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Author Topic: StarGate Project demo beta 0.1 preview  (Read 545 times)
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WizzyWig
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« on: 30 Dec 2003, 00:21:24 »

http://forums.opflashpoint.org/viewtopic.php?t=13167


have a look and enjoy

credits out to addonman, john and all scripts sounds by me + some work needed for the uav and malp update them if you like and send me a email at master_wiz@hotmail.com
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WizzyWig
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« Reply #1 on: 30 Dec 2003, 14:37:26 »

out for new years eve now so send emails ill send out pass with it
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« Reply #2 on: 04 Jan 2004, 11:42:31 »

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//        //     //   //   //  //   //          //   //     //      //
/////     //     ///////   /////    //  /////   ///////     //      ////
   //     //     //   //   //  //   //   //     //   //     //      //
////      //     //   //   //   //   /////      //   //     //      //////
                             STARGATE   MOD    
   ;:::::::::::::First of all hi just a quick bit of:::::::::::::::;
   ;:::::::::::::::Info to show you how to get gates:::::: ;
   ;:::::::::::::::::::::working as a portal::::::::::::::::::::;


1. Make  2 trigers

   Name triger 1 = Door1
   Activation    = anybody
   On activation = Player SetPos (Getpos Gate2);door1 setpos (getpos post)
   axis a+b      = 4x2

   Name triger 2 = Door2
   Activation    = anybody
   On activation = Player SetPos (Getpos Gate1);door2 setpos (getpos post)
   axis a+b      = 4x2

3. now put a invisibal H pad
   called          = post

4. Also put in a Game logic
   called          = server

5. Name the Gates
   SGC_STARGATE  = gate1
      OFF_WORLD_GATE  = gate2
   
6. (THE OREBE)
   on activation = this exec "sgcball.sqs"

7. personel sound files   

;=====Theme song======
on activation = this exec "themetune.sqs"
;=====pass water=====
on activation = this exec "waterpass.sqs"

ball1s    -   apothis sound
ball2s    -   sound2
ThGate    -   passing tho the gate
SGCTH    -   themesong

8. TFT SCREENS

Ok just a small update ok when placeing the tft screens call the screens tft1 - tft5 this is so you can use up to 5 tft screens to monitor the gate/ dial out

NEED FIXING (RESOURCE)
9. Malp ok there is a few resorce errors im hopeing that this will be fixed and sent back also name malp = malp1

10. UAV same as 9 please fix all of 8 and 9 worked but i lost the working models please fix scripts and send to master_Wiz@hotmail.com
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