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Author Topic: (Review Completed) [SP] Punishment Battalion  (Read 17836 times)

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Offline igor7111

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Re: [SP] Punishment Battalion
« Reply #15 on: 09 Aug 2007, 20:32:35 »
Dammit.

Windows XP
Intel 4 MHz with 2 GB RAM
No addons except the ones
downloaded with the mission.

Offline LeeHunt

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Re: [SP] Punishment Battalion
« Reply #16 on: 09 Aug 2007, 20:38:39 »
This issue has been fixed in version 1.30 at the beginning of the post
UPDATED:
ISSUE WITH IGOR711 and SAVED GAMES TOTALLY FIXED. CHECK OUT VERSION 1.30  :D
« Last Edit: 28 Sep 2007, 16:57:04 by LeeHunt »

Offline sharkattack

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Re: [SP] Punishment Battalion
« Reply #17 on: 09 Aug 2007, 21:05:34 »
thanx lee for sharing that info on save game was having similar probs


BIS have gotta fix .. pronto .. its ruining the game
"HOLY SARDINE" - see Shark-Attack meet his match

Offline igor7111

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Re: [SP] Punishment Battalion
« Reply #18 on: 09 Aug 2007, 22:03:36 »
Thanks Lee!!!

I'll try it out tonight.

Offline igor7111

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Re: [SP] Punishment Battalion
« Reply #19 on: 10 Aug 2007, 09:38:44 »
ok, so maybe i'm dense or something, but this didn't work for me.
1, 2 and 3 i understand.  But when you say restart the mission
completely, do you mean to say i should start and in from the
beginning (when it tells you you'll be over-writing a saved game)
or do you "resume"...... i assume it's the former, because resume
is where i get the crash.  but if i re-start as in totally re-start,
then try to copy the savegame.armasave file back in, where
does it say "load".....all it does for me is completely re-start the
mission....from the beginning.  i'm obviously missing something.

Offline Rellikki

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Re: [SP] Punishment Battalion
« Reply #20 on: 10 Aug 2007, 09:39:16 »
Package
Good readme. It has lots of tips and information about the mission - interestes me. I would have so much prefered
that you'd just have pasted the links of the addons to the post, instead of including the addons in the package
though.

Overview
Interesting overview. I liked it how you added a proverb in the overview, very original. A little space between it
and the "mission by Lee Hunt" would look better in my opinion.

Intro
The intro was pretty interesting... and sad. It added more "storyish feeling" when you disabled the sound from the
background. Good idea. At the end of the intro, I could see the "player" - better add a fade-out before destroying
the camera to avoid this.

Briefing
The briefing was fine. Some of the information that was told in the readme already was cut but this will do fine.
the "SLA Troops seen from truck" markers were a good idea.

