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Author Topic: Object mover system.  (Read 2197 times)

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GeneralCoder

  • Guest
Object mover system.
« on: 02 Sep 2003, 22:22:11 »
Hi, once I made a base wich had opening doors and hatches so I just though it could be usefull to other people too. Even AI doesn't know how to use them (well in ofp they just run thru! :) ) they are usefull in multiplayer and lot of fun!

So go ahead and try thoes door's at the base...

Sniper_Kyle

  • Guest
Re:Object mover system.
« Reply #1 on: 19 Oct 2003, 18:39:33 »
Very nice idea, would be good for some missions.  One suggestion would be to change the time it take before you setpos something.  Maybe choose a time that makes it look smoother.

ChEeRs,
      Sniper_Kyle ;D

O Neil

  • Guest
Re:Object mover system.
« Reply #2 on: 26 Oct 2003, 23:05:31 »
Hey

Do you recon you could make objects move ? Soz, dunno if it's off topic, but I was wondering if you could say, get a light object (Runway lights) to move like, down the street or soemthing ;) Get me  ???

O'Neil

PS: Just wondering

Offline Blanco

  • Former Staff
  • ****
Re:Object mover system.
« Reply #3 on: 27 Dec 2003, 04:00:34 »
Very, very nice script!  :cheers:

I tried to make an scripted elevator with it (with the mapfact BauelementenV1 addon, floors, walls...), but I forgot that units fall through when they're standing on a moving object. Not always, but not always is not good enough...  :'(
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HuNtA

  • Guest
Re:Object mover system.
« Reply #4 on: 19 Feb 2004, 15:02:02 »
then y not setPos thye player with teh elevator, like so

#move
_z1 = getPos man select 2
_z2 = getPos elevator select 2
man setPos [getPos man select 0, getPos man select 1, _z1 +1]
elevator setPos [getPos elevator select 0, getPos elevator select 1, _z2 +1]
~1
goto "move"

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Object mover system.
« Reply #5 on: 20 Feb 2004, 20:54:22 »
I get crashed back to desktop! ???

:beat: *Gets Shot* :beat:

Offline Blanco

  • Former Staff
  • ****
Re:Object mover system.
« Reply #6 on: 20 Feb 2004, 21:39:31 »
then y not setPos thye player with teh elevator, like so

because I want the player be able to move & turn when he's going up...


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