Welcome to the new forums guys,
You don't actually need an .ogg file in there at all... just your .lip file (with the same name of course).
In your description.ext still specify the .ogg file like:
class IO1
{
name = "";
sound[] = {"IO1.ogg", db+0,1};
titles[] =
{
0, $STRM_IO1
};
};
But instead of playing the .ogg file, OFP will just play the .lip file (and your guy will lip sync what ever the lip file tells him to
)
So in the example above, I had a file in the
mission/sound directory called IO1.lip, and
no file called IO1.ogg. My lip file gets played, and OFP doesn't complain about there not being an .ogg file...