OFPEC Forum

Missions Depot => Mission Discussion => OFP - Reviewed Missions => Topic started by: Sui on 24 Feb 2003, 02:42:45

Title: (Review Completed) [SP] Facile Ground
Post by: Sui on 24 Feb 2003, 02:42:45
(Edit: Originally this thread was titled "Free Pr0n!" - changed to reflect the true contents. Shame.)

Hey Everybody...

For a start, those of you looking for free pr0n won't be happy... that was just a cheap marketing tactic to get you all in here (though I think there are some pictures of Wolfsbane in a thong running around this site somewhere)... I think we've got enough mileage out of this lame arse joke... besides, apparently it's bad for email filters ;D

Anyway, latest beta of mine:

Facile Ground

Overview
The sequel to my last release, Airborne (http://www.ofpec.com/missions_depot/index.php?ID=279), this mission involves a mechanised Infantry assault on Larche. US forces are understrengh, and as such your elite Airborne squad has been temporarily assigned to supplement a Mechanised Infantry Platoon.
The pressure on Soviet forces can not be relaxed, they must be kept on the back foot so they cannot regroup!

Known Issues/Points of interest
Just one main issue remaining:
Things I'm very interested in:

There is also the issue of getting voice actors...
[/list]
Any and all feedback is greatly appreciated, including criticism (constructive please ;D) and realism advice.

Beta Testing Complete

Release Version (http://www.ofpec.com/missions_depot/index.php?action=details&id=50) in the Missions Depot ;)

Requires OFP version 1.90 (Resistance).
No Unofficial Addons are required...
This will be the last beta version, the next version will be the final release. However I'm still keen to squash any bugs you find, and still would appreciate your input ;)

Just Note...
Please remove any previous versions (0.90/0.92/0.93/0.95) from your missions directory if you had them in there before trying to play this one. I had some interesting results when I tried it with a previous version in there ;)

Enjoy :)
Title: Re:Free Pr0n!
Post by: Nazul on 24 Feb 2003, 03:49:53
hi Sui,
i cant get into the m113...???!!! the waypoint marker is there saying to mount it, but no can do....
and im assuming the troops behind it are sposed to become attached to my group, that dosnt happen either..
Title: Re:Free Pr0n!
Post by: Sui on 24 Feb 2003, 04:06:54
Argh! Cadetmode... figures there was one aspect of it I forgot to test it on (I tend to play veteran).

I haven't set the waypoints up yet, so as such they will often jump ahead of where you are actually at in the mission. Please completely ignore them, and follow the instructions of your officers instead (ie. jump in the jeep and let that take you down to the APC's, then talk with Lt. Hogan)...

The M-113 is unlocked via a script, and will only be triggered if you first let the jeep drive you down, then talk to the Lt. (However, now I will be changing that).

Thanks, Nazul :)

/me adds Nazul to the list of beta testers for the credits
Title: Re:Free Pr0n!
Post by: LCD on 24 Feb 2003, 06:27:26
gonna test it 2day somtime ;D

LCD OUT
Title: Re:Free Pr0n!
Post by: toadlife on 24 Feb 2003, 06:36:37
Quote
Free Pr0n!

Baaaaaaadd Sui!  ;D
Title: Re:Free Pr0n!
Post by: Hawkins on 24 Feb 2003, 08:15:22
I'll try this out later today once I get back gome. ;)

Hawki
Title: Re:Free Pr0n!
Post by: Sui on 24 Feb 2003, 08:17:58
Baaaaaaadd Sui!  ;D

Oi! There'll be no sheep jokes in here thank you very much ;D ;D

We don't deserve it anymore (http://www.stuff.co.nz/stuff/0,2106,2279954a3600,00.html)...  ;)
Title: Re:Free Pr0n!
Post by: Kaliyuga on 24 Feb 2003, 09:59:22
    Count me in.... downloading now.. probably report by Monday evening/Tuesday morning sometime  

no addons ...that's a nice change to see ;D
Title: Re:Free Pr0n!
Post by: macguba on 24 Feb 2003, 11:50:12
Right, as per usual I'll be writing this as I go along.   I haven't played Airborne, so I'm started from a position of ignorance.    I'll be playing in Veteran mode as I always do.


