Advertisement

Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
Comments & Suggestions / Re: Registering a tag
« Last post by h- on Yesterday at 19:55:06 »
Welcome to OFPEC :welcome:

Quote
Can you please check if this user is active and does he actually use this tag, and if not I would like to reserve it.
We do not do this, this is a line taken on the matter in the past on similar requests.

There's also a more technical reason; last year when the site went FUBAR almost everything was broken, and one of which has been the most affected is the TAG system so it is partly broken so that we couldn't re-assign TAGs even if we allowed it (we have no PHP capable people on staff so that will remain broken).

Quote
I have registered and I cant seem to upload a key. It says I dont have registered tag.
That's odd, the key thingy should work just fine..  :dunno:
Again, no PHP capable staff means no way to fix if it's broken now.. :(
2
Comments & Suggestions / Registering a tag
« Last post by Jastreb on 01 Mar 2015, 07:22:56 »
Hi. I have recently came here and wanted to register a tag but it seems like it has been taken.

http://www.ofpec.com/tags/index.php?action=details&tag_id=798

Can you please check if this user is active and does he actually use this tag, and if not I would like to reserve it.

I have currently registered a different tag, but its not what I really wanted and it doesn't fit my needs. I already use the one mentioned above, and would really like to keep using it if the user that registered it is no longer active or does not have any content.

This is the tag I have registered and I cant seem to upload a key. It says I dont have registered tag.
3
Arma2 - Editing/Scripting General / Camera go to next scene
« Last post by bootleg1 on 28 Feb 2015, 19:11:12 »
hey guys i could really use some help im using sqs format in a arma 2 oa mission im trying to get my intro to switch to a different camera position. here is what i have  and i cant get it to switch

showcinemaborder false;

["Afghanistan","2008"] spawn BIS_fnc_infoText;

titlecut [" ","BLACK IN",1]
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]

"filmGrain" ppEffectAdjust [0.09, 1, 1, 0.2, 1, false];
"filmGrain" ppEffectCommit 0;
"filmGrain" ppEffectEnable true;

_camera camPrepareTarget [87193.41,-48548.91,-21278.37];
_camera camPreparePos [8178.75,8659.57,14.88];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0

? man1 distance man2 <=5 : goto "nextscene"
goto "loop"

#nextscene

;comment "19:01:58";
_camera camPrepareTarget [87804.89,-51733.90,662.24];
_camera camPreparePos [8312.39,8949.07,204.26];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0

~40

_camera cameraeffect ["terminate","back"]
camdestroy _camera
end1=true;
exit;
4
Arma3 - Editing/Scripting General / Re: Opening a DEPBO'ed mission?
« Last post by Rytuklis on 23 Feb 2015, 16:15:25 »
Oh :D. Hahaha. What a dumb mistake, it works now!  :good:
Thanks, the problem was solved and may be locked now  :cool2:
5
Arma3 - Single Player Beta Testing / Re: [SP]Resistance: The Invasion
« Last post by h- on 22 Feb 2015, 14:13:17 »
Quote
"Something is linked with a stationary object" or something like that and I've got no idea how to fix that.
I believe that is fixed just by opening the mission in the editor and saving it.

While it's probably nice for BIS to have this 'live developing' the game may change quite a bit between versions so you can even have scripts not working because they suddenly decided to either remove a command you were using or alter the way it works..
So that error IIRC means that some object has been replaced or removed or something.

Quote
I'm not sure where you are getting these errors from
How do you launch the game?

If you just do a vanilla launch the game by default does not show script errors in-game (which is really dumb IMO, was this way back in A2 already). So either add -showScriptErrors as launch parameter (right-click game name -> Properties -> SET LAUNCH OPTIONS) or if using the launcher Parameters -> Advanced -> Author and tick 'show script errors'..

Also, the errors are stored in the .rpt file located in (where ever your windows user folder drive is, probably C)/Users/<pc user name>/AppData/Local/Arma 3
At least in Win7 the AppData folder is hidden by default so may not see such a folder in your user folder unless you change the folder options to show hidden files and folders...
6
Arma3 - Editing/Scripting General / Re: Opening a DEPBO'ed mission?
« Last post by h- on 22 Feb 2015, 14:03:29 »
Wrong folder, 'saved' is for savegames.
Should be in Documents/Arma 3/Missions/
7
Arma3 - Editing/Scripting General / Opening a DEPBO'ed mission?
« Last post by Rytuklis on 22 Feb 2015, 09:55:25 »
Hi,

So today I decided to continue progress on my old ARMA III mission that I submitted here:
http://www.ofpec.com/forum/index.php/topic,36491.0.html

However, upon downloading it and DEPBO'ing it (I did not have my old files due to my pc being reinstalled several times since then) and moving it to documents/ARMA II/saved/missions, it cannot be opened in the editor, it simply does not appear. This is how the folder looks like:


HALP?
8
Arma3 - Single Player Beta Testing / Re: [SP]Resistance: The Invasion
« Last post by Rytuklis on 22 Feb 2015, 09:35:11 »
Aight so I did a little review yesterday. I'm not sure where you are getting these errors from  :dunno:. The intro for me works just like it's supposed to and there are no errors. The only error I encountered was on the briefing screen, claiming that "Something is linked with a stationary object" or something like that and I've got no idea how to fix that. However, I must reduce the amount of enemy tanks and add some alternative ways of getting past the enemy, perhaps add some hidden vehicle and mark them as question marks on the map? I dunno.

EDIT: Oh, and voice acting, I've got to add voice acting!
9
General Announcements / How is the community doing?
« Last post by The-Architect on 20 Feb 2015, 22:05:54 »
I haven't been around for a while. I don't have ArmA 3 or a high spec PC. I figured I'd check on you guys and see how it's going.
10
OFP - Addons & Mods General / Re: Where is oyman_tmp?
« Last post by Lenyoga on 19 Feb 2015, 13:24:44 »
tmp0 seemed okay - I just took a look at it without textures in O2 - and all I did was recalculating the normals with F5. tmp1 and tmp2 are partially inverted, though, which looks really messy, selecting the inverted parts of the object and pressing W will solve this issue, though.
Pages: [1] 2 3 4 5 6 ... 10