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Author Topic: Staring  (Read 1468 times)

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seanver

  • Guest
Staring
« on: 22 Aug 2002, 21:32:00 »
Is it possible to make a unit stop moving his head to stare other units?

Offline KTottE

  • Former Staff
  • ****
Re:Staring
« Reply #1 on: 22 Aug 2002, 21:41:42 »
UnitName disableAI "autotarget"

ought to do it.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

Kaliyuga

  • Guest
Re:Staring
« Reply #2 on: 22 Aug 2002, 21:56:45 »
Good concept there KTottE, but wouldn't using:

unitname dowatch targetname

suffice in this situation?

Offline KTottE

  • Former Staff
  • ****
Re:Staring
« Reply #3 on: 22 Aug 2002, 22:05:05 »
Yes, that would probably suffice, if it had worked the way it should have.
I've often run across situations where Unit1 is still moving his head around even if I tell him to watch Unit2.
DisableAI "autotarget" tells him to keep his attention directed forward at all times. Or rather, it tells him not to direct his attention anywhere, which results in him looking straight forward.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

seanver

  • Guest
Re:Staring
« Reply #4 on: 22 Aug 2002, 22:54:20 »
It looks like it worked. Thanks