I was ordered I saw an A-10 who just dropped some metal peaces on the head of the vehicles. I took me some hard lessons to take that town and nearly all of my men varnished. With the help of the sniper and heavily wounded I managed to get hold of the town Larche. As it is always my medic who I ordered to stay back was killed quite quickly. After the town was in my hands I ordered the Evac to come which after same time arrived. The sniper and I got on the lorry and off we went to our next job. Unfortunately I was still wounded because I didn�t find any medical treatment. After the lorry driver joined us we stopped some distance before La Trinite and were reasonably quick under fire. After receiving some bullets from three mad soldiers that attacker didn�t made it long. The driver stayed with the lorry and I ordered the sniper to round the town and make his way on top of the hill east. Good idea because a vehicle full of enemy was standing south on the road hidden behind trees. But it didn�t help they had to go. After that the sniper continued his way to his ordered position and made a good job.
Here again it took me several lives to clear the town.


Summary:
A snack for between I thought but then found out this is a challenging task for a quick made mission.  :D

I hoped to find some medical stuff to get ride of my headache because my medic was send to join his ancestors.  :dry:
Here the author could apply with some extra medic equipment. Perhaps a medic in companion with the lorry driver and a tent or medic box some where. The other possibility would be that the player has his own medic kit. I would recommend this
Code: [Select]
ChaosStudios Realistic Dam(m)age System - Personal v 2.0But perhaps the possibility to get some reinforcement in form of a new fireteam. This can be activated by trigger if your company has varnished in back of the lorry perhaps.
I played it in GRAA V3.0 mod so I�m not sure but the lorry didn�t have all used ammunition available.
But I�ll have some other checks on that still open.
Before Larche was a cut scene, just open water which was annoying because I just wanted to send a tiny message to my opposite in the focus.
I used the JAM magazines.


Regards limmy3


Edit: Images lost in the crash of Nov '09
« Last Edit: 29 Nov 2009, 01:20:16 by Walter_E_Kurtz »
The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #10 on: 30 Aug 2007, 15:31:32 »
limmy3 sorry mate ,, i made changes but didnt get a chance to upload my pc died  :weeping:
 well get back and have a major rewiew on this myself before next vers.
  pc down  :weeping:
 have to fix last cut scene and the battle there!!!! adding more to it,,,  :D 

Quote

more then likely your right, but have u been there before?
have lot to do to this yet , rewording and "sp" want to add more
 ps M4 mags instead of jam mags are there in gear , read notes ,,, i did that on purpose.
the hole game works good for me ,,, but , i just have to work out bugs  :D
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Offline limmy3

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Re: Eviction sp by schuler
« Reply #11 on: 30 Aug 2007, 23:08:05 »
Quote
more then likely your right, but have u been there before?
In the army?  ??? 
:no: but I used this.

mission_briefing_outline.doc
http://www.megaupload.com/?d=L7IJAQZ1

Well, to be honest I used some thing more detailed which was a mission briefing from the british army.
But unfortunately I cann't remember where I found or saved it.

This one should suit our purposes.

Regards limmy3
The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #12 on: 01 Sep 2007, 00:13:18 »
hey limmy3, couln't get your doc.  ,, i really just did the mission for fun and didnt want to make a detailed breifing for a short mission. i do think bigger missions should have one though. some guys spend a lot of time with breifings and thats good if the mission is worth it  :)
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Offline limmy3

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Re: Eviction sp by schuler
« Reply #13 on: 01 Sep 2007, 17:05:37 »
Hi schuler,

it's entirely up to you how you make your mission.  :)

I am sure your mission is worth it.  :good:

Why? Just placing some units on the playground and shoot at each other is just cheep. There's no background.
Why? Because placing units for guard without them given any reaction possibility is half way making  a mission.
That is my opinion!  :yes:

My weakness in making missions is that I'm not able to write scripts.  :weeping: Perhaps only the very simple ones when somebody gave be a direction help.

And I think that the briefing reports just belongs to the mission.

But I is up to you.

A copy of the file is attached. Sorry you didn't managed at the first place. Have to check it.

Regards limmy3

P. S. Perhaps you could be so kind and tell me how you put this blue 'new' sign in the topic title. I release replys
but don't know how this works.  :(


Edit: The attachments to this message were removed in the Lesser Purge of 2009.

