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Author Topic: FlashFX released.  (Read 792 times)
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Nemesis6
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« on: 06 Aug 2004, 12:43:55 »

Changelog -

* The default explosion has been changed, you'll notice it.

* Tanks and jeeps have a new burn and smoke effect. (scripted)

* Rotorwash for all choppers. This is my own custom version of the default BAS-Studios version. (scripted)

* All default weapons have smoke effects when fired. Also grenade-launchers. (scripted)

* A lot of the default effects have been modified. These include blood, tank barrel fire and smoke, and the water-splash generated by bullets.

* Metallic debris from tanks and other vehicles when hit or destroyed by rocket-launchers or any form of grenades.

* Burn effect for planes going down.(One when in air, and one when at ground, crashed.) , (scripted)

* Rocket-launchers have backblast. (scripted)

* Bullet cartridges from rifles stay on the ground for some time after being shot off.

* All default rockets and missiles have extra flame effects. (scripted)

* Fuel-stations and fuel-trucks explode much more realisticly when destroyed.

* Flaming debris when aircraft are destroyed. (scripted)

* Water is tossed up into the air when a boat is destroyed. (scripted)

http://www.tacticalblunder.com/~uploads/hunter/Hosted/FlashFXmod.zip
« Last Edit: 07 Aug 2004, 22:19:52 by Nemesis6 » Logged

I am actually flying into a star... this is incredible!
Dubieman
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« Reply #1 on: 10 Aug 2004, 21:39:45 »

I'd like to try it but do I really need the MARPAT Marines to play?  Tongue
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Nemesis6
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« Reply #2 on: 10 Aug 2004, 21:55:30 »

Not really, but the TACTEvents pack is only contained within that archive.
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Platoon Patton
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"Barbecue" CreateVehicle getpos LLama


« Reply #3 on: 10 Aug 2004, 22:12:48 »

I want to run it with "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap -nosplash -mod=@ECL ; where @ECL is a modfolder with MARPAT in.

How should I do that?Just put all the .pbo in the modfolder?
Or do I have the change the target line?And how? :s
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Dubieman
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« Reply #4 on: 10 Aug 2004, 22:18:44 »

I'd like to try but I don't understand, was TACT events in the .zip I downloaded?

Or is it in the MARPAT downlaod?

And is it needed for OFP not too crash.
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Platoon Patton
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"Barbecue" CreateVehicle getpos LLama


« Reply #5 on: 10 Aug 2004, 22:26:31 »

TACTevents is not in the ZIP;but it is excecuted on every MARPAT unit.

You can use this without TACTevents,but U will not see the effects ( like bleeding,heart beating sound when injured,black-out....etc)
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Nemesis6
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« Reply #6 on: 10 Aug 2004, 22:30:02 »

The readme clearly states that I cannot change the PBO, or deliver TACTEvents.pbo with my... "mission", so...  That's how that is. By the way, by 'Archive', I meant the Marine Assault Pack one. Not mine, I am not allowed to include it, as previously stated.

PS - I've released 1.1, 3 new effects included.

http://www.tacticalblunder.com/~uploads/hunter/FlashFX/FlashFX_1.1.zip
« Last Edit: 10 Aug 2004, 22:34:58 by Nemesis6 » Logged

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Dubieman
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« Reply #7 on: 11 Aug 2004, 00:10:36 »

I'll see if I can create the path and all that right. Might be a while before I respond. Just got my 13mb sound files for my mission and I'm having "fun" (as in editor problems and stupid boring stuff implementing them) putting them in. Roll Eyes
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dmakatra
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Better known as Armsty


« Reply #8 on: 12 Aug 2004, 10:24:40 »

I haven't tried this (yet), but if you haven't allready, have you thought about adding the benchmark command? So crap comps only got the cartridge for like 1 sec and better comps got it there for 20 or whatever?

:beat: *Gets Shot* :beat:
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Nemesis6
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« Reply #9 on: 12 Aug 2004, 14:37:51 »

Well, the bullets aren't scripted, so they cannot be changed by the benchmark condition...
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