OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: @cero on 30 Aug 2002, 22:04:50

Title: Dead animals and destroyed vehicles.
Post by: @cero on 30 Aug 2002, 22:04:50
Can anyone make a few models of dead animals to put around?like cows and horses, they would do, blood textures would be apreciated. I'm sure everybody knows what they are for ;D
 The other recuest is destroyed vehicles, the jeeps and tank aren't good enough, we need some more stuff and it must be some destroyed vehicles from the East side too.
Later all.
@cero
Title: Re:Dead animals and destroyed vehicles.
Post by: madmedic on 30 Aug 2002, 22:38:32
Yes,...and we need crashed aircraft, that look better than just setting damage to 1.0 on aircraft from the game (they really dont look realistic when they crash)

Planes, Choppers, ect. already wrecked that you can place on your map, with debris fields, and the whole nine yards.
Title: Re:Dead animals and destroyed vehicles.
Post by: Chomps on 31 Aug 2002, 03:45:41
Some downed aircraft would be nice for SAR missions.

A busted up, crashlanded F-15, complete with a trail of debri and scorch mark would be sweet.  ;D
Title: Re:Dead animals and destroyed vehicles.
Post by: DeadMeatXM2 on 31 Aug 2002, 18:58:55
I agree, these are some "eye Candy" objects that we really need, crashed A/C make huge possibilities for SAR and CSAR missions, which would tie in with using TJP's new helis, and Bibmis and Frandsens new infantry.

You see these addons would be a springboard for other addons. Some Nam era "Downed Units" would be cool to, but thats another topic...
Title: Re:Dead animals and destroyed vehicles.
Post by: blath on 31 Aug 2002, 19:22:46
u mean like pilots?
i have sum of them sumwhere, either from this site or ofp.info
never used em but i have em ;D
Title: Re:Dead animals and destroyed vehicles.
Post by: madmedic on 31 Aug 2002, 22:56:34
Ya know what would be REALLY cool,...a static object that a unit can get into...(like that park bench)... that way, you could place a realistic looking crashed chopper somewhere, with live crewmembers still trapped inside and you would then be able to "rescue" them using triggers, ow waypoint commands to make them "get out" when the player finds them.

Added note: if anyone decides to try to make something like this, keep in mind that a chopper will almost always roll onto it's side when it crashes hard (particularly the very top heavy ones like the Bell JetRanger)
Title: Re:Dead animals and destroyed vehicles.
Post by: PFC_Mike on 31 Aug 2002, 23:19:19
If anyone wishes to make an o2 model of a destroyed anything (the game's real-time rendering of destroyed softeskins is simply pathetic. Dammage=1 doesn't cut it for cars, trucks and other wheeled vehicles.), I will gladly *attempt* to texture it.

I think most people would especially appreciate destroyed versions of

UAZ
BRDM
5-ton truck
Scud (for Desert Storm)
civvie cars

UH-60 (especially BHD fans)
CH-47
OH-58
Mi 24
Mi 17
Su-25 (they get shot down in Chechnya)
Mi -26 (continuing the Chechnyan theme)


UH-1 (Nam Pack 2.1 anybody?)
B-52 (")


Title: Re:Dead animals and destroyed vehicles.
Post by: madmedic on 31 Aug 2002, 23:27:23
WHOA,...I just had a revelation....(correct me if Im wrong)
when a vehicle gets destroyed in OFP, It switches to a destroyed model of the vehicle specified in the .cpp file right?.....So, if someone were to make a BETTER destroyed model, couldn't THAT one be specified instead (through editing of the .cpp)
Title: Re:Dead animals and destroyed vehicles.
Post by: DeadMeatXM2 on 01 Sep 2002, 00:53:21
That is a frickin good idea, replace the crappy ofp destroyed models with quality ones of your own - pure genius  8)
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 01 Sep 2002, 02:20:47
yes, but what about the dead cows? ??? ???
Title: Re:Dead animals and destroyed vehicles.
Post by: Messiah on 01 Sep 2002, 02:45:41
WHOA,...I just had a revelation....(correct me if Im wrong)
when a vehicle gets destroyed in OFP, It switches to a destroyed model of the vehicle specified in the .cpp file right?.....So, if someone were to make a BETTER destroyed model, couldn't THAT one be specified instead (through editing of the .cpp)

no... thats not how it works... the ofp engine simply warp your model - thats it - no addon has a damaged model made.

also on your ideas - the fact that choppers can go down in 100's of different ways, blow up in different ways and land in different places - how are you going to account for that?

the models would have to be objects - but they wont warp to hill very well - so debris fields may hover or not exist...

its a good idea in itself - but just for a mission im sure setdammage 1 will do - the morre needless addons you use, the less desirable the mission becomes.
Title: Re:Dead animals and destroyed vehicles.
Post by: madmedic on 01 Sep 2002, 07:48:06
well, the suggestion about switching to this model after a chopper crashes was just a guess, (like I said..."correct me if Im wrong) if it wont work, then it wont work :)

but I think at least some static models to use as "props" for downed aircraft would be EXTREMELY nice.
The BIS models set to "damage 1.0" look....well, stupid really.

