So there you go, just finished it.
OfP 1.96 ECP 1.085 bench 4900
P4 2,54 MhZ 700 MB DDR RAM Gforce 4 Ti 4800 Se.
Guess thats friggin enuff!
Attack Lespace Noir
Support 5th Armoured on Arudy
Take Command of the platoon
What a piece of work! Here we go:
Everything went kinda fine until shortly after lespace noir was taken. (except Morris had some run-in-circle waypoint issues.)
Ok, attacked lespace noir. went kinda fine, good losses/kills relation to my squad.
Then that jokin piece 'o shit of a combat engineer arrived and blew up my "8".
Well, no can do. Morris tells me to engage, support 5th on arudy whatever.
K lets go. Engaged Arudy, squad was completely shot down, but i had no probs defeating any enemy presence with ma captured SVD which is very mighty imo.
got to the russian radio. since my soldier isnt capable of understanding russian he grunted and shot the radio. then got to the graveyard. Umm, a surrendering russian officer. No possibility to interact, no reaction, so i thought a trigger might have not gone off. Searching the area, finding 2 remainin spetznatz ill take out with ma SVD (runnin hard on 2 SVD mags as i took 4 RPGs with me...proving useless since needless...)
So, area around arudy cleared, nothing happens. except me nothing was going on for a while, no radio etc. so i think Sui would have been so unprofessional to use an east not present trigger for arudy. that surrendering officer is an east unit which is in the area...you guess what i did...deleted him with my scorpion.
At least, a reaction in this lifeless world (No critics, this is meant to be constructive). I say that he was surrendering and my squad should watch its fire. typical, no responsivity of those darn officers. shooting down surrenderers and tell the squad it should be more careful tsss...
So I missed what could have happened to that surrenderer. maybe a cutscene? hu cares. no further reaction though.
And still this yellow thingy tellin me where to go points back to lespace. Important, several times during the mission the formation marker told me to go back, though i was already past it. this IS annoying, as it also doesnt "tick off" when you touch it. the problem is u dont know what the thing wants you to do. tells you to go somewhere but without point. nothing happens if you do so, like it did in the beginning of the mission.
So I got bored of not working triggers, saved in front of morris, n gave im a headshot. uha, new possibilities i might have missed. i got to command the platoon by this nice tool. told charly, only remaining squad on 3 men or so, to go to arudy by waypoint-setting via map-clicking. arudy was of course already cleared by me (alone) at this point. So I boarded the uaz and followed charly. and uha, the tanks in front of arudy moved in also, with some radio msg's, too!
There were already badly damaged tanks of the US in Arudy, so I didnt bother before why there are none. Actually, the 5th armored wich are expected to take arudy, didnt. they only did after being passed by charly. then some communication went off like u sure its secure? gimme a second.....blahlbah mission completed and so on.
Very nice debriefing.
All in all, a great mission again. It seemed a bit to be a modified Facile Ground, as of similar scripts, the airport base... (which i liked more in FG ^^). This "similarity" was great, also using the same characters, the player's one now evolved, and morris doesnt hate him too much cuz hes airborne anymore because he proved himself in Larche... Very nice continuing feeling. If you did more missions like that you could put together a great Campaign, setting how the US forces slowly take whole Malden.
In the final stage it needs some fixes and trigger-overlays (the player wont always do the expected you know the drill stuff...) i would also add a cutsene that somehow shows how morris gets "heavily wounded" (engine:killed but for the story morris should survive imo)[maybe that combat engineer doesnt watch out an morris gets a shrappnell in his arse or something]. this woulda make sure the player can use the command engine. (which isnt that important actually but since you have put it in why not let players use it). i told you what to be fixed already, maybe rethink bout that yellow glimpse wapoint formation thingys.
briefing great, intro as always great, but i missed those great scrolltexts ^^
high-atmosphere mission with lots of innovation in it which makes this a great one.
In this stage (an its only beta...even the voices are missing) I would rate it a 7.
With the bugs (better: infunctionalities) being fixed its easily a 8 or 9.
Good luck, and no, dont scrap it
The scene in the helo, you know, the BLACK INs to simulate the player fall asleep. VERY nice idea, but the blackins are too regular. when they went off i thought "oh, he wanted to do a cutscene or something and did something wrong with his titlecuts. stupid mistake..." then morris told me whats going on and i understood. I would suggest to simply use a different interval. 0.2, 0.4 eg.
Remember CoCs Command Engine is much more powerful than the one used in this mission. This one is straight to the point, but doesnt give you those advanced possiblities as CoCs does which i understood easily cuz I bothered thinking bout it a moment. play CoCs battle school mission and youll know what i mean (if you havent already).
Anyway, how can i possibly use the coc engine for my mission? it isnt an addon, so im clueless... might be a script, il unPBO some battle school...(sry 4 off-topicing a moment)