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Welcome (to the completely desolate) OFPEC  :welcome:

You have to also "link" to the texture from the original model, the texture that has the interior and the wheel rigs and such: "A3\Air_F_Beta\Heli_Transport_02\Data\Heli_Transport_02_int_02_CO.paa"

As in add that as the last texture after your own textures in the hiddenSelectionsTextures[]

The amount of textures you have in that array has to correspond the amount of hidden selections on the model, in the exact order:
The model in question has 4 hidden selections: hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"}
You have only three textures defined so they only cover the selections camo1, camo2 and camo3 leaving camo4 without any textures => missing gear and stuff.



Oh, and btw, you should register a TAG and use it with the chopper class name especially if you're gonna be using that thing publicly. :cop:
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Hello guys! :D

So i am really new to modding in Arma, and currently im trying to make my first skin for a helicopter. The skin is currently done, but i have one "major" issue. The model doesn't have any landing gear nor interior. I have looked at other peoples config.cpp and cfgVehicles and cfgPatches, without getting an solution for my issue.
Here are some screenshots of how it looks like atm.

https://steamuserimages-a.akamaihd.net/ugc/882007398545378725/519DE9D68E68A6480B2EE5BD71478E22C6B7E465/
https://steamuserimages-a.akamaihd.net/ugc/882007398542028071/67163BC33BBCE098B404AF6BABAAF84919D2F6C6/

And here is the three config files:

cfgPatches.hpp
Code: [Select]
class CfgPatches {
class Ch49_rnoaf_330sq {
units[] = {"Ch49_rnoaf_330sq"};
weapons[] = {};
requiredVersion = 1.2;
author = "Krijag";
requiredAddons[] = {};
};
};

cfgVehicles.hpp
Code: [Select]
class CfgVehicles {
class I_Heli_transport_02_F;

class Ch49_rnoaf_330sq : I_Heli_transport_02_F {
_generalMacro = "I_Heli_transport_02_F";
displayName = "CH-49 RNoAF 330sq SAR";
scope = public;
scopeCurator = 2;
scopeArsenal = 2;
    crew = "B_Helipilot_F";
typicalCargo[] = {"b_survivor_F"};
side = TCivilian;
faction = CIV_F;
hiddenSelectionsTextures[] = {"\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_1.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_2.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_3.paa"};
availableForSupportTypes[] = {"Transport"};
};
};

config.cpp
Code: [Select]
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define private 0
#define protected 1
#define public 2

class DefaultEventhandlers; // External class reference
#include "CfgPatches.hpp"
#include "CfgVehicles.hpp"
#include "cfgMods.hpp"

Hopefully someone can help!
-Krijag
3
General Announcements / Re: A blast from the past
« Last post by savedbygrace on 04 Dec 2017, 05:59:24 »
Well, either way, you're still committed, ya bastud.  :dry:  God bless ya h-, you're definitely the sticky stuff between the pages. :scratch:
4
General Announcements / Re: A blast from the past
« Last post by h- on 16 Nov 2017, 08:03:29 »
Quote
h- is certainly the faithful ole dog
Or, an idiot who just refuses to stop beating the dead horse even though there're only some bone fragments left  :scratch: :D

5
General Announcements / Re: A blast from the past
« Last post by RichUK on 13 Nov 2017, 22:24:09 »
Hi pal

Yep, i'm back :good:

I had to fight with BI support to resurrect my RichUK login on their stuff, proving that it really is me!  Anyway, they kindly did so and I am able to log in again there.  I still have a user page up on the wiki, but all my pre-2007 contributions seem to have evaperated  :dunno:

https://community.bistudio.com/wiki/User:RichUK

I obviously need to update that page now  :scratch:

Well I am running ArmA Cold War Assault as I write this.  I actually had it without realising, as it was part of the ArmA X Anniversary Edition boxed set, which I bought a while ago and did not get round to installing.  I have to install the other bits soon, find my old stuff on my old hard diisks (I must have about 20 of those to go through).  I will also have to buy ArmA III.  Well there will be enough to do without any editing for a bit, but I will find time to do that before the end of the year.