A good generic wreck for, say...a HUEY, would be simply a Huey fuselage, turned on its side, all the glass smashed out, rotors busted off, maybe the tail section bent, and some caved in body panels and such. But not all "warped" like the bis models.
and you could add some bullet holes, burn marks, ect. ect.
Another nice touch would be to leave the door (whichever side is left up) in the open position to look like the pilot/co-pilot egressed through it.
Title: Re:Dead animals and destroyed vehicles.
Post by: Messiah on 01 Sep 2002, 15:13:24
yes - agreed BIS dammage models are poor

but no1 will be happy with any crashed model - there will be people who want different styles etc....
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 01 Sep 2002, 21:57:48
Right, I wanna make a point here.
 I was doing a cuple of missions, like a mini campaign, the deltas neutralice a Iraki camp and destroy the armours, on the next mission they are in the same place where the battle toke off with all the Iraki destroyed armour, I had a fire burning next to two tanks and 3 Delta Force guys tallking next to it, I set damage to 1.0 in the tanks, buuuuuuut :-\
When the mission starts all you heard is a bunch of explosions from the tanks amunition blowing up and the units near them dieing because the explosions. A total desaster. :-[
 By the way, I still would like to see them dead cows, any one? no? Oh well...
Later all.
@cero.
Title: Re:Dead animals and destroyed vehicles.
Post by: Messiah on 01 Sep 2002, 22:42:19
to solve that remove all the ammo and fuel from the tanks - then they wont explode.
Title: Re:Dead animals and destroyed vehicles.
Post by: buzzboy762 on 02 Sep 2002, 04:36:29
I just wish there was a better crash sequence for the jets, i mean it looks real and all if you crash a jet doing 1000, but the model once its done spinnning through the air, like it should have done going 300, just looks pathetic, the fact that all of the parts are still there is just stupid.
Title: Re:Dead animals and destroyed vehicles.
Post by: OPF FREAK on 02 Sep 2002, 11:22:03
You cant really have things breaking off its not in the game for it to be able to do that.
Title: Re:Dead animals and destroyed vehicles.
Post by: madmedic on 02 Sep 2002, 16:27:01
yes - agreed BIS dammage models are poor

but no1 will be happy with any crashed model - there will be people who want different styles etc....

I understand your point Messiah,... but, just to exchange thoughts on the issue,...why discourage anyone from making a static object that would, indeed add to the asthetics of the game?  (I dont know anything about modeling,...so if this is just something that cant be done for some reason,...just say so, and I will drop it) :)

I dont see any problem in having a few static wrecked aircraft to choose from...Afterall, people have made other static "prop" addons that add nice details to the game...And how would it differ from the static wrecked jeeps, M113, Ural, ect. ect. that are provided by BIS.
Even if it's not crashed exactly the style someone in particular might want it to be...it would still look better than using the BIS destroyed model, and it would be something very nice for search and rescue type missions.

And poor @cero,...no one even adressed his thought about dead animals...I think that is a good idea too (if , of course it can be done) ;D
Title: Re:Dead animals and destroyed vehicles.
Post by: ZIKAN on 02 Sep 2002, 16:51:32
I guess at dead bloated cow could provide some usefull cover when crossing an empty field lol but what next?
a fly add on? so flys would buzz around corpses and cow pats? lol  :P
Title: Re:Dead animals and destroyed vehicles.
Post by: blath on 02 Sep 2002, 16:59:50
zikan u r a genius!
i wish u wudnt copy my ideas tho- that fly 1 was my best yet >:( lol
Title: Re:Dead animals and destroyed vehicles.
Post by: DeadMeatXM2 on 03 Sep 2002, 17:22:24
I think the fly is takin it a bit far lads, but the other idea are good tho. keep 'em coming
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 04 Sep 2002, 08:05:19
I will allways remember that part of a film that I can remember the name now, when a few Russians in the WWII get pin down in the middle of a field surrounded by Germans and the only cover they could get was them dead cows, and thei had to stay there ntill night time, great scene with the tracers of the German gunners hiting them cows and all you see is blood and dust. It sounds a bit like some kind of dark fetish but the tension and realism on the game fetched by this little bit of addon could be enourmus, and a few models of them would be even better.
 And thanks for the apreciation guys. ;D
 Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: Jahve on 05 Sep 2002, 16:14:18
didnt someone show off a cow-model once?
Title: Re:Dead animals and destroyed vehicles.
Post by: HotShot on 05 Sep 2002, 20:58:08
Quote
I will allways remember that part of a film that I can remember the name now, when a few Russians in the WWII get pin down in the middle of a field surrounded by Germans and the only cover they could get was them dead cows, and thei had to stay there ntill night time, great scene with the tracers of the German gunners hiting them cows and all you see is blood and dust.

