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1
OFP - Editing/Scripting General / Re: Fast "indexOf-free" skill system
« Last post by Nealber on 03 Dec 2016, 08:02:02 »
Thanks Soldier!
2
Arma3 - Single Player Beta Testing / Re: [SP]Resistance: The Invasion
« Last post by Rytuklis on 27 Nov 2016, 08:39:00 »
It's Hekler and Koch G36KA4, specially made for Lithuanian armed force :)
3
Arma3 - Single Player Beta Testing / Re: [SP]Resistance: The Invasion
« Last post by h- on 26 Nov 2016, 23:20:53 »
Quote
Here's me in my gear. See you soon lads.
What weapon is that btw?
Today's armies are a bit boring in the sense that they all look alike clothing wise :P

Oh, and glad to see some life on these desolate forums  :good:
4
Arma3 - Single Player Beta Testing / Re: [SP]Resistance: The Invasion
« Last post by Rytuklis on 26 Nov 2016, 22:30:50 »
Hello there!

Hasn't it been a while? Sorry for such a long pause. I do intend on continuing this project, it's that it's gonna prove a little bit difficult as at the moment... I am actually serving in the Lithuanian military :D.

That's right. I am currently on a weekend holiday and I'm returning to my unit tommorow. However, as soon as I am able to return again, I'll start trying to put something together. I have reviewed all comments and suggestions again and pay close attention to them. It might take me some time to get accustomed to ARMA III again. I haven't touched Arma in general in ages.

Here's me in my gear. See you soon lads.
5
Arma3 - Multiplayer Beta Testing / ZKs -=LOST=- MP Survival Mission
« Last post by Zonekiller on 25 Nov 2016, 06:49:19 »
ZKs -=LOST=- is a survival mission.


  ----- To play online just filter ZKs or LOST -----

YouTube Videos
A normal day of playing ZKs -=LOST APEX=- Altis
Morning Tanoa Fail
Altis Fail


In this reality days are 2 hours long and nights are 30 minutes the weather changes rapidly and everyone hates you.
You can work alone or in a pack, kill or be killed.
 
If you run a Headless client it will use it to run the AI, If you don't have a Headless Client the server runs the AI (So All Good nothing to configure).
If you set it to edit mode in the parameters the enemy markers will be green it no HC and blue if they are running on a HC
 
It uses IniDBi2 as a database (all self populating) so as long as you have the addon it will create the datadases itself.
and it uses ZKs_Items (you need this to collect items and use to stay alive)

For Tanoa and Atlis - 2 missions
Latest Versions Updated 24 Nov 2016
ZKs=-LOST=-APEX - V11
 
Required Addons Links
INIDBI2 -v2.05        (Needed for Server Only)
ZKs_Items     (Needed for Client,Server and HC)
 
 
There are many options in the parameters.
 
Collect tools , Food ,Water and medical supplies
There are mini missions inside the mission that give you rewards (Option for scripters to add there own mini missions)
 
The things that you can do in the mission.
Used Items (In Gear Dialog aka inventory) Use by dragging the item to the Assigned Watch Position.
if you dont have this you will only get access to weapons and not be able to fix vehicles , Heal , Drink or Eat etc.
This is running a database so you and your items and vehicles are recorded and will be the same for you next time you play.(unless someone finds your vehicle and steals it or you DIE) The AI are all Nasty . feel free to kill them.
This is PVP , TEAM or friendly , play it as you want.
if you get close to a player add him / her (lol) as a friend with your action menu (need to be within 3 meters) you will be able to see them on the map after that.
At the moment you scavange , collect and try to stay alive.
Drag items to where your watch goes in the inventory, Not all items can be used it that way.
There are Mini Missions that if you complete you may get special Weapons or Items.
you need to find an assortment of tools to fix vehicles.
Drink and eat to keep your stamina in check everything works in actions at this point.
Below is a List of what each Item does. The Items not on this list are used in the Mini Missions
Enjoy!!

ITEM USE LIST
You can Pickup and Drop your last thrown Chemlight.
Used Items (In Gear Dialog aka Inventory).
Use by dragging the item to the Assigned Watch Position.
 
