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Author Topic: Feedback or...  (Read 2591 times)

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Offline Tomb

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Feedback or...
« on: 23 Aug 2002, 00:46:13 »
Well, since this board is all quiet, I'll just shake it up a bit.

Howsabout feeding me on THIS ONE  :o ;D  ( bottom of thread - the attached zip )


what the hek - the depot isn't up yet, so I guess the forums are our pre-depot  :beat:


PS. lemme point out that this addon isn't made for the player nor
player controlled groups - only for the AI, and pref. for cutscenes etc.


Wolf

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Re:Feedback or...
« Reply #1 on: 23 Aug 2002, 05:34:38 »
Ok, Tomb, I really like the idea, but does this addon require Res? You don't seem to say anywhere if it does.
If you did mention it and I didn't see it sorry, but could you tell me?
I tryed to use it and it quit OFP with no message as to why.
I don't have Res yet as its not availeble here yet, and I have no acess to buy online.

Offline Tomb

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Re:Feedback or...
« Reply #2 on: 23 Aug 2002, 13:46:20 »
naah, I wouldn't forget such a silly thing like that, now would I  ::) ( :beat: )
what a plonk, man!

yeah, it's 1.75, but as it doesn't really HAVE to be, I assume I should change that.  :P ;D

If I use the orig. p3d file instead of my own (which is identical btw) and remove the
"cfg models" part from my config.cpp, then
I guess it should be compatible with ANY version.

But as its derivation is a jeep ( LOL ), I thought it would be a good idea to
create a new "models/vehicle" class allthough it ain't really nessesary.

Bah, I'll just annoy the addonDepot staff with another version when the depot is back up again.  ::) ;)

The reason it derives from a UAZ is simply because I've noticed how the AI will
fire at this specific vehicle with handguns.


Oh well, thx for the food, wolf.   :-* Good point ya brought up there  ;)




Wolf

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Re:Feedback or...
« Reply #3 on: 23 Aug 2002, 15:15:07 »
Actually, I got one more question for you.
This is for when I either get Res, or you make it compatible with normal OFP. ;)

How much damage will this target take before being destroyed?
A little, a lot, indestructible(no chance on that one right ;D)
Minor question I know, but I would like to know.
Thanks.

Offline Tomb

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Re:Feedback or...
« Reply #4 on: 23 Aug 2002, 16:03:17 »
 :o *Modded post*  :o

-------------------------------------------------------

There used to be a 1.46 beta version attached here ( hence the rep's below ), but as it doesn't seems to
be working properly, I removed it.

Looks like we have to stick to the 1.75_RES version ( avaliable via the link, bottom of this thread ).

--------------------------------------------------------

PS. it takes about 2-4 bullets to "kill" the target  :)



Plz bear in mind that the posts below refer to the now removed 1.46 version. So just
skip those posts and goto the bottom of this thread. thx  :-*



« Last Edit: 25 Aug 2002, 04:02:33 by Tomb »

Wolf

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Re:Feedback or...
« Reply #5 on: 23 Aug 2002, 22:57:09 »
Well Tomby, I got some bad news for ya.
This new one still caused OFP to crash with no error message.
I hope this is just my computer.

Offline Tomb

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Re:Feedback or...
« Reply #6 on: 23 Aug 2002, 23:34:30 »
Bloody skullf**k #&¤#&%¤ - I have to call in some reinforcements then!  >:( ::)

The thing is - both versions work in ma' hut, and as my 7 y.o. kiddo recently broke
my orig.  :noo: OFP disc into several pieces  :help: I can't reinstall the game, so I have to stick with v_1.75
( the game is launched from the RES disc nowadays ), so-ma-can-not-test-if-this-is-just-yer-compy-or-some-other-thingy!  :-X ;D

But I assume it must be your comp, unless ya play some dinosaur old version...
isn't the UAZ & the TargetE year-old orig. parts of the game?!

Anyho'   I'll see if I can persuade someone to test this, m8

( I'm sure they are waiting in long lines to do this  :beat: )  ;D

Offline icarus_uk

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Re:Feedback or...
« Reply #7 on: 24 Aug 2002, 00:43:40 »
Works great in Resistance.  Bob didtarget a whole host of these things.  Unfortunately it caused the game to crash is 1.46.

Back to the drawing board tomboy.

Offline Tomb

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Re:Feedback or...
« Reply #8 on: 25 Aug 2002, 03:37:06 »

I've tried tons of things now, and it seems like my custom made "Target E" only works for
operation flashpoint v_1.75, the RES upgrade.

Still, it's better then nothing, so if ya need an "AI-can-kill" Target E, grab it here.
Just remember that it only works if you own RES.ofp  :)



Click on this smiley ----> :moon: <---- to grab the addon.





Tomb sealed ( but I'll leave it open for any comment )

« Last Edit: 25 Aug 2002, 03:40:00 by Tomb »

Vyper

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Re:Feedback or...
« Reply #9 on: 31 Aug 2002, 00:36:22 »
What is this addon exactly?

Vyper

Offline Tomb

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Re:Feedback or...
« Reply #10 on: 31 Aug 2002, 03:19:39 »
 :-\  ::) The AI won't fire at the original "TargetE"
( one of the training target objects avaliable in the editor under "EMPTY / OBJECTS" ).

 :D So I made this one - looks exactly like the original "targetE", except that the AI soldiers
WILL fire at this custom target.  It's just a tiny thing, no biggy, but I guess
the little things count as well as the big ones in the massive OFP monstrosity!  :help: ;D

Actually it's all been well covered already up there, click & try for yerself m8  :-*

« Last Edit: 31 Aug 2002, 03:21:15 by Tomb »