Download ok, mission starts ok

Overview - Sui, me ol' mucker .... you have toooooo much time on your hands  ;D     There's a typo on the first page, an extra space.

The black intro screen with the date needs some text, or the "..." to be deleted.


Briefing

Few extra spaces kicking around, have a quick run through it.   (Also in some of the dialogue titletexts)   Are we attacking Larche / La Trinite or La Trinite / Larche - be consistent, putting the first one first.

In the first page of notes put the italiced text first:   the player needs to know who is before getting into the detail.

There are a lot of unit names floating around and I had to read the whole thing twice before I figured out who was who.    There needs to be more structure eg one Plan page have something like


Operational Aim

Your squad of paratroopers will assist the 34th Mech in the seizure of ...

Participating units
  - Fox Company (34th Mech Inf Div)

Supported by
  - Dog Company (5th Armoured Div)
  - Charlie squad (58th Airborne Div)

typo in 3rd platoon Ops:  Forum up point

Too much green writing between Saint Louis and Larche, can't easily see what's what.   Use more colours.

Operations detail could do with a detailed ORBAT at the top:   it was surprise to find we had a tank, and I still don't know what vehicles A and B squads have.     Also surprised to see no mention of Platoon HQ.

Command and Signals - who are Yankee Green?  Is this Platoon HQ?

Gear selection - some of the numbers of mags/ammo are a bit odd, if it's not deliberate have a quick tidy.

As you will have noticed, all of this is just detail - overall the Briefing is very good, just what you want.


                       (aside)

                       @Asmo - my pleasure mate  ;)

Ahem, right, back to business.


Mission

Opening cutscene - excellent

Dialogue - excellent.    Minor detail: you can't see the Lt's face as he briefs you, he is looking at his feet the whole time.  

When you get out of the jeep Lt Hogan should be facing you ... took me a moment to spot him.

Lag issues:   I have a really ancient, decrepit and crappy computer (and to think we were all so pleased with the PII when it came out ....) and so far the mission is ok but a bit jumpy.    There's a lot going on at this point - choppers flying overhead, Chinook on the ground with rotors going and dust script swirling (which, due to the lag, didn't look that great) - and if you are concerned about that you might want to thin it down a little.

I've just got out of the APC now and I have to say that so far I'm very impressed.   This whole sequence of dialogue and cutscene is absolutely top quality.    Having decent dialogue really helps - its a rare pleasure.   The pacing is good too, and you have the correct music tracks.   Well done.

The titletext indicating mines is too slow to come up - it may just be the fade in, but it needs to be quicker.

Make the minefield smaller (I mean fewer in the fields) and have the engineers clear all of them, but only once you have found all of them.    The engineers had left and I was still finding mines, so I wasn't quite sure what was going on.

The Lt.'s jeep should be second in the convoy, not at the back.

The Abrams seems to have been magically repaired ... if there was a REME team I missed them.   Sorry, Royal Electrical and Mechanical Engineers.... in the British army they repair vehicles, amongst other things.  

Echo needs a better postion:  he should at least be beside a bush, if not in one.

The episode at the FUP is far too rushed.     There was an imprecise and out of character order from the Lt, the tank went rushing off into the distance, I was trying to get the dismounts into red team and the vehicle into green, at the worst possible moment (it felt) the retry hit.      

Slow the whole thing down a little.    The Lt should say Charlie dismount here, stay close to the tank etc, when you are ready call me, you've got two minutes.     That gives the player time to sort himself out, get orentated etc.    Give him the chance to radio: if he doesn't, then at the end of 2 minutes the Lt orders "move out" and the retry comes.