Mission
The convoy got hit by the mines and the guards in the truck died, which seemed kinda weird though, because the
explosion was 100m away from the truck. When I tried to remove the bodies from the truck, the whole vehicle
disappeared... I followed the road to the UH60 crashsite and got a note of the footprints. I followed them down
to the place where the american soldier was hiding and I helped him (I wonder what would have happened if I didn't?)
I rested at this point. We then took the UAZ and I decided to head to the resistance camp to get some more team
members. Then I saw the suicide bomber on the road and got another member who joined me. Yay. I gave him my AK-74
which I grabbed from the truck at the beginning and took an SVD from one of the bodies for myself. I met with a
police in the resistance camp and he told me to bring the AK's to him. On that cutscene there were no voices.
I attacked Eponia alone. This took me a few tries but I finally managed to clear it and secure the pickup truck.
I rearmed my two team mates with some weapons from the bodies at this point. We then returned to the resistance
camp with the pickup truck and brought the assault rifles to the police and then he just started running down
the road. Shouldn't he take the truck with him?
We then headed to Marco's house and we met up with him and the other guy. I talked with Marco privately right
after meeting him and he told about his sister.
I was kinda confused at this point - so much options to choose, but which one? But I then chose to destroy the AA
site to make Floyd's rescue safe. We arrived near the island with the UAZ and I left my team mates to cover
it. I advanced to the island on foot and killed the guards at the bridge end. I'm damn glad the island wasn't
more defended - would have took hours to complete the objective without losing the team mates, I think. I succesfully
destroyed the shilka and the BRDM with my RPG I found from Eponia and I spoke to Floyd and he marked the excraction
point. Now to escort him there... I was excepting to defend the chopper from some hell-of-an-assault, but thank god,
no. I felt so happy after escorting Floyd alive to the chopper. The AT-guns that the americans left will surely
come handy. I equiped all my team mates with them and added some that we couldn't carry to the UAZ.
I now decided to head for the El Sordo's band but it was wiped out... Were the wolves necessary? :P I then headed
to Pablo's band, but before going there, I decided to attack Carmen, which took me several tries. There were more
enemies than I excepted and the armor, but we finally cleared it and destroyed the tanks. When I arrived to Pablo's
place, he joined me and I got a hint where it said that he respects me enough to join me. I suppose I was supposed
to kill enough enemies in order to make them join? Well I'm glad I already had done it. We took the truck with MG.
I then headed for the contact in Masbete. We killed a few patrols on the way. When I met with the contact, Augustin
got shocked and left us. That bastard... Same happened with Arnold while I was on the way to the safe house to see
if there's anything interesting. Do I smell or something? :( I got a bit bored, I had a look at Bagango with the
girl I recruited and didn't see much enemies, so I called the polices to attack it and so did we. All I did was
killed two especas guarding the gate and one UAZ and that's it... Didn't see anything else. Then I noticed that
he actually meant the Bagango base, not the city... shit... I missed the party and there were police corpses
all over the base. After several tries, we finally defeated the enemy there. We then took the BRDM-2's from the
halls and proceeded to the player's girl friend and rescued her. We got under attack by some SLA's at
this point and one of our BRDM's was destroyed. My game crashed at this point for some reason, and when I tried
to load the last saved game, same happened again. What a disappointment...

Debriefing
Didn't complete the mission.

Outro
Didn't complete the mission.

Summary
So far, it seemed a very nice mission. This is what I've tried to achieve and make people do with my addons -
A really good mission featuring them, so thank you for making it. I wonder why the game kept crashing after
rescuing the girl friend. Is it the mission's fault?

[edited by judge] 1st point on da Competition... well done Rellikki... it earns u a

Project Beta Approved +1
« Last Edit: 10 Aug 2007, 10:09:55 by LCD »

Offline LeeHunt

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Re: [SP] Punishment Battalion
« Reply #21 on: 10 Aug 2007, 09:53:13 »
hi igor7111,

Yep, you have to restart the mission, THEN put the saved game from a different safe folder back in and Load.  Remember you can press Escape during the intro and Skip it.  Its stupid but its Bohemia's fault.  Your saved games will work.

hi Rellikki, thanks again for testing the mission and for your suggestions, I really appreciate it.

Couple quick points- I don't know why your saved game crashed, did you try the save game fix and backups in and out as I mentioned to igor7111?   I'll doublecheck though and make sure there's no problems with rescuing Maria.
I put the mission in without completing the Eponia voiceover, only one.  The truck should re-appears when you take the bodies out (i swapped out trucks using setpos to get an empty one in).  Anyway, glad you liked it, please give the saved game backup a try as it should work. I did manage to finish without crashing, it could just be that file i hope.


« Last Edit: 10 Aug 2007, 12:59:43 by Lee »

Offline Rellikki

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Re: [SP] Punishment Battalion
« Reply #22 on: 10 Aug 2007, 12:02:22 »
Ok, thanks for the advice. I finally managed to complete it with 132 infantry kills and several vehicles. Only one casualty : Pablo. I had to look for the general for a while, because I didn't notice he was in one of the hangars when I had cleared the Pita airbase. By the way, found one issue: The girl that wouldn't want to carry any guns could still be a gunner of a vehicle and shoot from there. Also, at the Pita airbase, the BRDM-2 at the fenced border was too close to the fences, so when it got destroyed, it jumped sky high. Move it a bit backwards and it should do the trick. The T-72 was fine.

