Hey there! As I like playing 'Nam missions, I had to try this one too.
The overview picture is a bit fuzzy. :-\ Maybe add some outline to it too so it would look better. Other than that, it's cool. J
In the notes section of the briefing, there's "how many men he has thereÃ¢€Â¦" and right after it "..or what kind of weapons they have". I'm not sure but shouldn't it be how many men they have? Or do you mean Uncle Ho in person?
Charlie was used for all VC and NVA. NVA was also called Nathaniel Victor.
Ok enough of me.
Add some HE ammo bags to the weapon selection.
At the start I noticed the save game. Great add to a beta.
When I started to cross the river, I noticed that it was kind of deep and the crossing point didn't look good all together. My guess proved to be right. A very well positioned sniper killed three of my men and two drowned! I freaked when I heard that bullet go past my head. I instantly hit the ground and my men did the same. Two drowned and I ordered the rest ashore but the sniper got three of them.
As I continued towards Plei The, I decided to flank the ville from the north. Left my men about 200m from the ville. Took out my Hush Puppy, took out a guy from a bunker and sneaked in. Got the radio message and as I was told in the briefing, I didn't engage.
At this point I started to wonder, that this might be good as a night mission with a smaller team maybe? SF forced kick major ass at night, and it's harder to see anything which makes the player edgy. That's a good thing IMO. And even if you don't make the team smaller, add some "Nungs" to it. Most SF RT teams had local tribesmen as interpreters and pointman. And US SF camps all togehter consisted mostly of CIDG forces and little US personel. Goddamn don't listen to me! This is your mission and I'm talking in the middle of the night! ;D It's your mission.
And it's turning out to be a great one too.
Also IMO you should switch the sideradio to titletext. Would fit better.
I continued towards the mortar pits. Again flanked the position from the NW. Saw one patrol from a distance, maybe a good 500m. Didn't engage.
Don't know about the rest yet since it's 1:40AM here (Happy new year btw
) and I've drank way too little and I'm sleepy.
I'll finish this off first thing tomorrow and write the rest of this. G'nite!
Ok. I played it more.
There was a russian Ural at the mortar camp. Maybe change it to a PVS of whatever the civilian truck is called. ;D
I had a fearsome firefight at the mortar camp. We got most of the defenders in 10 seconds (assigning targets seemed to work) and I pulled my LAW to take out those mortars. And suddenly there was at least two squads of NVA running towards the camp. We had a dustup there for a minute and I lost two more men. So I had 3 AI left. All wounded. One tough SOB took out half of an NVA squad by himself!
I'll put him up for a medal later on.
We left the camp once the mortars and the HMG were down. Didn't notice if there was a savegame, but this would be a good point to add one.
I returned to Plei The only to notice it had been reinforced by at least two squads. Saw some marines under a camonet and thought what the hell, war is hell and attacked. Outcome can be known. We zapped a big dozen of NVA before they even knew what was going on. I got the HMG and lost my legs, got hit by a grenade twice and my men were killed by a grenade too. I crawled a bit before I got an AK round on the head.
Didn't finish this one. Decieded to go for the marines and didi once I got them. Unfortunate for me that the camp had been reinforced. I might have had a chance otherwise.
This is one helluva mission. Reminds me of my Greenies a year back. This would fit perfectly as a coop and if it's not too much trouble, could you make the AI playable if they aren't already. Would really love to check this one out with some of my mates.
And of course, if you want, I can put this up to my site once you've finished it. HawkNam