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Author Topic: How do I set up a mod to work in ArmA?  (Read 791 times)
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Chammy
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« on: 02 Apr 2007, 11:12:52 »

I have many sound effects that made and used in OFP and want to use in ArmA , I tried to do the old fashoined way but it conflicted or made my ArmA lock up in start up. I now know that there is a special way in getting anything as a mod working in ArmA usign the ArmA Launcher. Is there a technical explanation step by step on how to do this? My folder and replacents are all set to go but I just need the setup to start it.  I had tried to look in the Search option here but found nothing that related to what I was doing.
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Planck
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« Reply #1 on: 02 Apr 2007, 11:36:30 »

ArmA Launcher???

I Just use a good old OFP style mod folder named according to the modification I want.

Then the game shortcut has the switch -mod=XYZ.

Works for me.


Planck
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Chammy
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« Reply #2 on: 02 Apr 2007, 17:02:59 »

So I'm not going to have to add some special code to the mod folder or anything?   So I want to change the sounds right, so will I have to make an addons folder with ALL the addons , and only the weapon.pbo folder changed?
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Cheetah
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« Reply #3 on: 02 Apr 2007, 19:08:25 »

With the Kegetys ArmA Launcher and this mod folder tutorial you will probably understand the how-to stuff.

Most of it, or all of it should work in ArmA too.
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« Reply #4 on: 03 Apr 2007, 02:37:26 »

PM me your e-mail address and I'll send you a simple example of how to make a mod folder that inherits from arma and overrides the parameters you want to override.  In this specific case, It would be a simple unit replacement pack, but the basic concepts are the same with other stuff too.
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Chammy
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« Reply #5 on: 03 Apr 2007, 04:32:45 »

Ahhha, thanks guys.

Well I finally got my sound effects to work in ArmA, wondering why it didnt work the last time, it made it crash, but instead, I just used the ArmA Tools from ArmedAssault.org , the pbo tool used in it and undid or wrapped everyting up in the folder and it worked for some strange reason.    But I'd really like to just make a Mod folder for it so yes the help is greatly appreciated.
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Chammy
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« Reply #6 on: 03 Apr 2007, 21:19:20 »

Ok , heres a little preview of what I'm doing so far for the game:

http://www.youtube.com/watch?v=wZ0AP126trg

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Cheetah
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« Reply #7 on: 03 Apr 2007, 22:35:56 »

Sounds pretty good, although I find it hard to compare with the ArmA sounds as I don't know how they should sound.
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Chammy
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« Reply #8 on: 04 Apr 2007, 01:06:52 »

Well , if you 've ever been to a rifle range you'll see what i mean  Tongue  Check out soem combat or war/weapon footage, its cool.   ArmA had sounds like as if they were firing weapons into a bullet trap or someting.  Plus the explosions were too too exagerated.
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