Home   Help Search Login Register  

Author Topic: Firemans Carry??  (Read 3471 times)

0 Members and 1 Guest are viewing this topic.

Rocks

  • Guest
Firemans Carry??
« on: 24 Jul 2004, 01:42:58 »
Was wondering if anyone had done a animation for firemans carrying wounded/KIA. Hate leaving stricken troopies behind. And I think it have add a awesome dynamic into a mission or cutscene.

Cheers
Rocks.

SilentHunter_764

  • Guest
Re:Firemans Carry??
« Reply #1 on: 24 Jul 2004, 02:14:17 »
Yes you're right there rocks

I think that thats a great idea but.. sry i dont know how to. Hopefully someone will :D

regards,

LooseKannon :gunman:

Dubieman

  • Guest
Re:Firemans Carry??
« Reply #2 on: 24 Jul 2004, 04:28:55 »
I bet it could be done with new animations for the carrier and carryee and a constant script keeping them in those positions and and keeping the carryee at setpos 1.5...

Only trouble is, OFP's horrible clipping problems. :P

Offline General Barron

  • Former Staff
  • ****
  • Semper Fi!
Re:Firemans Carry??
« Reply #3 on: 24 Jul 2004, 22:53:34 »
That is something I'm working on. I've got the animations about 75% complete, and the scripting just needs to be made MP compatible. But rest assured; it will be included in the next release of the ECP. :D



« Last Edit: 24 Jul 2004, 22:59:46 by General Barron »
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!

Dubieman

  • Guest
Re:Firemans Carry??
« Reply #4 on: 24 Jul 2004, 23:02:59 »
Well does it stand up to walking? If it does, disreguard my other post. :-[

That looks cool. Now if we could only shoot too.  ;D

What about that poor east soldier? We aren't gonna carry him out too? :D

Rocks

  • Guest
Re:Firemans Carry??
« Reply #5 on: 25 Jul 2004, 04:44:36 »
Well there you go. The lovely folk down at ECP mod have outdone themselves again.  Outstanding gents. Love your work.

Rocks.

RedHouse

  • Guest
Re:Firemans Carry??
« Reply #6 on: 15 Dec 2004, 01:25:02 »
make it so that you can't run\sprint when your carrying someone, it adds to realism.

Jim666

  • Guest
Re:Firemans Carry??
« Reply #7 on: 15 Dec 2004, 16:51:38 »
I'm sure you could run but not sprint when in a firemens carry, but with all the soildiers gear thats a different story :)

djackl

  • Guest
Re:Firemans Carry??
« Reply #8 on: 15 Dec 2004, 18:20:41 »
So in MP would we find people getting picked up without being able to do anything (i suspect people might think it funny to carry around people for no reason) or would the script only be allowed if somebody was injured and couldnt walk?

DBR_ONIX

  • Guest
Re:Firemans Carry??
« Reply #9 on: 15 Dec 2004, 19:46:39 »
I had a good idea..
What about using the LAW proxy to keep the body in the right place!
Slight side-effect, "Select Weapon Dead Best Friend" (:P), but still could work.. :)
- Ben

Offline penguinman

  • Contributing Member
  • **
  • Money is worthless, just paper, ink, and threads
Re:Firemans Carry??
« Reply #10 on: 16 Dec 2004, 00:44:16 »
 
Quote
make it so that you can't run\sprint when your carrying someone, it adds to realism.

well maby this could be affected by how much weapons/ ammo the person is carrying, because it is quite possible to get a stumbling runing type movement while carrying sombody. A soldier could kinda do jogging speed while carrying sombody.

RedHouse

  • Guest
Re:Firemans Carry??
« Reply #11 on: 16 Dec 2004, 01:00:33 »
yea like maybe if he was carrying a heavy machine gun or just a riffle

Offline 456820

  • Contributing Member
  • **
Re:Firemans Carry??
« Reply #12 on: 17 Dec 2004, 19:47:57 »
where can i get the script from cause there aint a link cause that does look pretty cool

BronzeEagle

  • Guest
Re:Firemans Carry??
« Reply #13 on: 17 Dec 2004, 19:51:37 »
I wish it weren't an ECP exclusive script.  That means that we have to download ECP just to have fun with flashpoint and that just doesn't seem fair to me.  

RedHouse

  • Guest
Re:Firemans Carry??
« Reply #14 on: 17 Dec 2004, 20:03:52 »
well theres no anim in flashpoint for a soldier on a mans back