View through window when inside

View when stood outside not looking through window

View from driver seat

Mike
| Welcome, Guest | Thursday 20th June 2013, 12:53:18 |
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1
on: 18 Jun 2013, 10:54:07
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| Started by MikePhoeniX - Last post by MikePhoeniX | ||
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Thanks Gnat, finally got my animations working thanks for your help, please could you help my with another stumbling block im having!! Iv made my boat so you can walk around on it, the problem is that when im walking around the boat and i look out the window the sea is missing and I can see the sea bed (see pictures below), this does not happen when sitting in the driver seat as the sea is visible. Your help will be much appreciated!
View through window when inside ![]() View when stood outside not looking through window ![]() View from driver seat ![]() Mike |
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2
Editors Depot - Mission Editing and Scripting / OFP - Editing/Scripting General / Re: how to get a plane to drop bombs
on: 17 Jun 2013, 22:35:57
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| Started by Insidious - Last post by Gruntage | ||
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The bombs that a plane drops are the 'laser guided bomb'. I think you can get the plane to drop its bombs with the 'fire' command. Check the COMREF here for info on the various commands (though make sure you select OFP as the game).
You could also try one of the artillery/airstrike scripts available in the Editors' Depot. They're a very effective way of simulating an accurate airstrike. Hope this helps (been a long time since I touched the OFP editor) Gruntage |
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Editors Depot - Mission Editing and Scripting / OFP - Editing/Scripting General / how to get a plane to drop bombs
on: 17 Jun 2013, 22:18:57
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| Started by Insidious - Last post by Insidious | ||
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i am trying to figure out how to get a plane to drop bombs. i am currently using the a-26 invader add-on. any help would be good. im new to this scripting thing.
thanks |
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4
on: 16 Jun 2013, 21:41:20
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| Started by Mad_Cheese - Last post by mathias_eichinger | ||
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Hey Mad_Cheese
thank you for informing me about the impending new version. To be honest, I guess it would take me much longer than a month to complete 1.3 so I suspend testing and wait for your (final?) one. EDIT: Played a bit further, I am now inside the perimeter fence, but my # 2 seems to be stuck. Please implement teamswitch for version 1.4! Cheers, Mathias |
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on: 15 Jun 2013, 08:31:23
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| Started by Mad_Cheese - Last post by Mad_Cheese | ||
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Thanks Mathias!
I have found a way to greatly improve the mission but it requires a lot more work and rewriting of many scripts - if you can wait for V1.4? It will incorporate an extra task in the city of Rasman - I realized the city is dead if the player goes for a walk and the town has a different atmosphere. It will seem as if enemies are everywhere without dragging down the performance ![]() However if you have some remarks for 1.3 I'd still love to hear them! |
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Editors Depot - Mission Editing and Scripting / Arma2 - Editing/Scripting Resources Beta Testing & Submission / Splatterblood: An addon-free goremod for ArmA 2
on: 15 Jun 2013, 01:42:11
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| Started by Lone~Wolf - Last post by Lone~Wolf | ||
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Those of you who regularly visit the Operation Flashpoint part of the forums will see I've just uploaded Splatterblood, an addon-free goremod for Operation Flashpoint. The way I wrote Splatterblood means it's completely compatible with ArmA 2, and probably with ArmA 1 as well.
The full resource and all downloads can be found here: http://www.ofpec.com/forum/index.php?topic=36365.0 Attached is a crude attempt at creating a more balanced version of Splatterblood designed for use with ArmA 2. (The native OFP version of Splatterblood ports to ArmA 2 just fine, but doesn't look as pretty as it should without some tweaking, hence the extra download below.) Happy murder! ![]() EDIT: Might I add that I would absolutely love it if people could make suggestions for the tweaking, bug-fixing and improvement of this ArmA 2 port. My familiarity with OFP does not extend to ArmA 2, and I would appreciate all the help I can get. Many thanks in advance! |
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Editors Depot - Mission Editing and Scripting / OFP - Editing/Scripting Resources Beta Testing & Submission / Splatterblood: An addon-free goremod for OFP
