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seanver

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Common question
« on: 20 Aug 2002, 18:51:17 »
How do I make a unit sit on a chair?

T.S.C.Plage

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Re:Common question
« Reply #1 on: 20 Aug 2002, 19:52:35 »
The unit behaviour must be set "careless" (waypoint or initline).

In the next waypoint (the chair) write this in "OnActivation":

this SwitchMove "Commander"
or
this SwitchMove "FXStandUnivTable" (that's what I prefere)
or
this SwitchMove "OnChair"

Of course you can also use this in a script but I think it doesn't works with triggers.

Hope this will help...

Greetz
Plage  
« Last Edit: 20 Aug 2002, 20:13:38 by T.S.C.Plage »

Offline KTottE

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Re:Common question
« Reply #2 on: 20 Aug 2002, 19:54:08 »
Edit

Already answered, so nevermind me.
« Last Edit: 20 Aug 2002, 19:54:41 by KTottE »
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

seanver

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Re:Common question
« Reply #3 on: 21 Aug 2002, 14:21:34 »
That does not work well, the guy doesn't sit on the chair. He sits either on the right, or on the left or even about 1 meter over the chair.

Offline KTottE

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Re:Common question
« Reply #4 on: 21 Aug 2002, 14:24:28 »
unitName switchMove "OnChair"

Works for me.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

seanver

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Re:Common question
« Reply #5 on: 21 Aug 2002, 14:34:38 »
Nothing, it does NOT work for me. The guy doesn't sit on the chair well.

Offline KTottE

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Re:Common question
« Reply #6 on: 21 Aug 2002, 14:53:43 »
Post your mission here, and I will take a look at it.
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

seanver

  • Guest
Re:Common question
« Reply #7 on: 21 Aug 2002, 15:06:30 »
I have nothing done, I've just started that mission. So if you want, post  a mission where the guy sits well to see what I'm doing wrong

Offline KTottE

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Re:Common question
« Reply #8 on: 21 Aug 2002, 15:10:56 »
Okay, but first you need to tell me what version of OFP you have. Do you have Resistance?
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

Offline Sefe

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Re:Common question
« Reply #9 on: 21 Aug 2002, 15:11:18 »
Hve you set the unit's behaviour to "SAFE" first?

Offline KTottE

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Re:Common question
« Reply #10 on: 21 Aug 2002, 15:12:07 »
omg, do I feel stupid. I didn't even think of that.
Better yet, set him to "CARELESS".
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

seanver

  • Guest
Re:Common question
« Reply #11 on: 21 Aug 2002, 15:14:49 »
Yeah, I have resistance.
And yes, I have set the behaviour to safe. And i tried careless too
« Last Edit: 21 Aug 2002, 15:21:51 by SeAnVeR »

Navy_Seals

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Re:Common question
« Reply #12 on: 21 Aug 2002, 16:12:02 »
Hey guys, guys  :D what all resistance talk is about. Ain't u forgeting something, eh?!
First of all u should use our famous Chair X so the guy will be able to normaly sit down and to make the guy sit use unitname SwitchMove "FXStandUnivTable" Hope that helps, cheers ;)

Offline KTottE

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Re:Common question
« Reply #13 on: 21 Aug 2002, 16:15:44 »
I am trying it with Chair X right now, not working. I think it's related to Resistance.

Edit:

It wasn't.
I've tried it in 1.46 as well. Damnit, why isn't this working?
« Last Edit: 21 Aug 2002, 16:22:32 by KTottE »
"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming 'WOW What a Ride!'"

seanver

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Re:Common question
« Reply #14 on: 21 Aug 2002, 16:42:00 »
With the chair x it worked a little bit better, but it aint enough
« Last Edit: 21 Aug 2002, 16:42:35 by SeAnVeR »

Navy_Seals

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Re:Common question
« Reply #15 on: 21 Aug 2002, 17:23:22 »


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seanver

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Re:Common question
« Reply #16 on: 21 Aug 2002, 17:28:35 »
Good job, man. At ease. And thanks  ;)

seanver

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Re:Common question
« Reply #17 on: 22 Aug 2002, 01:28:48 »
I am back!!!!  ;D Other question. Now that my heroe sits on a chair, how can I make him stand up?

Offline Black_Feather

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Re:Common question
« Reply #18 on: 22 Aug 2002, 01:52:42 »
unitname switchMove "FXStandFromTable"

seanver

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Re:Common question
« Reply #19 on: 22 Aug 2002, 20:26:44 »
Hi again. Other problem with this. Once the guy stands up, he doesn't move. I've tried waypoints as well as "domove" commands to move to a gamelogic.

Offline Black_Feather

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Re:Common question
« Reply #20 on: 22 Aug 2002, 20:49:53 »
try using playmove instead of swithcmove, if it doesn't work just use this

unitname switchMove ""

seanver

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Re:Common question
« Reply #21 on: 22 Aug 2002, 20:55:01 »
they didn't work

Offline Black_Feather

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Re:Common question
« Reply #22 on: 22 Aug 2002, 21:00:47 »
its ok for me, you'll have to do it through a script and not a waypoint though.

seanver

  • Guest
Re:Common question
« Reply #23 on: 22 Aug 2002, 21:09:26 »
I've solved it: ive created a "clone" of the guy so I teleport the guy who is sat on the chair and put the clone standing up instead. I guess I'm not going to have problems with this so topic solved  8)