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Author Topic: Any D-Day Missions?  (Read 4946 times)
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Pathy
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« Reply #30 on: 13 Jun 2004, 12:05:21 »

This setunitpos "up"

Problem solved.

I would add this for about half the units, i mean, you dont want everyone running and you dont want everyone crawling, but you dont want nobody crawling...... Smiley
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sim
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« Reply #31 on: 13 Jun 2004, 13:09:14 »

hey

As i've promised there is a picture attached to this but I'm only going to give you one otherwise knowing my luck i'll be accused of advertising and this link will be shut down... :-\
That picture is very early in the making and more things have been added since I took it but thats all your going to get!    Tongue

I saw the D-day script in the ed depot but decided to write my own and it works pretty well so I'm happy with it.

I do use the setunitpos, a lot of animations and the setcaptive command to keep alive and kill the unlucky ones.

Each unit has his own particurler set of scripts to work through and a lot of the commands are done at random.

I really need a good map of the exit at Omaha Dog Red to show me where the machine gunners were persitioned a long it, if anyone has a link to one could they please send it to me and i would be very grateful...    ;D

Any one got any ideas for the mission and then please post them!!!   Cool

sim
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Gooner861
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« Reply #32 on: 13 Jun 2004, 13:14:58 »

Looks good  Smiley
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« Reply #33 on: 13 Jun 2004, 13:23:46 »

Hey

cheers, I'm gonna work on it some more this evening, adding more people in, adding more enemys, etc..

I still need that map though!   ;D

sim
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Maddmatt
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« Reply #34 on: 13 Jun 2004, 13:33:03 »

63 individual soldiers per side would actually lag, but if u put them into groups of 2 it would cut down on lag.

Use stuff like:
Code:
_bomb = "bomb" camcreate getpos boatname
_bomb setdammage 1
to blow up the boats

 Cool
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« Reply #35 on: 13 Jun 2004, 13:35:18 »

hey

Cheers matt.... but you could have actually told me this over MSN... Tongue

And Im way ahead of you with the blowing up of ships, thats exactly what I'm using!   ;D

Need map!!!   Tongue

sim
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Maddmatt
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« Reply #36 on: 13 Jun 2004, 13:40:26 »

hey

Cheers matt.... but you could have actually told me this over MSN... Tongue

And Im way ahead of you with the blowing up of ships, thats exactly what I'm using!   ;D

Need map!!!   Tongue

sim

I DID TELL YOU THIS OVER MSN  Tongue
You said i must post it  here, now I'm gonna kill ya  :gunman:

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« Reply #37 on: 13 Jun 2004, 13:43:00 »

hey

shut up....... Roll Eyes He didnt tell me (cocks M16 and heads to South Africa to kill Maddmatt)   Tongue
lol,


Need Map!!!     Tongue

sim
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Maddmatt
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« Reply #38 on: 13 Jun 2004, 13:51:04 »

hey

shut up....... Roll Eyes He didnt tell me (cocks M16 and heads to South Africa to kill Maddmatt)   Tongue
lol,


Need Map!!!     Tongue

sim

Man you are such a liar  :tomato:  I'll have my gun ready. :gunman:

Could you list ALL the addons you will be using? And links.

And do you need me to make a script to get the mgs to fire everywhere? I'm sure I could do it without invisible target addons. :booty:
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« Reply #39 on: 13 Jun 2004, 13:58:45 »

hey

Put your backside away man, I don't want to see it and neither does the rest of the world!!!    Tongue

I will list the addons Im using so far but more I've no doubt will be added... sorry but you want it to be realistic don't you?!

Addons:

Inv44 Demo
WWIIEC D-Day U.S. Army Pack 1.0
D-Day Memorial Pack
Pertti49s beta Omaha Island.... This will be updated later on becuase the final version is due for release later this month.
GFX07 bunkers (hope I've done your name right... if not im sorry  :-\)
Some addons that i will get the mane of and post later on...

 ;D

Matt you can make me a random fire script if you want, it will probably be better than mine anyway (wow i really had to swallow my pride then   Tongue)

sim
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« Reply #40 on: 15 Jun 2004, 17:01:47 »

hey

Guys please, if anyone does have a link to a map, i would really appreciate it... Smiley

I have made most of the defences now and they are looking pretty good.   ;D

I would really like you to suggest any ideas for a hidden objective, that would really add to the mission. Smiley

sim
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Tomasz
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« Reply #41 on: 17 Jun 2004, 11:04:51 »

Hey,

It would be cool if the landing forces would have to disembark under heavy altilery fire

second ogjective could be to take out an artilery battery stationed 500m from the beach Cheesy

Tomasz
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« Reply #42 on: 17 Jun 2004, 16:50:34 »

hey

Yeah thanks for the idea I just need the layout of the area where the batterys were   Smiley

btw has anyone read a book called D-Day by Stephen E. Ambrose?

because I was looking at some of the maps of where the beaches were and he said that Dog Reds exit was next to St laurent, now I've got another book by this guy called Stephen Chicken,  Roll Eyes, and he says the Dog Red exit was next to Vierville...... :-\

Now Im gonna have to jump into the shoes of a girl I no and say "im confused...",

Does anyone else know which one is right???

sim
« Last Edit: 17 Jun 2004, 16:51:27 by sim » Logged

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Tomasz
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« Reply #43 on: 17 Jun 2004, 18:37:42 »

I have a detailed map of D-Day, and it shows that the Dog sector is closer to St. Laurent


Actually cant wait when you will finish it
Cheers :cheers:

Tomasz
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« Reply #44 on: 17 Jun 2004, 18:45:43 »

hey

Thanks m8... Could you possibly send me that map if its on ur comp of of course  Roll Eyes

Unfortunatly the mission won't be released for a while, I am trying to get it to be realistic and I don't want to rush it and be crap, I'm still working on getting the beach obsticles to be accurate in positioning... :-\

 ;D

sim
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