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Author Topic: Moving spawned units.  (Read 386 times)

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TrackenHit

  • Guest
Moving spawned units.
« on: 07 Jul 2004, 02:24:07 »
Ok, What I'm trying to do is spawn a unit, say a Ruskie with a ak-74 in this case, in an area. Now what I want to do is command him to move to a waypoint (using a invisable helipad or some sort of invisable marker perhaps?) as part of an attack.  

What I'm creating for a mission is a thing where enemy units are spawned inside of a forest and sent forward. This would create the effect of an all out attack against a desperate enemy doing an all out forward attack. Any ideas?

TrackenHit

  • Guest
Re:Moving spawned units.
« Reply #1 on: 07 Jul 2004, 02:24:51 »
I'm an idiot. in one window I'm surfing the scripts, and in this window I'm on the forums. 5 seconds after I hit post I find what I need. How dumb I am.

http://www.ofpec.com/editors/resource_view.php?id=635

TrackenHit

  • Guest
Re:Moving spawned units.
« Reply #2 on: 07 Jul 2004, 02:30:06 »
Actually, this script does alot of what I need...but it needs some tweaking and redoing to do what I want it to do. ;)

rOk

  • Guest
Re:Moving spawned units.
« Reply #3 on: 07 Jul 2004, 23:10:16 »
That is actually a very cruel script=>for CPU, 'cos they all get spawned at the same time and it probably locks your comp for a sec or two doesn't it?