Home   Help Search Login Register  

Author Topic: I shouldn't have to ask this question...  (Read 4286 times)

0 Members and 1 Guest are viewing this topic.

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:I shouldn't have to ask this question...
« Reply #15 on: 11 Dec 2004, 03:12:03 »
MISSED SOME SMILIES:
 :) ;) :D ;D >:( :( :o 8) ??? ::) :P :-[ :-X :-\ :-* :'( :afro: :beat: :cheers: :gunman: :help: :tomato: :wave: :toocool: :moon: :booty: :noo: :joystick: :hmm: :thumbsup: :wow:

hehe, no prob mate

Dionysos

  • Guest
Re:I shouldn't have to ask this question...
« Reply #16 on: 12 Dec 2004, 15:23:36 »
Okay, one more question to ask.
I want my mission to end once the player reaches a certain waypoint. How do I do this??   ::)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:I shouldn't have to ask this question...
« Reply #17 on: 12 Dec 2004, 16:19:54 »
You don't.     Under NO CIRCUMSTANCES WHATSOEVER.

Never use player waypoints to make things happen.    Players in Veteran mode don't see the waypoints, so they don't even know its there.     Plus you don't really know what Cadet mode players are up to.   In other words, if you try and make something happen from a player waypoint, it probably won't happen at all.

Use a trigger instead.

Activation:   player present (group the player to the trigger, you get new options in the On Activation box)
Type:   End#1
Condition:  this and obj1

obj1 is a variable which is set to true with the command

obj1=true

when the Objective is completed.   Read snYpir's How to use Objectives and init.sqs.

Oh, and if you want my advice, switch to playing in Veteran mode.    Cadet mode is occasionally useful for beta testing but that's about all its good for.     It negates the game's greatest strength - it's openness.    
« Last Edit: 12 Dec 2004, 16:22:13 by macguba »
Plenty of reviewed ArmA missions for you to play

Dionysos

  • Guest
Re:I shouldn't have to ask this question...
« Reply #18 on: 12 Dec 2004, 20:18:31 »
Well, now macguba is my hero too!! Thank you very much! I had completely forgotten about the waypoints disappearing in Veteran setting and this method is better and funnier!!  ;D ;D ;D ;D :cheers:

Offline The-Architect

  • Former Staff
  • ****
  • Bite my shiny metal...
    • Bob's Un-official Flashpoint Page
Re:I shouldn't have to ask this question...
« Reply #19 on: 13 Dec 2004, 11:15:50 »
What a great thread to read.

Its good that you're making progress.

But remember Dionysos, the path to enlightenment is a long one.  ;)
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Dionysos

  • Guest
Re:I shouldn't have to ask this question...
« Reply #20 on: 13 Dec 2004, 15:32:54 »
I shall remember that.  :)
There is a LOT to learn about editing for FlashPoint. However, you guys are there for me. I thank you for that.  8) :thumbsup:

Homefry31464

  • Guest
Re:I shouldn't have to ask this question...
« Reply #21 on: 13 Dec 2004, 22:06:46 »
It's what is great about OFPEC... yes?  ;D

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:I shouldn't have to ask this question...
« Reply #22 on: 13 Dec 2004, 22:55:18 »
most definitely

Dionysos

  • Guest
Re:I shouldn't have to ask this question...
« Reply #23 on: 15 Dec 2004, 16:52:53 »
Alright, sorry to bother the pros, but I got a new question, see.

In many of the greatest missions available from the Missions depot, you can update your retry position. E.g. by calling 0-0-0. This would be great, but I also need to be able to create fixed retry updates. For example, when a certain objective is completed, the retry position is updated. How do I do this?  ???

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:I shouldn't have to ask this question...
« Reply #24 on: 15 Dec 2004, 21:25:39 »
i believe it is save
but i'm not sure, i'd have to check the comref

Dionysos

  • Guest
Re:I shouldn't have to ask this question...
« Reply #25 on: 15 Dec 2004, 21:36:04 »
I have a LOT of questions about the complicated aspects of OFP editing. Up till now, I have just been playing around with the editor and I have just realized that there is a lot more to it than having squads of enemies run across a field and stuff. I want to learn, I want to get better and the best way I know is to ask.
I'm going to use this thread to ask my annoying newbie questions and hopefully, there will be people to respond to them...  ;D

Homefry31464

  • Guest
Re:I shouldn't have to ask this question...
« Reply #26 on: 15 Dec 2004, 21:44:10 »
I have a LOT of questions about the complicated aspects of OFP editing. Up till now, I have just been playing around with the editor and I have just realized that there is a lot more to it than having squads of enemies run across a field and stuff. I want to learn, I want to get better and the best way I know is to ask.
I'm going to use this thread to ask my annoying newbie questions and hopefully, there will be people to respond to them...  ;D

Not a problem, it's why the board is here....

Quote
i believe it is  save
but i'm not sure, i'd have to check the comref
You were close, however the command is saveGame..
 :)

Dionysos

  • Guest
Re:I shouldn't have to ask this question...
« Reply #27 on: 15 Dec 2004, 21:47:44 »
The command is saveGame?
How do I use that?  :-[

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:I shouldn't have to ask this question...
« Reply #28 on: 16 Dec 2004, 01:01:46 »
Trigger

Activation:  as you like
On Activation:   saveGame
Plenty of reviewed ArmA missions for you to play

Dionysos

  • Guest
Re:I shouldn't have to ask this question...
« Reply #29 on: 16 Dec 2004, 08:48:14 »
Oh! It was that easy?! Even I realized that a trigger would do it but I thought I would need a lorryload of scripting and stuff to make it work! Thanks!
Also, how do I use a radio command to allow the player to do it when he/she wants to?