Bed Roll when used will create a Sleeping Bag,Laying on the Sleeping Bag will restore your Health,Hunger and Thirst.
Defibrillator If used will restore your Health, But if left in your inventory when you die will give you a second chance,
When you restart you will be at your last location with all of your equipment except the Defibrillator unit.
Food items will lower your Hunger.
Drink items will lower your Thirst.
Medical items will lower your Damage.
Vitamins will boost your Fatigue endurance for 10 minutes.
When you use a Drink Can it will create an Empty Can in your inventory (Empty Cans are needed to repair vehicle Hulls).
When you Drink a Canteen a Empty Canteen in your inventory.
If you use a Empty Canteen while its raining it will add a Full Canteen to your inventory.
If you use a Empty JerryCan or Fuel Drum while near a Fuel Station or Tank it may add a Full JerryCan or Fuel Drum to your inventory.
If you use a File it will select a mission and add a Document to your inventory.
If you use a Document it will show locations on the map and show you in a Hint the mission.
If you have an AXE-SHOVEL-HAMMER-KNIFE-WRENCH in your inventory you can use these as Melee Weapons use LMB.
You can use a tent to store your gear, You can only get tents from doing missions.
No other players can take your gear or your tent.
To pick up your tent hold the shift key while looking at it.
 
To Add Friends So You Can See Them On The Map.
When you get close to a player you will get a ADD FRIEND action.
when you have added a friend then you can see where they are on the map.
If you can not see the ADD FRIEND action then they may have it locked.
You can lock and unlock access to add you as a friend by holding down the Shift Key
 
Items in your Inventory That Give You Actions.
If you have a Rope in your inventory you can Tow or Lift other vehicles and you can get raised or lowered from flying VTOL aircraft or choppers.
If you have a Grinder in your inventory you can Dismantle Wrecks.
If you have a JerryCan or Fuel Drum in your inventory you refuel vehicles. (It will leave you with empty ones)
If you have a Empty JerryCan or Empty Fuel Drum in your inventory you can refill them from vehicles.
If you have a Weapons ModKit and Bullet Casings and you are in a Gunner seat you can add a Magizine to that turret.(Bullet Casings deleted after 1 use).
 
To Repair Vehicles you need in your Inventory.
Pliers and Car Battery are needed to fix the Engine (Car Battery deleted after 1 use).
Wrench and Tyre are needed to fix the Wheels\Gear (Tyre deleted after 1 use).
Drill and Battery are needed to fix the Glass (Battery deleted after 1 use).
Screwdriver and Duct Tape are needed to fix the Fuel Hoses (Duct Tape deleted after 1 use).
Hammer and Empty Can are needed to fix the Body (Empty Can deleted after 1 use).
Butane Torch And Matches are needed to fix the Rotors (Matches deleted after 1 use).
MultiMeter And Metal Wire are needed to fix the Electronics (Metal Wire deleted after 1 use).
 
To Recruit Civilians
Walk up to a civilian (the ones without a gun) and use action to Join Group when you get close.
Use the F keys to select your unit. (F2-to-F5).
Press 4 for him to use or find Vehicles.
Press 6 for him to get Items and Guns.
Press ~ to get them to Regroup or Stop.
For your units to pick up items Press the F# key while looking at the object and press backspace
to exit the menu that pops up then you will see a unit pickup action.
Hold down your Shift Key to get the Kick From Group Action.
Units in your group will try and find their own weapons,ammo and medical supplies including DEFIBS
Units in your group can heal themselves if they have medical supplies in their inventory.

