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Author Topic: AI Set Satchel Charge.  (Read 677 times)

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Offline Brandon

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AI Set Satchel Charge.
« on: 11 Mar 2007, 17:08:00 »
Put this in the "Init" field of a unit or in the "On Act" area in a waypoint/trigger.

Code: [Select]
Unitname fire "pipebombmuzzle"
The unit will set a satchel charge.

Code: [Select]
Unitname action ["TOUCHOFF", Unitname]
The unit will set off the satchel charge.

Make sure the unit you have selected to do this has satchels already in his inventory, otherwise this will not work.