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Author Topic: urban combat  (Read 507 times)

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Offline 456820

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urban combat
« on: 08 Jan 2005, 19:06:49 »
i remeber seeing a script that improves ai in urban combat but it wasnt wat i wanted what i want is my group to avoid buildings and still be swift about it instead of stopping near it then turning something like a script that puts something like an imaginery wall in a 5metres radius of the building?

bored_onion

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Offline 456820

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Re:urban combat
« Reply #2 on: 08 Jan 2005, 20:51:02 »
thanks this was the link i was talking about aswell thanks