I think it was Saving Private Ryan which had something like that in as well. The trouble is you would start to get sickos playing the game and making live animals which they would start blasting the brains out of. For some reason it feels worse shooting an animal the it does a soldier?
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 06 Sep 2002, 00:58:21
Well, yeah, you'r right there, but at the moment is not posible to make a hall new moving animal for OFP at all. That's why I want the dead cows, they won't move before you shoot them with your SAW :o ;D ;D ;DLOL, just joking.
Later all.
@CERO.
 
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 10 Sep 2002, 22:54:36
so, how about the Muuuuuuuuuhh cow then?
@CERO
Title: Re:Dead animals and destroyed vehicles.
Post by: Waterman on 10 Sep 2002, 23:14:05
Off topic for a second...

Talking about Saving Private Ryan, it's on tonight on Channel 5 for those Brits out there! :D (Tue 10 Sep, 9pm) ;) It's on now...)
Quality film, especially where the sniper gets shot in the eye by the other sniper...

On topic...

Too many insignificant addons like destroyed vehicles slow OFP a lot (If you have my comp 700MHz :-\), but are nice in missions.

Also like the cow idea... ;D

Waterman. 8)

*Runs off to the TV to watch S.P.R.* ;D
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 10 Sep 2002, 23:59:30
Off topic.
 S'ok, I got it in DVD ;Dhe he he he he
 Back to topic.
 I know is a lot of you out there in the world of big and small computers that think some addons are a bit of a waste of time, take a lot of space in the hard drive and can cause some anoying lag, is allso a pain in the rear when you download a mission or try to play on mulytiplayer and for some reason the addon neade information is not there completely and you end up without fun :( ::)nah, a dead cow addon, or a few diferent models of them in a addon would be reeeeally cool.
 What I'm doing is a litle(so far) campaighn and I'm trying to use the less posible addons but in the same time the ones in there have to be special, with some significance or sense and good quality, and something that is popular too so a lot of people have it allready in theyr hard drives and saves the problem of loock for them and download.
 However, I think that a addon like the one I'm requesting have a lot of significance, at list for me, it remaind you that that game you'r playing is based in a thing call war and violence and that allways the inocent goes first, and what more inocent that a por cow? ;DWar is not nice, only in PCs and in the telly.
 So give me give me give me a dead cow addon at list please.
Thanks all. And for those that suport my thoughts and requests wish me luck and thank you a lot.
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 11 Sep 2002, 22:30:33
I see, that post must be of a boring nature and is draging the interest awy from dead animals and destroyed objects :(oooooh, I think I better start tryin Milkshake then.Laaaaaaaater then.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: DeadMeatXM2 on 11 Sep 2002, 23:06:58
it's not that m8, its just after a while peeps get bored/lose inspiration/move on to other topics.

Personally, i think that every vehicle in ofp should have a wrecked version for placement in the editor.

And then we should have extra units, like the tail end of a b-52, a UH-1, and an f-4 phantom (personal pref)

 ;)
Title: Re:Dead animals and destroyed vehicles.
Post by: madmedic on 12 Sep 2002, 00:23:17
Personally, i think that every vehicle in ofp should have a wrecked version for placement in the editor.

