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Author Topic: Head problems  (Read 367 times)

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Federalist

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Head problems
« on: 09 Feb 2004, 03:45:15 »
I'm making a mission and in one part of the intro I have a civilian who gets out of a car and walks over to an American officer. The problem is everytime the civilian gets out of the car, he twists his head sideways at a 90 degree angle and refuses to move his head. I have tried using the doWatch command to get him to watch a number of different things, but he stubbornly keeps his head twisted at a 90 degree angle! He can walk and talk and do everything he should, but he won't move his head. Anyone have any idea what could be the problem?    

xenofanes

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Re:Head problems
« Reply #1 on: 09 Feb 2004, 08:48:30 »
Try setbehaviour "careless" (if he's watching some guy with weapon, civillians tend to do that)
or dotarget
don't know if it'll work though  ??? but it's worth a try..

Offline macguba

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Re:Head problems
« Reply #2 on: 09 Feb 2004, 12:27:23 »
If xenofanes' idea doesn't work try shifting the position of the car, civvy and officer slightly.
Plenty of reviewed ArmA missions for you to play

Federalist

  • Guest
Re:Head problems
« Reply #3 on: 11 Feb 2004, 16:00:01 »
Thanks guys, it's fixed now. ;)