i used that:
launch.sqs:
_launcher = _this select 0
_target = _this select 1
_missilebody = "Bo_GBU12_LGB"
_dir = getDir _launcher
_pos = [(getPos _launcher select 0)+Sin(_dir)*4,(getPos _launcher select 1)+cos(_dir)*4, (getPos _launcher select 2)+10]
_vangle = 0.0
_speedini = 2.0
_speedmax = 300
_acceleration = 1
_boomrange = 50
_activerange = 1000
_modeinit = 0
_cruisealt = 900
_boomscript = "mando_missiles\warheads\mando_missileheadnuke.sqf"
_smokescript = "mando_missiles\exhausts\mando_missilesmoke1a.sqf"
_soundrsc = "missile_thrust"
_sounddur = 120
_endurance = 120
_terrainavoidance = true
_updatefreq = 6
_delayinit = 0
_delaycontrol = 0
_detectable = true
_debug = true
_launchscript = ""
_res = [_launcher, _missilebody, _pos, _dir, _vangle, _speedini, _speedmax, _acceleration, _target, _boomrange, _activerange, _modeinit, _cruisealt, _boomscript, _smokescript, _soundrsc, _sounddur, _endurance, _terrainavoidance, _updatefreq, _delayinit, _delaycontrol, _detectable, _debug, _launchscript]execVM"mando_missiles\mando_missile.sqf"
in this way , it's working , appart the end of your warhead. i erase all above exp.sqs
another question. i want use another missile body. i tried to call a KPCTI Hawk site missile.
this one
class KP_AA_MissileAmmo: KP_CTI_MissileBase
{
model = "\KP_CTI\models\KP_AA_Missile.p3d";
proxyShape="\KP_CTI\models\KP_AA_Missile_Proxy.p3d"; blablablabal
but no 3D shape appear ...
should i add KPCTI117\KP_AA_MissileAmmo instead ?