Either use the MegaUpload link two posts up, or get the finished version from the Editors' Depot.
« Last Edit: 27 Aug 2009, 18:16:16 by Walter_E_Kurtz »
The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #14 on: 04 Sep 2007, 01:58:47 »
Quote
blue 'new' sign in the topic title.
lol i dont know, i think it might last for 30 days or something to that affect, i didnt add it  :dunno:
got your doc, very good info thanks  :good:
    take care, schuler
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Offline schuler

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Re: Eviction sp by schuler
« Reply #15 on: 14 Oct 2007, 17:51:29 »
Mission ready for more testing. Twice as long. More action and scripting. download at top.
edit xxxxxxxxxxxxxx i posted the wrong mission, game play is the same, just doest have text changed to bottom instaid of plain and added radio messages, and w/p's on one helo have changed. if this one has no bugs the other mission should be ready for a review, and ill test that myself, sorry schuler
will look at your beta test more in depth.
« Last Edit: 06 Nov 2007, 02:43:08 by schuler »
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Offline Denz

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Re: Eviction sp by schuler
« Reply #16 on: 02 Nov 2007, 05:39:39 »
Just ran through the latest version. There are a fair few typos to fix.

Overview
Good picture - no border though.
typos: "orders remove Russians" > orders to remove
occuping > occupying

Intro
None

Briefing
Text is ok. A few wrong words though.
typos: There with be > will be
position well we try > while we try
Dont move in to fast > Don't move in too fast
Gear selection.
A good variety of weapons.
Aha, a sniper rifle, must have missed that before. Had to take that SR-25, left the squad as there were.

Mission
Noticed on the beginning cut scene that the A-10 starts to move but when the mission begins it's still at the end of the runway.
Also when boarding the helo another Ranger patrol bumps and sticks onto the tail of the helo.
Cleared Larche with only one casualty - amazingly for me not the medic.
Did you raise the AI skill level? It seemed harder this time.
I waited for the A-10 to take out the BMPs first.
typos in radio messages: "Rifeling 10 mins out, injoy"> enjoy  and   "there's more that a platoon in here" > than a platoon
Evac fire on there positions > on their positions  - in both the radio message and hint box
Moved towards La Trinite. IED explodes and I get the warning about the scud.
typo in hint: Stand by tell the scud > till the scud
I know I said it last time but I do like that camera effect.
Haha, had to laugh. As I approached the town either a grenade or a shot from the BMP took out both of the medics - it's always the medics that get killed with me.
Cleared La Trinite with no problems - saw the new atrocity in the centre of town  :o
Civilian car came with three enemy soldiers in it. Killed them. Job Done.
Score 7960 29 kills - I rock with a sniper rifle  :D and most of those were head shots or at least upper body shots  :whistle:
Debriefing said End # 1 - is there more than 1 ending?

Outro
Apart from the weird camera angle right at the start, I thought the outro was pretty cool. I liked the old "strokefist" action at the end.

Overall
Pretty good mission. I still think there could be some more at the end (at La Trinite) but it does depend on what tactics you use to clear the town.
It's not an easy objective to complete.
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline schuler

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Re: Eviction sp by schuler
« Reply #17 on: 02 Nov 2007, 13:25:05 »
Quote
Noticed on the beginning cut scene that the A-10 starts to move but when the mission begins it's still at the end of the runway.
Also when boarding the helo another Ranger patrol bumps and sticks onto the tail of the helo.
 Overlooked timing on that , changing the departure time.
Quote
Typos
Quote
Haha, had to laugh. As I approached the town either a grenade or a shot from the BMP took out both of the medics - it's always the medics that get killed with me.
Haaaa nice to know im not the only one, to much Nam! Lol

Quote
Score 7960 29 kills - I rock with a sniper rifle   and most of those were head shots or at least upper body shots    Debriefing said End # 1 - is there more than 1 ending?
« Last Edit: 02 Nov 2007, 13:26:38 by schuler »
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Offline limmy3

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Re: Eviction sp by schuler
« Reply #18 on: 04 Nov 2007, 17:13:33 »
Hi schuler,

A nice mission, nice to play and not to easy.
Played it in GRAA 3.0 Mod. Ok the faces are haloween style but that's ok.  ;)

  • For the SR sniper rifle I didn't get any ammo on the evac truck.
  • Nice cutscene with burning scud but I think it's not for real when you shoot a soldier that the scud blows up. Perhaps if using the fire.sys when hitting the scud with a missile.
  • One Objective completed there's a single "S" switches the enemy reinforcement to move.

