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Author Topic: weapon pool  (Read 960 times)

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Offline 456820

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weapon pool
« on: 01 Apr 2005, 10:33:35 »
i think thats what this is im trying to have it so the weapon and ammo you had the mission before the oe youre in now is the same i remember seeing something in the comref
i think it was called weapons pool but i cant find it again so if anyone can help please do

Offline macguba

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Re:weapon pool
« Reply #1 on: 01 Apr 2005, 11:14:31 »
addWeaponPool
addMagazinePool
clearWeaponPool
clearMagazinePool
queryMagazinePool
queryWeaponPool
putWeaponPool
pickWeaponPool
fillWeaponsFromPool

loadStatus
saveStatus
saveVar
saveIdentity
loadIdentity
Plenty of reviewed ArmA missions for you to play

Offline 456820

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Re:weapon pool
« Reply #2 on: 01 Apr 2005, 19:12:42 »
right i dont really get that where does it go and how do i use it

Dubieman

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Re:weapon pool
« Reply #3 on: 02 Apr 2005, 00:02:26 »
I think its a description.ext that controls those things. Since your doing a campaign, I'd strongly suggest DePBOing the ressy campaign. Where I'm pretty sure those commands are used. I dePBOed the CWC campaign and it showed me some little tricks and it was interesting coming back and looking at it from an editors perspective, not as a player. ;)

Offline Tyger

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Re:weapon pool
« Reply #4 on: 02 Apr 2005, 04:11:35 »
you load each of the commands that mac posted in the init.sqs, and then save everything in the exit.sqs. The cycle then repeats for the next mission. I can't help you much with the syntax, haven't used it in depth myself.

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Offline 456820

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Re:weapon pool
« Reply #5 on: 02 Apr 2005, 09:37:06 »
ok cheers so far i am going to de pbo a campaign and have a look and also i will have a look in the com ref again se if i can gind it

Offline macguba

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Re:weapon pool
« Reply #6 on: 02 Apr 2005, 15:25:05 »
My list is all the commands that I know of that are relevant to making a campaign.   There are tutorials on campaign making in the Ed Depot.
Plenty of reviewed ArmA missions for you to play