You mentioned the camp at Saint Louis being empty. I also think that was after you had attacked the airbase. In which case it is okay. Empty camps are what you will now find if you go looking. You have given Andropov a problem, he has two fights on his hands and by now all of guys on the island should be involved with one or the other.
Bye the way I like your comment about needing to be subtle about obvious things and obvious about subtle things. After trying my hand (or should I say mouth) at the voice acting bit I have taken to watching how real actors behave. Their behaviours are much more extreme than I had realised before.
I had left all that 'flags on vehicles' stuff to the makers of multi-player missions. A whole new area for me to research. :-\
Spot on. ;D I am jealous that two of you have seen her and I haven't. Anyway I have had my joke. She will not feature in the final mission, there is a danger her behaviour would be unrealistic.
@djackl or XCess or bedges or Tarados Queng or 456820 etc.
If you have all gone to do other things with your lives, then thank you so much for trying my mission and for the comments you have made. They will help me with the next version. I hope you enjoyed this one enough to try the next version when it comes out - but don't hold your breath there is a lot I need to do to it first.
But if you are being put off by what has become almost a dialogue between mac and I then please don't. Not only are his stories fun to read, they also tell me a huge amount about how the mission is behaving. From his story about Saint Louis I know that the loons there seem to have done what they were meant to and I also learned something about the mg/jeeps. I also know I need to look at how the snipers behave and perhaps their number, I need to look at the behaviour of the Southron attack units when they hit the camp, and maybe even look at their number if only an Abrams got through etc. etc. There is a lot of randomness in the mission that makes testing it all myself pretty much impossible.
So thank you for your help and if you are still trying it it would be helpful know what you are seeing.
mac. I had another look at Un-Impossible. The snipers are pretty much the same, we have both used doStop. The only differences are:
- yours have a conditonal probability of existing, I did do that then put them all back to 100%. It seemd a shame to spend all that time figureing out where they each should go knowing that they might not exist anyway. Maybe I should revert
- we both seem to be giving them NVGs and binoculars