I want to say I'm not the best in english, either.
But even I found some typos.
Quote
:yes: :good:

    says.sqs
    • a10 sideChat "Rifling 5 mins out, injoy the show rangers!" > enjoy

    cutevac.sqs
    • ap9 sideChat "Iam receiving FIRE,,at La Trinite, Stay put iam coming in FAST!"
    :dunno: : I'm receiving FIRE at La Trinite. Stay down I'm coming in FAST!  ???

    pickoff.sqs
    • a10 sideChat "Theres more that a platoon in here Rangers!" > than

    mortor.sqs
    • ap1 sideChat "base we just had a IED!"  ??? :dunno: ???
    • hint "You have a new objective.  \n\nStand by tell scud is destroyed by cruise missile." > Stand by! Till scud...
    > But which missile?  ???

    • ap1 sideChat "copy, go blow the SHIT out of the basturds!!!"
    > bastards

    • TitleText ["Sir I can see from here civilians dead one has a bullet hole in the back of the head.", "Plain"]> Sir I can see dead civilians from here. One with a bullet hole in his back head.
    > Didn't you mean the civilians?  ???



Hope this will help you to sort it out. But of course anybody who finds a mistake in my text can teach me better.

May I suggest to you to add a version number in the overview. I for instant leave all versions of the missions in my "Beta Missions" folder. Having a version number in the file name doesn't help finding the right version in the mission board. Thus both will do fine!  ;)

Regards limmy3

The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #19 on: 06 Nov 2007, 02:41:32 »
thanks limmy,  ;) i have an update coming soon. i keep adding things to damn mission, playing around. its really could use a boarded and a better briefing too. ive fixed most the typos you found more and i'll get to that too. and the version number. i didnt add the sniper ammo in the truck,,, glad you said that, i was meaning to ad that.
Quote
Played it in GRAA 3.0 Mod. Ok the faces are haloween style but that's ok.

  cool lol i miss halloween, no fair! we dont do it here.
update coming soon. ,,,,,or later
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Offline schuler

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Re: Eviction sp by schuler
« Reply #20 on: 23 May 2008, 06:11:09 »
updated
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Offline limmy3

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Re: Eviction sp by schuler
« Reply #21 on: 11 Jun 2008, 21:59:59 »
Hello schuler,

that is confusing the last version was 1.7 but know you continue with 1.3 beta.  ???

Regards limmy3  :)
The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #22 on: 12 Jun 2008, 02:09:57 »
hey Limmy, thats me, confusing  ;)
just keeping ya on your toes  :good: its is part of an older vers with an added intro and outro
by the time its done it might be ver 2009.05
cheers schuler
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Offline limmy3

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Re: Eviction sp by schuler
« Reply #23 on: 12 Jun 2008, 17:37:20 »
Hi,

do you want me to review this 1.3 beta version?  ???

Regards limmy3
The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #24 on: 13 Jun 2008, 01:41:36 »
yes please Limmy, its is the newest updated ver.
cheers schuler
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Offline limmy3

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Re: Eviction 1.3 beta sp by schuler
« Reply #25 on: 13 Jun 2008, 16:07:25 »
Hello schuler,

here is my  review:

Intro:  :good:
Outro:  :good:
Briefing: poor information: strength and equipment missing; weather condition missing; information about the map markers (red big circle); strength and equipment of your own personal.
See the Basic Mission Briefing Guide   ;)
Gear: very good selection  :cool2:  But I think it' disproportionate to the mission ambition.
Group: no chance to chance equipment for the team members. ::)

Mission:
  • In all not much modifications since my last reviews so there's not much to say.
  • I choose the SR 25 (S) as weapon but after the evac lorry arrived I could not reammo because the lorry was not
    equipmented with 20rd 7.62 Sniper SD Mags.  >:(
  • The civilians you placed in the down of Larche where poor and didn't behave in a good manner.
  • The Russians  didn't do much actually they just stood there and waited to be shot.  :whistle:
  • The BMP's didn't do it better. There was no crew which perhaps could have been an extra target or objective.
  • Actually my sniper did the big work; placed in a very good position he had made a easy and good job.
  • The 3 AT soldiers then destroyed the BMP's which was not that difficult.
  • The text when the conversation appears should be at the bottom in the black area. It's easier to fight then.
  • A good thing was that I was able to use a medic kit.  :good:
  • A lot of typos.

