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Author Topic: Steerable tow  (Read 2558 times)

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thirdrm

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Steerable tow
« on: 05 Sep 2006, 17:40:24 »
I was thinking steerable such as in bf2 but easier.

Offline greg147

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Re: Steerable tow
« Reply #1 on: 06 Sep 2006, 17:16:22 »
I think MCAR have steerable tows on their HMMWVs. Not sure about a stationary one though.

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thirdrm

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Re: Steerable tow
« Reply #2 on: 07 Sep 2006, 01:51:50 »
Iwas actualy thinking somthing like the ah-1's gunner could guide them using fly by wire.

Offline Chris Death

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Re: Steerable tow
« Reply #3 on: 07 Sep 2006, 10:21:23 »
There are limits given to us in the world of ofp.

To detect, where the player is looking to is one of those limitations.

The technique for controlling the missiles would be given, but how you
control it? In BF2 it's made exactly that way, which doesn't work in ofp.
You change the view direction and the missile do same.
Or on the apache, you mentioned, it's been done by left-click again always you want
to change direction.

Oh and btw - welcome to the forums.   :welcome:

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Offline JasonO

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Re: Steerable tow
« Reply #4 on: 07 Sep 2006, 17:45:41 »
BF2's engine was designed to support the steerable TOW feature on the apache's. But like Chris said, OFP unfortunatly has its limits which stop people (even the real decent ofp scripters/addon makers) from creating stuff. Thats why this might not be possible...

Only way I could think of this working is having a rocket steered using the script that uses a camera to detect some of the keys pressed. Could use some controls to steer (setdir command to turn) and move the rocket after it has been fired.

Another way, but not a very good idea.. Would be to have the TOW as a vehicle that can be driven like a plane in OFP. The problem is in the vehicle switch. Say when you TOW blows up what would happen to the player and also the original aircraft (where the TOW was fired from) would have the gunner removed.

Offline h-

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Re: Steerable tow
« Reply #5 on: 08 Sep 2006, 09:37:00 »
Using Fwatch (no time to search for a linky :P ) you could make the TOW guidable..

'Tie' some keys for moving the TOW and alter it's velocity with that..
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thirdrm

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Re: Steerable tow
« Reply #6 on: 09 Sep 2006, 18:06:46 »
Sounds like a pretty big project and lots of fooling around if it even is possible, way to over my head. Thanks allot!, btw please feal free to post on my tavor-21 post.
       Thanks, pat=out

WarGamesQ

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Re: Steerable tow
« Reply #7 on: 09 Sep 2006, 22:26:24 »

thirdrm

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Re: Steerable tow
« Reply #8 on: 10 Sep 2006, 04:42:11 »
Tryed WGL mod, models standard models were incredably gay (players) and the sounds were gay too.

Offline TLI

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Re: Steerable tow
« Reply #9 on: 10 Sep 2006, 06:14:23 »
In the same line, what did BIS do to make the Carl Gustav and AT-4 manually guided?
High explosives are essential.

WarGamesQ

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Re: Steerable tow
« Reply #10 on: 10 Sep 2006, 09:41:44 »
too bad for you pat  :zzz:

@TLI

cfgammo

Code: [Select]
class AT3: Default
{
...
manualControl=1;
maxControlRange=250;
...

};