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Author Topic: JOF_Objects Mapfact addon  (Read 1775 times)

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GavinP

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JOF_Objects Mapfact addon
« on: 27 Aug 2006, 13:58:35 »
Due to the fact that my team won't load CoC Mines to our server, I need to use the Mapfact claymore's. I can place them in the map obviously, but what i'd like to do is include the option of taking some from the description.ext. I've looked at the mission.sqm having placed one in the map, and it's JOF_Claymore, but putting that into the description.ext as either weapon or magazine doesn't work.

Does anyone know how to do it?

Offline Trapper

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Re: JOF_Objects Mapfact addon
« Reply #1 on: 02 Sep 2006, 11:00:16 »
Are you sure they're weapons? Are there predefined engineers with those mines? Probably the mines are static objects for mission editing only.

Offline JasonO

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Re: JOF_Objects Mapfact addon
« Reply #2 on: 03 Sep 2006, 01:54:31 »
It might possibly be a weapon you can use but the JOF_Claymore classname is for the static object, not the weapon. You could depbo the addon and look for a weapon class name.

Offline Chris Death

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Re: JOF_Objects Mapfact addon
« Reply #3 on: 03 Sep 2006, 02:52:52 »
hmm - I also think that they are only available as static but animated objects
instead of real weapons.

Here's another tip for you to save some time when doing things like this:

Before trying it out the complicated way over description.ext you could have
just tried: player addWeapon/Magazine "JOF_Claymore"

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