Summary: Not much has changed since the former reviews. To introduce an intro and outro is not enough.
The enemy appear to by wanted to be shot although it is mentioned in the briefing that the enemy is trained poor.
It would be more fun when it would be the opposite.  :cool2:

Unfortunately I was not able to open the Eviction1.3.Abel.pbo file.
The files inside were hidden or there was an error.  ???
In the mission editor I could not see the environment because it said Read only file.

Do you lock the Eviction1.3.Abel.pbo file? schuler  ??? ???

Regards limmy3


The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #26 on: 15 Jun 2008, 17:24:05 »
Hey Limmy thank you ,,, good insight!
I have problems with a lot of stuff,,, 
Quote
Do you lock the Eviction1.3.Abel.pbo file? schuler
yes!!!!!! can i send it to you?
 :D
Quote
Briefing: poor information: strength and equipment missing; weather condition missing; information about the map markers (red big circle); strength and equipment of your own personal.
M
I cant really make a good briefing in my life
Quote
See the Basic Mission Briefing Guide
   

M I have seen it , I suggested to staff to add it to the site , efpec! Nice!

Quote
In all not much modifications since my last reviews so there's not much to say.

M little things from the one of the 1st vers to help modify it .
Iam not looking for a winner here,,,, just a playable mission!

Quote
The civilians you placed in the down of Larche where poor and didn't behave in a good manner
.
M as would civilians leave a bad place like that!?!?!? the others if you looked around where burnt in a fire pit,  there was one guy running ,,, I think you might be talking about,
Quote
I choose the SR 25 (S) as weapon but after the evac lorry arrived I could not reammo because the lorry was not
M its not my job to supply weapons.......
bust most of all if the lorry ,,[truck] didn't make it ,,,, that is a bug!!!!!!!,,,, should have made it for evac
The BMP's didn't do it better. There was no crew which perhaps could have been an extra target or objective.

M it is abandoned , just for game play ,,, it has no fuel,
Quote
In all not much modifications since my last reviews so there's not much to say
M no I wanted to keep it simple, shot them up ,,, like Killing Fields ,,,,,,,,,


Quote
The 3 AT soldiers then destroyed the BMP's which was not that difficult.
you mean no 3,,,, not 3 men

M makes it the player job for fun
Quote
A good thing was that I was able to use a medic kit. 

for fun again,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Quote
A lot of typos
thats me ,,,,, i can see them in missions but can right a letter to a friend :D
M thanks , I have fixed a lot of typo's you have giving before, will look again
Summary: Not much has changed since the former reviews. To introduce an intro and outro is not enough.
The enemy appear to by wanted to be shot although it is mentioned in the briefing that the enemy is trained poor.
It would be more fun when it would be the opposite. 

M Oh mate it is just a fun play mission that's all




Mission:
•   In all not much modifications since my last reviews so there's not much to say.
•   I choose the SR 25 (S) as weapon but after the evac lorry arrived I could not reammo because the lorry was not
equipmented with 20rd 7.62 Sniper SD Mags.   
•   The Russians  didn't do much actually they just stood there and waited to be shot.   
•   The BMP's didn't do it better. There was no crew which perhaps could have been an extra target or objective.
•   Actually my sniper did the big work; placed in a very good position he had made a easy and good job.
•   The 3 AT soldiers then destroyed the BMP's which was not that difficult.
•   The text when the conversation appears should be at the bottom in the black area. It's easier to fight then.
•   A good thing was that I was able to use a medic kit.   
•   A lot of typos.

Summary: Not much has changed since the former reviews. To introduce an intro and outro is not enough.
The enemy appear to by wanted to be shot although it is mentioned in the briefing that the enemy is trained poor.
It would be more fun when it would be the opposite.   

