Nice to know
OK, here's a little update on the current situation.
btw I thought I'd put this at the top to catch attention.
SOUND INTERESTING? WANT TO HELP?Island
Still going. I'm trying to find someone else to help with the buildings so that I can start putting them on. Also, still working on a way to get the size of the island smaller. And working on transition textures.Weapons
Getting done. Still dissapointed at the lack of response to the recruitment entries for a texture editor. Cause my attempts are really futile. Some are ok, but only good - we wnat excellence, am I right? So atm I'm doing models and configs.Animations
Kinda stopped doing them (but when I do new weapon models I make anims for them). A project has opened up which could change how I do them, so I might wait to see how it works out. Music
Umm, don't really know what's happened here. djack has picked out a few tracks which we could use. If anyone has access to the BR I soundtrack or can get hold of it, it would be most generous if you could contribute to the mod by sending me some of the music from it. I think that would suit the mod pretty well Mission
Okay. So, the actual mission itself? No idea. Skumball got the forbidden zones thing pretty good, a little tweaking and it will be ready for use. Apart from that, I dunno. There isn't really going to be too much of a mission. Just a lot of scripts and players with weapons.Scripting
Forbidden Zones - pretty much done. All weapons related scripts - pretty much done. Friends/Enemies Lists - nothing that I know of has been done on this. Needs doing, not too hard, but could take a while. Pre-Mission stuff - I'm not sure anything's been done with that. So, here's a misison, should anyone choose to accept it: Can someone de-PBO the OYC (prob already done) and check how the pre-mission stuff works there so we can get an idea of how to do the character choosing etc.Character Models
I'm sure everyone will be happy to know that I have almsot finished Shogo's head. The textures could be tricky though. But face textures are easier than weapons textures - so I can probably handle that.
And that's all I can think of right now. The project is still going.
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