The background story of my campaign is that Russia (not the USSR, this is a modern campaign) sign an agreement with The Republic of Nogovo to let Russian troops train the Nogovo military and protect to them in the meantime from rival islands. Nogovo is the biggest island in the area of the islands but has the weakest army so the Russians are helping them with tactics and supplying gear.
The campaign begins as the capital is over run by rebels. The president escapes and tells the Russians about the event. Since no demands where given, it is though to be a. The Russians send two spetznas squads to crush the rebellion. You (Vasily Ivonov) are one of the leaders of the squads. It is an urban mission that takes place in Libany and is a foggy setting, which creates a really cool environment. You have to advance slowly so you don't get ambushed. It ends as you retake the town. It is though to be the end of that rebellion...well it's not- as you might have guessed. Four squads of Russian navy infantry with two APC get ambushed and all die when they had the greater number. The rebellion is far from over.
Ok, story wise, I pretty much know what to do. But what comes next isn't as easy. Well I had an idea that you march into a town expecting a warm welcome. You go into the town and there are a bunch of people. When you walk closer, gunman in the crowd open fire. The crowd is not only enemies so you have to watch who you shot. After that mission wise... I could use some help.
The rest of the story is that the rebellion is too big for the Russians in the area, so they ask for help. The U.S., and other "Global Powers" join on the Russian side (The character you are is not always the Russian) ... but at the end, the Rebellion wins Nogovo over and turn it into a fascist government- for those of you who slept though history class, fascism is a very military based government (think WW2 Germany and WW2 Italy... not the Soviet Union) in fact, the Soviet Union hated fascism. The new leader promises to gain more land and become a super power... remember, you need nuke s to be a true super power. One by one Islands fall. The "Allies" can't do anything at the moments except sit and wait for reinforcements. Nogovo sees no reason to strike them now. Both know an invasion on each other would each have high casualties. Other nations see that Nogovo could become a good ally so some nations join the other side. A little event blew up to a major event that could spark WW3. In Nogovo and the conquered islands, fascism is gaining support and the military rises in strength. Once the Allies are reinforced, the defend island, attack conquered lands, and such... you get the idea. (Ok, if you read Tankman's topic about a campaign idea, you see what I told him I am using too, what's wrong with coping your own idea you didn't use yet)
I could use your help in ideas and could use links to REALLY GOOD foreign units- and vehicles for them too. I need as much countries as possible. The foreign units and I already have are... Finland (FDF mod), Canada (I have no air though), Sweden (I only have infantry), French (Operation Frenchpoint), Switzerland (I only have Armor from Swiss mod), Italy (I only have infantry), Germany (I have some German infantry from the "HK pack"), and some more I forget.
One more thing, I have a Russian Spetznas addon I am using, I forget it now but I can find it easy.