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if you could do my briefing , I would like that mate,,,,
In Killing Fields ,,,, when that  girl asks you if you an officer ,,,,, I might have been funny if you said " no mam but I can [b]stand attention [/b]!!!!! hehe ,,,,,,, 
cheers schuler
« Last Edit: 15 Jun 2008, 17:33:31 by schuler »
Semper Fi

Offline limmy3

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Re: Eviction sp by schuler
« Reply #27 on: 20 Jun 2008, 04:05:50 »
Hello schuler

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Do you lock the Eviction1.3.Abel.pbo file? schuler
yes!!!!!! can i send it to you?
:yes: please, when I review the opening of the file belongs together.

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See the Basic Mission Briefing Guide
M I have seen it , I suggested to staff to add it to the site , efpec! Nice!
:yes: you're right I can remember.

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In all not much modifications since my last reviews so there's not much to say.
M little things from the one of the 1st vers to help modify it .
Iam not looking for a winner here,,,, just a playable mission!
It's a playable mission! Just think about these few modifications.  :good:

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The civilians you placed in the down of Larche where poor and didn't behave in a good manner
M as would civilians leave a bad place like that!?!?!? the others if you looked around where burnt in a fire pit,  there was one guy running ,,, I think you might be talking about,
Leave these civilians they are not important yet.  :no:

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I choose the SR 25 (S) as weapon but after the evac lorry arrived I could not reammo because the lorry was not
M its not my job to supply weapons.......
bust most of all if the lorry ,,[truck] didn't make it ,,,, that is a bug!!!!!!!,,,, should have made it for evac
The BMP's didn't do it better. There was no crew which perhaps could have been an extra target or objective.

M it is abandoned , just for game play ,,, it has no fuel,
Ok, no ammo the team must help them selfs. Ok true if the lorry wouldn't make it ... no backup.
BMP ... ok ... was just a thought of me.

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In all not much modifications since my last reviews so there's not much to say
M no I wanted to keep it simple, shot them up ,,, like Killing Fields ,,,,,,,,,
:yes: that where my thoughts with Killing Fields at first, too.
Just have a big force running against a small section and just shoot.
But for me it was just to easy having no other objectives.
That's way I made so many objectives for more game play.

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The 3 AT soldiers then destroyed the BMP's which was not that difficult.
you mean no 3,,,, not 3 men
M makes it the player job for fun
:yes: but it is more difficult to order your three units to put down the ATs only to do the job your self.
There are 3 AT soldiers in your section and it's fun to order them to a good firing position, give them covering
fire with other units and order them to destroy their target. But give the commander the possibility
to equipt his men him self.  :clap:

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A good thing was that I was able to use a medic kit.

for fun again,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
:yes: :clap: :good: :cool2:

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M Oh mate it is just a fun play mission that's all
:yes:, it is!!!!!!  :D :D

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if you could do my briefing , I would like that mate,,,,
I'll see if I'll find a few hours next week.
What about continuing with your mission with V1.8 with the intro and outro from 1.3?  ??? ???
Leave V 1.3 beta as it is. And send me an unlocked version 1.8?  ???

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In Killing Fields ,,,, when that  girl asks you if you an officer ,,,,, I might have been funny if you said " no mam but I can stand attention !!!!! hehe ,,,,,,,
:yes: this could be a funny ... I'll think about it.   >:D

Regards limmy3










The only necessary for triumph of evil is for good men to do nothing.

Offline schuler

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Re: Eviction sp by schuler
« Reply #28 on: 23 Jun 2008, 12:39:14 »
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thats where my thoughts with Killing Fields at first, too.
Just have a big force running against a small section and just shoot.
But for me it was just to easy having no other objectives.
That's way I made so many objectives for more game play. > Limmys [ killing fields]
  that's what happened here too hehe,  adding this and that,,,, started getting out of hand for me

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the 3 AT soldiers then destroyed the BMP's which was not that difficult.
but it is more difficult to order your three units to put down the ATs only to do the job your self.

 again for fun and gameplay ,,,,,,Pick up an RPG! I left a lot of enemy with them, just another challenge for game play!!!!!!

