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Author Topic: sound + string  (Read 1487 times)

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Offline General Barron

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Re:sound + string
« Reply #15 on: 21 Nov 2004, 22:48:12 »
Quote
you don't even need to define the classes in the sounds[]={ } file. I haven't used it on any of my missions with sound.   (And BIS hardly ever uses it.)

Wow, I didn't know that. That definately would have saved me some time a while ago... but I'll remember that for the future.

Does that apply for all the sound sections (CfgSounds, CfgRadio, CfgMusic, CfgEnvironmentalSounds)?
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Offline Tyger

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Re:sound + string
« Reply #16 on: 24 Nov 2004, 20:07:45 »
I haven't tried it with CfgEnviromentalSounds yet, but it does work with CfgMusic, CfgSounds, and CfgRadio. If you depbo the BIS missions, they don't really even use that function?!?

 :P
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Offline MI_Fred

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Re:sound + string
« Reply #17 on: 27 Nov 2004, 00:57:47 »
It's not that you have to do it ... now!  ;D just think of the day BIS brings a bug in that breaks all the missions that don't use good coding habits. Atleast addon configs need it, I think. And there you'll actually have an advantage listing all the stuff.
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Offline Tyger

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Re:sound + string
« Reply #18 on: 28 Nov 2004, 20:47:22 »
Well, it works for missions. Can't wait to see that BIS bug. ;D
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08