@krzychuzokecia Good to know!
@nicserpiente Thanks! I'll release some guide on how to use all the global variables and units along with the mod and demo mission too.
Another small update; this time it's one of the enemy units, the cyborg assassin.
- fast movement speed
- medium high armor
- high damage
- more or less stealthy (if placed right, he goes with surprise attacks)
- practically deaf
- almost perfect vision
- attack script makes him very aggressive, no respect for personal space
- if alerted too early (that's why I made him deaf) he walks through walls and other obstacles
- "fire" command doesn't make him shoot straight, so I had to use a bypass script to correct the vector speed of the projectiles
- minor issues with the attack script (comes too close, walks into player) -- easily correctable
Little video with proof of the above claims: http://www.youtube.com/watch?v=QOKEE-Wr-Ws