Personally,...I absolutely agree 100%
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 12 Sep 2002, 07:50:44
I allso thought about parts of vehicles that you can put togueder, if you create a explosion by camcreating a bomb and then just before the explosion you delete the vehicle and camcreate again a serie of wreced parts of a vehicle in the original vehicle place, the explosion will send this parts all over the place giving the player the impresion of a real destroyed vehicle, but this would be a bit complicated wen it comes to create the addon of the diferent whreked parts and is only god for camcreate explosions, wich I use often, but that's just me, maybe.
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 12 Sep 2002, 19:20:22
Oxigen is finally out, but only a light version, will this meen that someone is gonna work on my dead cows and whreked vehicle parts addon idea? ;D ::) ;D ??? ;DLOL
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: KTottE on 12 Sep 2002, 19:42:47
There is no release version except the Light version. That is what we ModMakers have been playing with all this time as well. Just to clear a few things up :)
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 12 Sep 2002, 20:34:39
yes, that's what I sed, just the light version ;Dlol.
 However, that should be enough to be able to make some addons, well, there allready are some awsom addons made by using this tool out there. But I don't got a clue what would be the diference between the light version and the full version. I'm just living in hoppe anyway. :D
Later.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: DeadMeatXM2 on 12 Sep 2002, 21:09:10
It would be nice to see this happening now that O2 has been released, maby someone with modeling background could make these addons?
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 12 Sep 2002, 21:10:39
wow, that last post had changed :o :o :o
Title: Re:Dead animals and destroyed vehicles.
Post by: DeadMeatXM2 on 12 Sep 2002, 21:18:15
yeah, sorry, my ambitious ego got the better of me, i thought i may do it, but then i reallised i have NO experience, i would not know where to start and i would probably end up mucking up my computer.

Anyhow, i hope someone will do this - i know i can't  :-[ (i'm a config editor)

cheers :P
Title: Re:Dead animals and destroyed vehicles.
Post by: NoRSu on 12 Sep 2002, 23:27:23
I'm going to try making a wrecked BMP, should be easy to do since I have the demo model. ;D Other possible units would be UH-60, UAZ, T-72 and 5tTruck :).
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 13 Sep 2002, 08:01:35
Good Norsu, but if you start one and find it not too dificult you could make alot of diferent ones(like the hall game all togeder ;D) and make an addon pack, so we don't have to download lots of them. 8) That would be sooooooooooooooooo cooooooooooooool.
Later all.
@CERO
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 14 Sep 2002, 01:39:20
NoRSu, let us know about the progres of the addon you'r going to do please ;D
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 20 Sep 2002, 00:50:02
Hi all, IÂ'm back :o
Off topic:
IÂ'm in Spain back home visiting my mum, the weather is a lot better than I anticipated and IÂ'm getting a nicelly red suntan ::)I got to say that I feel like a foreighner in my own country after 7 years living in the UK
Back to topic:
IÂ'm in a cybercaffe and I wonÂ't be able to play OFP for the next two weeks, but IÂ'm still able to carry on nagging all day in this forums about my "demands" ;D I see this post was in page two of 15 topics per page and that got me a bit down when I reallice that I must be the only one interested in this tipe of addons, but what the heck, I still think that is a must have thing, bouth the dead animals and the destroyed vehicles. But now I had a spark or a brain wave, how about any one of this people that are so good making addons include a version of theyr vehicle addon destroyed? so everyone doing a vehicle would give us a diferent version of a destroyed one, lets say, we have a lot of choopers that are exactly the same but they are diferent versions, one for dessert, one for winter, etc, so, if all this people making new addons of the same vehicle give us a different version of the same vehicle destroyed we would have a lot more choice in the editor ;D
Just a thought lol.
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: DeadMeatXM2 on 20 Sep 2002, 13:26:46
now i've learnt to use O2 and i have the demo i will make damaged models of the demo vehicles. However i AM USELESS at textureing, so if anyone wants to texture these units, PM me here at ofpec.
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 25 Sep 2002, 00:30:47
nice one DeadMeat, IÂ'm trying to get textures working in my little head but at this moment IÂ'm still in hollidays in Spain, but as soon as I get back home I get on with it, and if IÂ'm any good IÂ'll let you know.
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: Drewb99 on 27 Sep 2002, 04:23:18
www.drewb99.homestead.com/files/Images/T72.jpg (http://www.drewb99.homestead.com/files/Images/T72.jpg)

This is an old thing I made awhile back playing with Milkshape and the demo T72, I might go back and improve it a little.
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 29 Sep 2002, 02:02:01
thatÂ's great, it would be ideal if everybody or just one person do lots of diferent ones, they could be colected in one PBO to make it easyer and then upgrade the thing as time pass, this version of yours would be a direct hit on the vehicle and if you improve it the only thing to do is ider change some textures to burned colors or change some shapes on the main part of the vehicle so it loocks destroyed, I would download this one as it is anyway, but you could do diferent versions of it and relise a multi pack in one PBO like I sed.
 Keep them coming guys.
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: Urket on 29 Sep 2002, 04:01:39
Heres a early shot of a BMP I'm working on...

http://adfmod.unitedgaming.net/gallery/03l.jpg
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 30 Sep 2002, 01:44:04
So, Urket, what are you planing to do to that BMP? it loocks great so far, I see you can do some modelling 8)
Let us know about any advances you do on it please.
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: Urket on 01 Oct 2002, 04:19:00
Heh, its my first model...

