« Last post by Rellikki on 19 Oct 2014, 09:37:48 »
Really smart! This will come in handy.
Well, I spent quite some time trying to make the enemy patrols and tanks to be as less trouble as possible and also possible to avoid without sacrificing the difficultyDon't misinterpret what I wrote. I'd rather you not think me some arrogant snot who thinks little of mission makers efforts. I know what goes into mission making in all facets of the game and when I reach a point where it becomes a stand off between myself and the engine AI, I know it is no longer the editors' design but rather me against the engine AI features. I've encountered it many times before. I'm not saying your efforts weren't there, but once I got to that point, I could no longer see them(being pinned down)
These vehicles belonged to the OPFOR, not the resistance, and they were always in the city to begin with.This was confusion on how the story was conveyed then. It could have been your use of chosen angles or just the scenes didn't create a timeline effect or my lack of familiarity with Arma 3 factions, but when I viewed the overall shot of the city and the battle breaking out, I "Assumed" that the resistance was already inside the city. My misinterpretation, sorry.
Anyways, there were two dead guys in front of you so it shouldn't have been to difficult getting a gun.It certainly wasn't. I was only whining on about how much time it took to do it, thinking that I was suppose to be fleeing fast. I would like to make a suggestion though, give the guy all the gear he had to start with and just place his rifle on the ground close by and maybe his helmet which could have been knocked off.
How did they roll those vehicles into the city without the others knowing about it?These vehicles belonged to the OPFOR, not the resistance, and they were always in the city to begin with.
Once the mission starts, I'm on the ground, supposedly dazed and out of my wits.There must be something missing.. The intro wasn't supposed to end that way and there was a cutscene explaining what happened. I'll take a look at the code, perhaps I forgot to execute the second part.
In any case, you go further and remove my gear from me. Why? Did you think removing the players gear would help him feel dazed? I didn't get that at all.The primary gear was removed and you were left with a pistol, to make the whole situation look more realistic. Anyways, there were two dead guys infront of you so it shouldn't have been to difficult getting a gun.
That's what it boils down to, ultimately. Anyone can throw units and triggers on a map and let the AI do its workWell, I spent quite some time trying to make the enemy patrols and tanks to be as less trouble as possible and also possible to avoid without sacrificing the difficulty, because I'm all against missions that are easy and pointless. However, I'll see what I can do to move/remove some of the patrols to make the mission more playable.
It became apparent fast that my guy was super AI. He was drawing fire from the big gun from that armor and still running around.That's because the character is important to the story, therefore I set him invincible.