on: 15 Jun 2013, 01:24:53
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| Started by Lone~Wolf - Last post by Lone~Wolf | ||
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I had the revelation recently that despite having created years worth of stuff, I've never shared any of it with the community. So today that changes. This is the first of my five favourite OFP creations, which I will be uploading over the next few months. It's called Splatterblood.
So what is Splatterblood? Splatterblood is a mod that introduces highly exaggerated blood and gore to Operation Flashpoint, without requiring any addons at all! It is my attempt at a fun, over-the-top gore mod for OFP, and functions entirely using drop particles. It features damage based blood splatter on the ground in addition to blood spray from gunfire and grenades. It also features the complete explosion of a unit into giblets and mist if hit with a sufficiently powerful explosion. This latter function can be disabled if a mission designer wishes it to be so. Splatterblood is made for version 1.96 of OFP, and is not multiplayer compatible. A complete breakdown of everything is provided in the form of 'Tutorial' scripts which explain, line by line, how Splatterblood works. Any and all ideas as to how to improve Splatterblood would be greatly appreciated! Currently known bugs: None that I've so far found in the two years since I made Splatterblood, but if you find any please do let me know. ![]() Suggested uses of Splatterblood: - Works great in combination with my soon-to-be-released Joint Zombie Project, and other zombie mods such as Scott Tundstall's famous zombies. - Great fun with weapon mods like SJB and LSR (I highly recommend SJB's M82 with Splatterblood). Potential areas of work: - Multiplayer compatibility. (Works clientside for the host only at the moment.) - Hit location specific effects. (eg. Headshots give immediate mist out back of head) How to download Splatterblood: - A '.zip' file is attached, containing an example mission, all scripts and alternative versions, and a readme. Thank-you in advance for downloading and testing this resource! I wish you great fun in all your gory endeavours! If you have any questions or suggestions, please do not hesitate to contact me either here on OFPEC, or at alistairjohnson@live.co.uk Happy murder! ![]() |
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Editors Depot - Mission Editing and Scripting / Arma2 - Editing/Scripting General / Re: SOLVED How to make an animation loop?
on: 14 Jun 2013, 00:46:44
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| Started by stephen271276 - Last post by COL. Alderman | ||
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On This Same Note I Am Trying To Make A Script To Make My Realism Members Stand At Attention With Hands Behind Their Backs i Got the script working but it does not want to keep them in that position
while in game scroll and click Attention and the animation should play untill you scroll and click At ease p1 switchMove "AmovPercMstpSnonWnonDnon_Ease"; for the Attention p1 switchmove"AmovPercMstpSnonWnonDnon_Easeout" for the At Ease |
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on: 13 Jun 2013, 19:50:33
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| Started by THobson - Last post by LeeHunt | ||
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I got nostalgic for Abandoned Armies a couple years ago myself and replayed. Always a good time!
Now i'm getting the creative energy back and wondering about jumping into Arma 3. And I noticed too a lot of the same friendly names are still active on the forums. Is everybody buying the Arma 3 Lite right now? Would be fun to create another scenario. THobson you could consider a remake of AA, but maybe with some new twists and turns for the old fans? |
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on: 12 Jun 2013, 06:03:42
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| Started by ahles3 - Last post by ahles3 | ||
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The clan that I am in right now does promotion ceremonies the first Sunday of every month. I thought that it would be cool if we had US Army Dress Blues for it. I did some scavenging looking for anything relevant. Unfortunately I didn't find anything so I resorted to trying to re-texture someone's Officer uniform I found on ArmAholic. It is exactly what I had in mind, just needed some re-texturing. For the life of me I cannot get it to work...AT ALL... It keeps crashing with an error about "Running out of memory space" or something like that. I was wondering if I could get some help creating a unit that generally looks like this. I like doing things myself and not asking questions, but this is beyond me. The reason I don't want someone to just make one and give it to me is because I want to get in on this. I think it's cool & it gives me something to work on.
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