Just gave 1.02 a whirl.
PackageAll seems to be in order here. I especially like the second pic, with the RACS soldier looking toward the bridge. Nice post-processing effect on that one.
.zip is good.
OverviewAgain, good pic. Descriptive text. Just needs a version number (unless this is the final version, in which case I suppose it wouldn't matter much.) Would be cool to have the mission name up there in bold, too. Oh yeah, and is it "an RACS" or "a RACS"? I'm actually not sure which is correct.
BriefingGood, descriptive briefing. Has all it needs, and is not crowded or lacking, given the situation. Pretty straightforward mission with a straightforward briefing. I would change "enemy's" to either "enemy" or "the enemy's position" though.
On loading the mission the "Get ready..." text is a little bland. Maybe add something with the "onLoadMission" command in description.ext?
I do love the M14 that is available! Nice refreshing new weaponry here. The RACS addon is a plus. Again, I'd love an M60 that I believe comes with this mod.
IntroI won't comment on the voices
but it's much better with some sound! Good intro that works itself into the mission well.
MissionIt's still really tough on veteran mode! Having Alvarez with me helped quite a bit, but I was nervous about getting him killed, so I left him up in the hill behind the rocks to give some cover fire. I couldn't quite manage on veteran mode, so I went back to cadet.
I like the choice to take Alvarez with me. Seems a little odd for a Sgt to be commanding an officer though. But I understand the dilemma here.
Here's where I'll mention the RACS mod again: I love the effects they added when bullets whiz by or strike the dirt near you. Sounds really cool. A plus to the mission.
Well, I managed to wipe all the bridge guards out (on cadet mode) eventually. I left Alvarez where he was out of paranoia, don't need him getting killed on me. Placed my three satchels on the bridge and picked up an RPG from a dead SLA soldier. I crossed the bridge (which is another reason I left Alvarez, he'd have gone swimming otherwise no doubt, unless I made him go the long way around to the north.) Here it seemed a little too easy... I saw a lone SLA grunt on a rooftop, looking the other way. So I snuck into the town and had a good view of the radio tower from inside a building. There was a group of four infantry near the tower which were easily dealt with. It took a couple of tries, but I managed to blow the radio tower up with a well-placed RPG to the top part of it.
I heard an alarm go off, and some enemy armor started up in the distance. Nobody really challenged my escape however. I simply ran out of the town, shot the guy on the rooftop, and ran back the way I came along the shoreline. Crossed the bridge again, and when at a safe distance I detonated the satchels. The bridge fell apart in one section (closest to the insertion point.) I made my way back to Alvarez and the exfil point, and the mission ended. All objectives checked off.
Mission complete: 26 minutes, 10200 score, 23 assorted infantry kills.
OutroNice! I liked the camera moving downward onto the mine in the road especially. It was nice to see the outcome of my work. A good sense of accomplishment is conveyed here. I didn't notice any stupid AI behavior, either. Only gripe may be that the center part of the bridge was destroyed in the outro, but I blew up the part closest to the insertion/extraction point.
SummaryWell done. No showstoppers, no errors. A short, straightforward mission that was just challenging enough, but maybe a bit too easy near the radio tower objective. (Although I must say I chose my route based on some recon I did from a distance through the binos, path of least resistance and all. I came into the town from the south/southeast... in between the bridges basically.)
I'd say it's worthy of calling "finished," but there could be some polish applied if you were so inclined. Nicely done Rellikki.
Project Beta Approved