I made a crashed helicopter that looks like the ones in BHD, I'll try and find it ;).
Title: Re:Dead animals and destroyed vehicles.
Post by: Urket on 01 Oct 2002, 07:28:18
I found it heres a picture:

http://adfmod.unitedgaming.net/gallery/04l.jpg

Its not quite finished but its close...
Title: Re:Dead animals and destroyed vehicles.
Post by: FW200 on 01 Oct 2002, 09:32:54
I'm working on a crashed Kiowa.. i am running in some little probs but il try to give it BIS's textures..

FW200
Title: Re:Dead animals and destroyed vehicles.
Post by: Davy on 02 Oct 2002, 00:25:27
news flash this just in:

ANIMATIONS ARE NOW POSIBUL somone cracked the files this means that we can do all kinds of krap now like live animals and a combat knife [nudg, nudg] [dreams of how his survival campaign is now posibul!!!!]
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 02 Oct 2002, 19:52:04
I found it heres a picture:

http://adfmod.unitedgaming.net/gallery/04l.jpg

Its not quite finished but its close...
Cool, could you crack the tale?and add the damagged blades and a cuple of bits lying next to the chooper, something like a seat or a brockened peace of something? ;D Sorry, I want to much. :-[
Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: Urket on 04 Oct 2002, 02:28:01
I'll try and tear some things out of the chopper and put them on the ground. And I'll see what I can do with the rotor blades etc... ;)
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 06 Oct 2002, 19:03:18
Hey guys, how is it going, any updates jet?  ;D
 By the way, now with Oxi around, anyone fancy doing a few dead animas? like cows and horses?
 Later all.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: Urket on 07 Oct 2002, 11:21:46
I'm planning on making a mass grave type of addon. Hopefully it will look something like the ones on 'Behind Enemy Lines'.

But some nice fat cows wouldnt hurt at all...
Title: Re:Dead animals and destroyed vehicles.
Post by: ZIKAN on 07 Oct 2002, 14:45:06
I was wondering if it was possible to have things look as if they are burning. Like a burning wreckage of a tank or burning buildings, or even bodies. Has anyone tried to do this yet?

this inflame true  ???
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 15 Oct 2002, 19:51:06
its a addon around that I think is call CAT Fires and you can put the fires anyware you want, there's some big fires in there.
 My point is that if someone can do that using the standart fire and making such a big fire I can't see no problem on doing a whreked vehicle based on the original fire too, something that you can put on the editor nicelly.
Later.
@CERO.
Title: Re:Dead animals and destroyed vehicles.
Post by: mrshambler on 18 Oct 2002, 12:14:51
ACtually I would like live animals!

Couldn't bis or someone else make live animals under the "civilian" and you could make them run around in the woods like rabbits and elk and bears.. then with the new hunting rifle and the hunting shotgun you could go hunting!
Title: Re:Dead animals and destroyed vehicles.
Post by: @cero on 20 Oct 2002, 19:33:36
ACtually I would like live animals!

Couldn't bis or someone else make live animals under the "civilian" and you could make them run around in the woods like rabbits and elk and bears.. then with the new hunting rifle and the hunting shotgun you could go hunting!
Is a big issue going on about this animal thing, so far no one can make a moving animal, is a lot of facts that are against this, like the skelleton, plus you would need a hall lot of new animations, and now the animations are posible to do but they would be so many to do for just one animal that you would need a hall team of people to work in just one of them. It would be easyer now than a month ago but you would still habe the problem of the eskelleton, is only one in the game and thats the human one, a bear could be posible...yeah, but I think that would be it.

About the post from Zikan and the burning destrolled vehicles I tryed something last night that works perfectly, create a "jeep wreckage" from the empty objects and call it somethin, like "fake" for example, then all you do is camcreate a smoke shell in it by using a triger, in the on activation thingong of the trigger put that:

 b1="smokeshell"camcreate getpos fake

That should do, notice that "fake" is the name I just call the wrecked jeep.
By all.
@CERO.