It sure was a really great mission, got kinda messy at the end though because my A.I. kept getting stuck all over the island behind fences and houses and they were spread all over.
« Last Edit: 10 Aug 2007, 12:07:17 by Rellikki »

Offline LeeHunt

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Re: [SP] Punishment Battalion
« Reply #23 on: 10 Aug 2007, 13:25:41 »
Anyone struggling with saved game issues in Punishment Battalion, the latest version 1.01 should fix it.  If you are using 1.0 please read my response post to igor7111.  Your saved games are fine and just need a little reshuffling, they will work !  :) http://www.ofpec.com/forum/index.php?topic=29984.msg205224#msg205224

Wow!   :good:  Very impressive Rellikki!  I'm excited you were able to finish ok and that you enjoyed it.   :clap:  I will start implementing many of your suggestions and fix various mistakes.  I will send you an email back with questions about spoilers and the Finale cutscene etc. 

I probably need to add another clue, but during the second conversation with Maria she reveals where Beria is.  But if that wasn't clear i need to add it somewhere else as well. 

Anyway thanks so much!!

« Last Edit: 14 Aug 2007, 15:16:12 by Lee »

Offline Cheetah

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Re: [SP] Punishment Battalion
« Reply #24 on: 10 Aug 2007, 15:20:26 »
Hey Lee!

You might want to include a link to your reply to igor, that save people's time from wading through all the posts: http://www.ofpec.com/forum/index.php?topic=29984.msg205224#msg205224

I guess you aren't interested in answering the questions I sent to you?

Cheetah
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline LeeHunt

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Re: [SP] Punishment Battalion
« Reply #25 on: 10 Aug 2007, 16:13:02 »
hey Cheetah, i never got a message in my ofpec inbox. i do want to answer your questions, can you resend to leehunt22@hotmail.com?  maybe there's a problem with the PM?  Anyway, thanks for pasting that link :)
« Last Edit: 10 Aug 2007, 16:20:43 by Lee »

Offline THobson

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Re: [SP] Punishment Battalion
« Reply #26 on: 11 Aug 2007, 13:27:51 »
« Last Edit: 11 Aug 2007, 13:46:20 by THobson »

Offline LeeHunt

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Re: [SP] Punishment Battalion
« Reply #27 on: 11 Aug 2007, 23:25:57 »
hi Trevor & other betatesters,

Thanks for posting these comments. 

1) Hmmm, maybe I'll come to stringtables if its requested otherwise I'll probably move on to #2...

2) I must admit I was secretly hoping the saved game workaround was something that Bohemia could patch  :whistle:, but you're right- there are a ton of unit names & variable names in scripts currently in Punishment Battalion and it makes sense it would cause the same problem in both OFP and ArmA. In a way this is reassuring because I think the "Names" problem can be solved (I can cut a lot of names & streamline the scripts significantly)....

EDITED Later: OK, I've taken out about 70 unit names that were used in various scripts and categorized them more efficiently.  I have used arrays for large groups and so far the saved games on my PC are resuming ok, but I'm gonna test it aggressively until I'm sure its alright, but looking positive......

« Last Edit: 12 Aug 2007, 04:51:28 by Lee »

Offline THobson

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Re: [SP] Punishment Battalion
« Reply #28 on: 12 Aug 2007, 09:55:30 »
Well done.  Things to think about are what addons or 'enhancements' are other player going to be using.  These could well add to the list of names in the mission, so you might want to 'over do' the reduction in names, and also put a description of the problem and its work around in the readme file if you haven't already.  Another thing to think about is what are the likely maximum number of variables that could be active when a mission is saved.  This will depend on which scripts are running at the time of the save.  Try to engineer such a condition (and perhaps over do it a bit) to see if the saves restore correctly.

I too thought BIS could/would/should fix this problem, however, here we are.  The closest I came to giving up on Abandoned Armies was when I hit this bug.  It took quite some research of the forums to get any idea what the problem might be, and a lot of trial and error to find some solutions (use of arrays for exmple).

EDIT:  Another thing you could look at is using the 'nil' command to destroy variables you have finished with for a while.
« Last Edit: 12 Aug 2007, 11:32:11 by THobson »

Offline mathias_eichinger

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Re: [SP] Punishment Battalion (Saves Fixed) Version 1.01
« Reply #29 on: 12 Aug 2007, 18:25:45 »
Hi Lee!

I just have noticed that the total package has a damaged archive. And where can I download the separate PBO? There is no link below the name of the mission, only links to the addons  :whistle:.

Cheers

Mathias