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Author Topic: AI Set Satchel Charge.  (Read 641 times)
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Brandon
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« on: 11 Mar 2007, 17:08:00 »

Put this in the "Init" field of a unit or in the "On Act" area in a waypoint/trigger.

Code:
Unitname fire "pipebombmuzzle"

The unit will set a satchel charge.

Code:
Unitname action ["TOUCHOFF", Unitname]

The unit will set off the satchel charge.

Make sure the unit you have selected to do this has satchels already in his inventory, otherwise this will not work.
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