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Author Topic: I shouldn't have to ask this question...  (Read 4277 times)

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Dionysos

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Re:I shouldn't have to ask this question...
« Reply #45 on: 17 Dec 2004, 00:13:38 »
OH!! So I can't use faces from the AI soldiers inside the game? Ding dang! That was not good! >:( :'( :(

Offline Planck

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Re:I shouldn't have to ask this question...
« Reply #46 on: 17 Dec 2004, 00:15:45 »
Those are the faces used in the game.   ;D


Planck
I know a little about a lot, and a lot about a little.

Dionysos

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Re:I shouldn't have to ask this question...
« Reply #47 on: 17 Dec 2004, 00:17:21 »
Hmm... The thing is, in my mission, you are a resistance soldier and I have never seen any of the resistance faces (especially not the one I want the most) in that menu...

Offline Planck

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Re:I shouldn't have to ask this question...
« Reply #48 on: 17 Dec 2004, 00:26:06 »
Whats the name of the face you are looking for......the guys name.


Planck
I know a little about a lot, and a lot about a little.

Dionysos

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Re:I shouldn't have to ask this question...
« Reply #49 on: 17 Dec 2004, 00:33:39 »
Errr... I really don't know...
As I said, I made a resistance "officer with handgun" and he got this face. I also made a soldier to be the main characters best friend and he also got a very good random face that I would like to use again... :P

Offline THobson

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Re:I shouldn't have to ask this question...
« Reply #50 on: 17 Dec 2004, 04:06:02 »
Make a mission in which you have one other soldier and a radio command to set the guy's face.  Faces go up to Face52 if I remember correctly.

Dionysos

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Re:I shouldn't have to ask this question...
« Reply #51 on: 17 Dec 2004, 20:43:54 »
Well, that sounds like a good idea. I made some research and found a list of 52 faces. I went through all the faces in OFP and one of them looks kind of like the captain's face. However, I couldn't find the face I want for the main characters' best friend. How do I do that radio command face thing exactly?
Any other tips on this is greatly appreciated.   ;D

Dionysos

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Re:I shouldn't have to ask this question...
« Reply #52 on: 18 Dec 2004, 11:47:58 »
Anyone? Is it impossible? Have I searched through the faces too clumsily? :-[

Offline Planck

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Re:I shouldn't have to ask this question...
« Reply #53 on: 18 Dec 2004, 13:58:26 »
We can't really help, we have no idea what faces you are looking for?

Draw a nice picture for us.   ;D


Planck
« Last Edit: 18 Dec 2004, 13:59:58 by Planck »
I know a little about a lot, and a lot about a little.

AK-Chester

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Re:I shouldn't have to ask this question...
« Reply #54 on: 18 Dec 2004, 14:24:05 »
How do I do that radio command face thing exactly?

See attachment.
 ;)
« Last Edit: 18 Dec 2004, 14:26:13 by AK-Chester »

Dionysos

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Re:I shouldn't have to ask this question...
« Reply #55 on: 18 Dec 2004, 16:36:06 »
Hmm... I found a face among all the others that might be the one I'm looking for... I'll try the facetest thing now.  :D

Offline The-Architect

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Re:I shouldn't have to ask this question...
« Reply #56 on: 19 Dec 2004, 09:47:05 »
Why is this thread so long and why are there so many different topics in it?
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Dionysos

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Re:I shouldn't have to ask this question...
« Reply #57 on: 19 Dec 2004, 13:25:04 »
The thread is this long because I am a complete newbie. I am trying to find info in the editors depot, but when I don't understand something in there, I ask the professionals in the forums. Instead of making new threads all the time, I am using my old one. Is there a problem with that?  :'(

Offline macguba

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Re:I shouldn't have to ask this question...
« Reply #58 on: 20 Dec 2004, 12:36:56 »
No, not really, but you are perfectly at liberty to make a new thread each time a new problem comes up.
Plenty of reviewed ArmA missions for you to play

Dionysos

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Re:I shouldn't have to ask this question...
« Reply #59 on: 20 Dec 2004, 21:39:34 »
Thanks for the info, macguba. I'll keep it in mind ;D
However, as long as multi-topic threads is not a violation of board rules, I'll use this.

Alright, new question from the your favorite amateur Dionysos  :P
In one of my missions, the player is on guard duty in a small village. Everything appears calm, but suddenly a huge swarm of western helicopters shows up (mainly Chinooks and Blackhawks). They are supposed to fly across the village so the player can see them and then proceed to an open field where the player will engange them (kind of).
The only problem I with this is the stupid pilots. They keep colliding with each other, crashing and burning. This looks really ugly, as the scene is supposed to make the player feel small and weak. I have set the choppers' speed to "limited" and the behaviour to "safe" to make them use their searchlights.
Is there any way to keep them on a steady course to they won't bring each other down?? :(