Please Review (total package should have all necessary items & screenshots, I've uploaded addons separately for mission distribution later)
And of course, reviewer please take your time, I'm not concerned about how quickly this one gets reviewed (been working on the mission off and on since February!). Thanks 1) Download Total Package, addons & readme included (Recommended)http://files.filefront.com/PB+Final+Total+Packagerar/;8957017;/fileinfo.htmlVersion:
ArmA version 1.08 (3 Add-on's included in download: Rellikki's Urban Troops, Solus's SLX People, Editor Update)Installation:
Put the Punishment Battalion PBO in your ArmA\Missions folder and the 3 Addon's in the Arma\AddOns folder. Don't forget to check out the very valuable PunishmentBattalionReadMe.txt document....Thanks to great betatesting feedback on this forum and in many e-mails, I've hopefully improved Punishment Battalion dramatically for you and fixed the major issues, while adding some new features and more challenges. There is also one more addon included in the download package for those who've already played, please take note.
While there are probably over 150 changes/improvements/fixes, here are the major changes:
Car Radio in full effect, with all ArmA songs
Environmental Sounds script from Abandoned Armies now fitted correctly for PB, birds & crickets sing during the day, frogs, wolves & owls come out at night, etc
Fixed Carla issues (she can now only use one satchel charge, can only drive her car, and refuses to stay in tanks, machine gun trucks, BRDMï¿½s etc)
Less rain after first half hour, weather system fixed and more variable
Bagango police attack works properly now
Difficulty level increased slightly, more counterinsurgency forces added, player has less weapons and AT weapons at the beginning
Finale cutscene now runs only once, not twice
Ambush scene at beginning made more realistic and shortened to one scene
Pita Base strengthened with some new exciting features (thanks Johnnyboy)
Basically every change LCD suggested implemented
Resting & Healing now fades to black and then back in
Player changed to civilian uniform, but has first aid kit
Maria female civilian addon replaces character on beach
Saved game issues fixed, drastically reduced number of variable names to fix that
Floydï¿½s helicopter transfer works smoothly now
Briefing edited, shortened and separated into Mission briefing and Authorï¿½s Notes
AI movement issues with ï¿½dostopï¿½ fixed
I have run through the mission many times and so far all the storyline and features have worked in 1.30 (at least for me), so i'm most concerned now about difficulty level (is it still too easy?), did anyone hear the environmental sounds that come in randomly around you every 10 minutes or so? Are there any other things you'd like to see? What can be cut? etc etc. Thanks Overview:
General Beria has put North Sahrani under martial law to exterminate a growing Resistance. Find and recruit the Resistance, rescue your girlfriend, destroy Beria's regime and bases. More details to follow. Choose your own strategy of guerilla warfare as you go from not even a weapon to master of the Island. Your judgment and instinct on when to fight, when to run and what strategies to employ will make more of a difference than your marksmanship (though you'll need plenty of that too).Mission length:
7 to 24 hoursFeatures:
Over 130 voiceovers from a dozen different actors
Nearly 100 scripts
Many underlying aspects of THobson's game "engine"
The "Mandoble Mortar"
Unlimited Saves (you'll need 'em! I sure did)
A ruthless enemy counter-insurgency force
Rellikkiï¿½s SLA Urban Troops
Solus' SLX People
This mission has been many months in the making, and I'm really grateful to THobson for his patient advice on using a modified version of the Abandoned Armies game "engine." Like many other OFP fans out there, I loved Abandoned Armies and thought its structure could be used to create many more missions. Without THobson's groundbreaking work and the scripts, tutorials and forum posts of people here at Ofpec, I would not have been able to create this mission. 85% of the scripts & technical work are credited to someone else, so thank you very much everyone here!!
Though there are many scripts, the mission is not "scripted." There are no setpos tricks or snipers waiting for you in unrealistic places (though there are snipers in base guard towers where you'd expect them). Half the enemy force is randomized. The AI will respond to your strategies in different ways and except for the main plot and story, no player will have the exact same experience.
All that being said, this is a humble betatest, and I am open to people's ideas, criticisms & suggestions. Thank you for taking the time to play Punishment Battalion and I hope you enjoy it!!!!Download the entire package (PBO, readme & 3 add-on's) here:http://files.filefront.com/PunishmentBattalionV130Paezip/;8659192;/fileinfo.html