Home   Help Search Login Register  

Author Topic: Road Trains - Yeeeeaaaah!!!!!  (Read 7510 times)

0 Members and 1 Guest are viewing this topic.

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #15 on: 12 Jun 2003, 21:53:12 »
DeLiltMon u obviously like this vehicle, so if i build it, can u help with the modeling?and o2

BraTTy

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #16 on: 12 Jun 2003, 22:14:07 »
Yeah there is, came with the Pak 36, works rather well too until you try to reverse and it rotates 180o so that it's facing the direction of travel, kinda like a supper market trolley wheel, if a way can be found to stop that then it'd be great to have some 18 wheelers.
10-4 to the rubber duck  ;D


Hmmm the pak works how its supposed to.Have you ever backed up a trailer? Just the fact that the Pak has some geometry porblems and allows you to jackknike completely.Normally it would hit your vehicle and cause damage. I prolly should have fixed the geometry but wasnt my model
 
This is one of my next projects:
http://www.tamiya.com/english/products/61085f4u_mototug/f4u_mototug.htm
(The tug,I already have the Corsair almost done)

I believe AT ST Walker has trains in the works and you will be seeing some railways

Heres some of my projects:
http://bratty.freehomepage.com/index.html (warning ! popups!!!)
http://www.freewebs.com/bratz_addons/
« Last Edit: 12 Jun 2003, 22:16:38 by BraTTy »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #17 on: 12 Jun 2003, 22:16:49 »
before you know it, it will become operation train point ???

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #18 on: 12 Jun 2003, 23:01:42 »
ive just started the commander wat u think? can i have any more screen shots?
[img removed]truck_start.jpg[/img]
« Last Edit: 12 Jun 2003, 23:03:59 by swift88 »

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #19 on: 13 Jun 2003, 00:37:11 »
ive finished the truck nearly, but it doesnt look right? maybe the front is too long (just a trial version yet)
[img removed]truckiii.jpg[/img]
« Last Edit: 13 Jun 2003, 11:47:05 by swift88 »

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #20 on: 13 Jun 2003, 08:53:07 »
Looks good, if you have any problems just ask I'll see what I can do

DeLiltMon

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #21 on: 13 Jun 2003, 09:02:08 »
Hmmm the pak works how its supposed to.Have you ever backed up a trailer? Just the fact that the Pak has some geometry porblems and allows you to jackknike completely.Normally it would hit your vehicle and cause damage. I prolly should have fixed the geometry but wasnt my model
 
This is one of my next projects:
http://www.tamiya.com/english/products/61085f4u_mototug/f4u_mototug.htm
(The tug,I already have the Corsair almost done)

I believe AT ST Walker has trains in the works and you will be seeing some railways

Heres some of my projects:
http://bratty.freehomepage.com/index.html (warning ! popups!!!)
http://www.freewebs.com/bratz_addons/


Cool I didn't realise it was a geo problem, I know trailers never want to go in a straight line, I thought the script was very accurate apart from the jacknifing problem.

mrukas

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #22 on: 13 Jun 2003, 11:30:13 »
man, a truck is what ofp needs, would be cool as roadblock and stuff...
i think im gonna try makin one

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #23 on: 13 Jun 2003, 16:58:00 »
DeLiltMon how do u give a transparent look on the windows, or it that a texture that u use?

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #24 on: 13 Jun 2003, 17:08:34 »
here is the commander again.
DeLiltMon do u want to edit the 3d thing in O2 now, ive already imported it! ive f**ked my opflashpoint disk so cant use bulldozer so i think ull be better using it! if u want the trailer to ill include that too???
plz (swifts trying to hide the fact that he cant use O2 to save his life)
[img removed]scammell_commander.jpg[/img]
« Last Edit: 13 Jun 2003, 17:55:28 by swift88 »

mrukas

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #25 on: 13 Jun 2003, 18:04:59 »
DeLiltMon how do u give a transparent look on the windows, or it that a texture that u use?

you didnt ask me, but i say its texture that u use, use photoshop and you could make black texture, set opacity to like 10 and it will look like toned windows

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #26 on: 13 Jun 2003, 18:07:27 »
ok do u know how to use o2?

mrukas

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #27 on: 13 Jun 2003, 19:35:55 »
ok do u know how to use o2?

if u ask me... yes, yes i do. but im still wrestling with applying textures :-\

swift88

  • Guest
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #28 on: 14 Jun 2003, 00:25:49 »
im ok with o2 but its too hard to figure out with these pansie tutorials which are about at this time.  :-\ however back to the subject................. could some one help me with the CPP?
[img removed]beast.jpg[/img]
« Last Edit: 14 Jun 2003, 00:35:12 by swift88 »

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:Road Trains - Yeeeeaaaah!!!!!
« Reply #29 on: 14 Jun 2003, 00:45:53 »
lol gud old eddie!



 :o :D That's exactly what I had in mind, matey! :thumbsup: !!!  8) ;D :tooCool:


Make it - an' I'll make ya famous, pal !!!!  :-*

( *I'd like a "Mack" truck, though.... or a "kenworth" or whatever they're called...)
yanno - the long nosed ones!  8) ::) ;D





« Last Edit: 14 Jun 2003, 00:47:12 by Tomb »