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Author Topic: help :)  (Read 438 times)

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PimpD

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help :)
« on: 16 Aug 2003, 18:58:49 »
Hi!

Im making a mission and my problem is that in this mission the guys gotta kill a "shilka"
that is heavily guarded and then when they have killed it nothing happends  :-[
they just run around and none to kill. I would like to have a end of my mission.

I wud like to know how to make so when they have killed it , it will change map or that they get a text "Mission Complete" or something like that.

And I wud like to know how make so people can respawn.

PimpD

  • Guest
Re:help :)
« Reply #1 on: 16 Aug 2003, 19:00:49 »
And I would like to know how I can make ai guys set up an fire :)

Offline MeKillYou

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Re:help :)
« Reply #2 on: 16 Aug 2003, 22:17:45 »
Make a description ext in the same directory as your own made
missions are after beibg saved!
Example c/games/ofp/users/yourname/missions/yourmissionname
Yourname is the name you use when you play!
Your missionname is the name which ypu gaÂ've to your mission!

Dont export your mission yet!
Ok create a new textdocument save it as all files and
give it the name Description.ext
Put this in there;
Respawndelay=3
Respawn="group"

PimpD

  • Guest
Re:help :)
« Reply #3 on: 16 Aug 2003, 22:32:49 »
Thanks :)

Offline macguba

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Re:help :)
« Reply #4 on: 17 Aug 2003, 00:19:10 »
Name your Shilka Shilka1 (or whatever you like)

Trigger 1

Condition:   (not (canMove Shilka1)) and (not canFire Shilka1 )and (not alive Shilka1C) and (not alive Shilka1D) and (not alive Shilka1G)

On activation:   endMission=true; titletext ["Mission accomplished\n\nWell done", "plain",2]


Trigger 2

Countdown:        6       6      6
Type:   End#1
Condition:   endMission


And read snYpir's tutorials in the Getting Started section in the Editors Depot.  ;)
Plenty of reviewed ArmA missions for you to play