I am very grateful for you, h- and so many others for keeping OFPEC going, even with all the problems.  I hope that now I am retired I will be able to play my part too. :D

Oh, and I live in Plymouth, Devon, England now.  I lived in Cornwall for about 6 years after returning from California and moved here and got married earlier in the year!
6
General Announcements / Re: A blast from the past
« Last post by savedbygrace on 12 Nov 2017, 21:35:07 »
Hi RichUK,
Welcome back to the trenches. Much of the community has moved on, thanks to Steam but there are a few of us still lingering about. h- is certainly the faithful ole dog you have to nudge off the step to get in the front door and I honestly don't think we'd be up right now if not for his dedication. Good to have some old blood to warm the pages.
7
General Announcements / Re: A blast from the past
« Last post by RichUK on 09 Nov 2017, 18:22:35 »
Hi h-  :whistle:

Well I have been officially an old age pensioner since my birthday last 2nd of May, so I think I am suffering from OAR (old age rot) and had what the Americans like to call a "Senior Moment". 

You are entirely correct, I was mixing up "Cold War Rearmed (CWR)" with "ArmA: Cold War Assault" (which did not exist at the time I was last active)  :blink: :-[

As for the "more action" on OFPEC, if I can contribute to any readers enjoyment, even if laughing at an "old fart" is not much to do with game editing, that is fine by me.   :cool2:
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General Announcements / Re: A blast from the past
« Last post by h- on 09 Nov 2017, 09:00:50 »
Quote
I think that "ArmA: Cold War Assault" was the re-work of the original OFP using the ArmA engine,
It is the original OFP just renamed and updated to 1.99:
"Bohemia Interactive announces the rebirth of a Legend - Arma: Cold War Assault

Prague, Czech Republic, June 23, 2011 - Bohemia Interactive, the independent game development studio, is delighted to reawaken a sleeping giant! Its revolutionary award-winning game, originally released by British publisher Codemasters in June 2001 as Operation Flashpoint: Cold War Crisis, is now discontinued. From now on, this legendary PC game will be available only under a new title Arma: Cold War Assault."

You're probably confusing it with CWR, Cold War Rearmed the mod that brought the OFP stuff into ArmA and Arma2..  :scratch:

EDIT:
And it's official: due to this discussion this forum has seen more action than it has in years  :D  :P
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General Announcements / Re: A blast from the past
« Last post by RichUK on 08 Nov 2017, 17:41:41 »
That is great news! :)  I think that "ArmA: Cold War Assault" was the re-work of the original OFP using the ArmA engine, carried out by a sub-set of the ArmA beta group after the main beta testing was done (which only the better or more experienced coders than me took part in).

I would assume that would mean that some of the stuff written for original OFP versions (prior to 1.99) would not work under that version without serious major modifications (as opposed to minor tweaks).  I still have a very overambitious mission that I never actually finished somewhere on one of my old hard disks, which I will have a look at again when I find it.  I remember that at the time of doing beta testing of ArmA, a lot of the stuff I was using under OFP did not exist in ArmA at the time.

Cheers  :D
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General Announcements / Re: A blast from the past
« Last post by h- on 08 Nov 2017, 08:40:23 »
BIS updated OFP to 1.99 a "few" years ago (it was also renamed to ArmA: Cold War Assault; unofficially because the OFP name had been ruined by Codemasters and their sup-bar "sequels" to it, officially because they wanted to make their Arma lineage clear).
The update package can be found somewhere in their wiki or the forums...

It actually runs just fine on modern OS, have ran it on both Win7 and 10.
Well, you may have to tone down mouse sensitivity and such, but still. IIRC the 1.99 update also made it understand modern screen ratios, not 100% sure though..
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