Vehicle Options
Air vehicles have Ear Muffs to reduce noise.
If you have a Rope in your player inventory you can Tow or Lift other vehicles and players can get raised or lowered from flying VTOL aircraft or choppers.
You can eject and parachute out of most AIR vehicles (No Chute needed in inventory). 
You are able to push boats if they are on land (you need to get into driver position and then get out first).
When your in the drivers position you can set ownership of the vehicle (this must be done to lock vehicles) 
You may lock vehicles only the owner can unlock them. Vehicles will stay locked for a maximum of 5 days.
Vehicle inventory will be inaccessible in locked vehicles.
Objective: --  STAY ALIVE, KILL MORE THAN EVERYONE ELSE --


------------------------------------------------------------------------------------------------------------------------
 
New APEX Update 24-Nov-2016

[h3]For Tanoa and Atlis[/h3]
ZKs=-LOST=-APEX - V11

In This Update
 Air vehicles have Ear Muffs to reduce noise.
 If you have a Rope in your player inventory you can Tow or Lift other vehicles and players can get raised or lowered from flying VTOL aircraft or choppers.
 You can eject and parachute out of most AIR vehicles (No Chute needed in inventory). 
 You are able to push boats if they are on land (you need to get into driver position and then get out first).
 When your in the drivers position you can set ownership of the vehicle (this must be done before you can lock vehicles) 
 You may lock vehicles only the owner can unlock them. Vehicles will stay locked for a maximum of 5 days.
 Vehicle inventory will be inaccessible in locked vehicles.
 Units in your group will try and find their own weapons,ammo and medical supplies including DEFIBS
 Units in your group can heal themselves if they have medical supplies in their inventory.
 If you have an AXE-SHOVEL-HAMMER-KNIFE-WRENCH in your inventory you can use these as Melee Weapons use LMB.
 No other players can take gear out of your tent or take your tent.


--------------------------------------------------------------------------------------------
6
OFP - Editing/Scripting General / Re: Waypoint Condition Help
« Last post by SoldierEPilot on 20 Nov 2016, 12:02:16 »
Condition:
Variable==1

Do not use _localVars;
"=" means assign, "==" means equal.

7
OFP - Missions Beta Testing / [MP] Bank Heist
« Last post by BadDream on 19 Nov 2016, 19:25:47 »
Author: BadDream
Game Version: 1.99
Required Addons: None

Description: Team Vs Team. Police officers (WEST) job is to defend the gold and prevent terrorists from delivering the gold in one of their bases. Terrorists (RESISTANCE) need to get the gold packages from bank and get them to their truck and drive the truck in one of their bases.

Known Bugs: - None

Download: https://drive.google.com/uc?export=download&id=0BzpxFVOi7gp8ZVN5ZTI5QnNZTDQ

ChangeLog: Version 1.0: First version released.
                     Version 1.1: - Fixed Gold package missing after player who carrys it disconnects
                                        - Fixed Being able to take gold package while inside motorcycle (Breaks the game)
                                        - Fixed various small bugs

Spoiler (click to show/hide)
8
OFP - Editing/Scripting General / Waypoint Condition Help
« Last post by NoVertigo on 13 Nov 2016, 16:36:56 »
Hello everybody.
 
I've been having some trouble with Waypoint condition blocks. I would rather actually say that im having trouble scripting to test if a variable is set to a certain integer.
 
My problem lies as such:
 
Waypoint 1 Condition Block : See if _Variable = 1
 
If it is, Go to Waypoint 2. So pretty much I put a trigger to set variable = 1, and when the group reaches the waypoint with the condition they do not move at all to the next waypoint. How can I script a block to check if a variable is set to a certain integer.
 
 
Thank you in advanced.
9
OFP - Addons & Mods General / Re: Custom Wounded Face
« Last post by BadDream on 16 Oct 2016, 13:40:16 »
Hi

There was a Wounds line in config.bin file. I managed to broke my game but after second try I managed to get everything to work (always backup your files when you edit them!).

Config.bin can be found at BIN folder. I used Eliteness program to edit the file. All works fine now.

Thank you!
10
OFP - Addons & Mods General / Re: Custom Wounded Face
« Last post by h- on 16 Oct 2016, 09:41:57 »
Not that much of an helpful reply but IIRC it is somewhere in the configs, there's a woundtexture stuff defined somewhere in there and IIRC face wounds are defined there as well..

Been absolute ages since I last touched OFP configs so can be wrong though...  :dunno:
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