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What about continuing with your mission with V1.8 with the intro and outro from 1.3? 
Leave V 1.3 beta as it is. And send me an unlocked version 1.8

 Will do 1.8 and note in the next post, and send you a sqm version. And typo's fixed. hopefully  :D
And more notes too.

the main thing now is the lorrie "5 ton truck coming in for evec with ammo,,,, and  working on loading truck
and a better briefing  ;)
Cheers, and thanks too schuler
you have an email coming soon ;)
« Last Edit: 23 Jun 2008, 12:42:51 by schuler »
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Offline limmy3

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Re: Eviction sp by schuler
« Reply #29 on: 24 Jun 2008, 23:36:29 »
Hi schuler,
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the 3 AT soldiers then destroyed the BMP's which was not that difficult.
but it is more difficult to order your three units to put down the ATs only to do the job your self.

 again for fun and gameplay ,,,,,,Pick up an RPG! I left a lot of enemy with them, just another challenge for game play!!!!!!
:yes: I do that naturally when I or my men have not ammo left. But by nature a soldier prefers his own equipment.
Because it is not under fire ...  :D

Looking forward to your new work!  :D

Regards limmy3
The only necessary for triumph of evil is for good men to do nothing.

Offline Denz

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Re: Eviction sp by schuler (please review)
« Reply #30 on: 22 Sep 2008, 12:23:57 »
I'll review this while I'm away mate  :good:

NightJay has agreed to take this review
« Last Edit: 24 Oct 2008, 05:52:52 by Denz »
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline NightJay0044

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Re: Eviction sp by schuler (Review in progress)
« Reply #31 on: 24 Oct 2008, 02:48:21 »
I just want to point out the links for the addons on the 1st page of this thread aren't working.

Maybe they've expired.  Can they be updated please?   :)

Thank you..

Who's hyped for Arma4, long live Arma!

Offline Denz

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Re: Eviction sp by schuler (Review in progress)
« Reply #32 on: 24 Oct 2008, 03:43:48 »
With a wave of my magic wand I have updated the addon links for you.
I've got 'em right where I want 'em - surrounded from the inside!
Jerry "Mad Dog" Shriver, SOG Recon One-Zero
24/09/41 - 24/04/69

Offline NightJay0044

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Re: Eviction sp by schuler (Review in progress)
« Reply #33 on: 24 Oct 2008, 09:48:52 »
Also one more thing here, it needs to be added the mission also requires the addon "BAS LittleBirds Version 1.85..Which is the link here:

EDIT:[Moved link]

It wasn't on the list for the addons so had to download that.. :)...

I don't know if the moderator wants to correct this...Thank you..

« Last Edit: 29 Oct 2008, 15:46:44 by savedbygrace »
Who's hyped for Arma4, long live Arma!

Offline savedbygrace

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Re: Eviction sp by schuler (Review in progress)
« Reply #34 on: 29 Oct 2008, 15:46:13 »
Added it to the First post.

Offline limmy3

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Re: Eviction sp by schuler (Review in progress)
« Reply #35 on: 30 Oct 2008, 03:40:40 »
Hi schuler,

well, yes it's a nice mission.
Go on and finish it!  :good:
I was trying to use the BMP with no fuel and hit the other BMP West to it but this game
recognizes when a foe soldier uses enemy vehicles ... and before I could aim I was an  :angel: ...  ::)
I don't know if you got to  make new version but I would lock that BMP as you did with the lorries.
That would be my suggestion.  :dry:

I must admit I played to Larche only yet. Perhaps I'm going to clear the rest tomorrow.

I did it.  :good:  :clap:  :cool2:

The only stupid was that after the third time collecting the SR25 it varnished. I ordered a unit to take it,
hide and secure the area south east.
And when he was killed I wanted to take it but after that I just had two empty hands.  >:(  :weeping:  :scratch:

I played with GRAA Mod 3.0 you know with these mutants ...  :whistle:

Regards limmy3  :cool2:


Edit: Images lost in the crash of Nov '09
« Last Edit: 29 Nov 2009, 01:21:46 by Walter_E_Kurtz »
The only necessary for triumph of evil is for good men to do nothing.

Offline NightJay0044

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Re: Eviction sp by schuler (Review in progress)
« Reply #36 on: 15 Nov 2008, 09:46:42 »
After a longer then expected wait here on this review you can now finally play this mission officially.

Review completed

This topic is open for after-review discussion. Have any spectacular stories? Feel free to share them!

« Last Edit: 14 May 2009, 01:49:23 by Walter_E_Kurtz »
Who's hyped for Arma4, long live Arma!