Well, we survived, ran desperately trying to keep up with the tank, managed not to blow up the civvy truck.    The tank took out the Shilka, I shot one guy, somebody shot another, moved into the village, shot one one and that was about it.    Saw very little of Alpha or Bravo.      I suspect you're using combat ambience sounds here, if so delete them - they are annoying in a combat situation.    The sense of confusion created by the fast radio messages was good - once the advance actually starts everything should be as fast and confusing as possible.      Village cleared, no casualties to Charlie.

There is an inconsistency in that the original orders stated that Charlie was to take a back seat, given that we had a weaker vehicle.  However, when it came to the bit we were ordered right up there in the main assault.   If that's deliberate, fine.  

Told you Echo should have been in a bush  :)

It might be an idea to send Charlie on patrol (without M113) to find out what happened to Echo.

The attack started:   I would suggest a little more time so that you can scavage for AT weapons.     I had time to grab a AT4 that was lying around but that's all.     The Abrams got blown up and a variety of radio messages came in:   at one time Alpha (I think) claimed they were being overwhelmed but I couldn't hear any firing and I couldn't see any enemy.     This persisted until the new wave of T72s came in, which I did see, followed by Guardian.     Infantry started to appear from the SW but the lag was too bad and I got killed.

Went back to the retry, bit better this time but the lag got me again.   Nice idea for the death scene.

The timing of the radio messages is not great - they are too strong too early.     I got one saying "Charlie where are you", well I was by the bus which is as close as you like to where I was supposed to be.     Alpha squad seemed to be advancing up the road to the West, which may account for it.  

I'm really disappointed not to be able to play this properly  :'(, it looks great.    


Time for the summary:-

Answers to questions

Did I find any bugs?            No
Did the M113 go slow?       No
Score                                  Dunno

How well this mission runs (FPS wise) on your system?     I have PII with Voodoo4 and 384meg of RAM, which is just sufficient to play the Resistance campaign on low settings.    It's tough but playable till the enemy tanks arrive, then that's it.

Voices:   I would say, in this case yes.     But make sure you get good people.    And if its going to be 7Meg, do it properly and make it 10.      You can easily publish a version without voices.    I recenly moved from 56k to broadband:  before I wouldn't bother with any mission over about 0.5M unless I had a very high opinion of the author, and anything over 2M was an overnight job anyway.     Now I don't care.    One of the many strengths of this mission is the characterisation, so for once it really would be worth having the speech.    As long as you get the right people ....

Difficulty - taking the village is probably just a little too easy.   Defending it I can't say, but my impression is that there are too many tanks - at one stage I saw four T72s just milling around to the SW.     In reality they would have sat there shelling the pants off the village.     More infantry and fewer tanks would probably make for a better mission.


That's it, well done Sui this is great.    :) 8)  The introductory phase (up till the minefield) is as good a non-combat phase as I've ever seen.

ok I really am finished no, forum clock 13:05
Title: Re:Free Pr0n!
Post by: asmodeus on 24 Feb 2003, 12:03:37
I'll check this out!!

Just as soon as I get my OFP back to 1.91...   ::)  (Just upgraded and need to reinstall everything)   ;)

So...  Barring any techincal difficulties... I'll be playing this with my brand new high powered (somewhat) setup tomorrow or the next day!   8)

Asmo

P.S.  BTW, Macguba, thanks for posting that news tidbit on the Barracuda.   ;)   ;D
Title: Re:Free Pr0n!
Post by: Hawkins on 24 Feb 2003, 20:34:11
Oke played a bit but not that much. Sth VERY strange happened so I decided to leave it and test it again tomorrow. ;D Just a few q's tho;

In the briefing (command and signals) the Charlie and Echeo links don't work? Is this supposed to be like this or...?

After I cleared the minefield there still were mines! The Abrams got hit and the other's went around it. They got killed by the mines beside the road. Since I was told to listen to the LT and he said clear the ROAD of mines I didn't mark the ones beside the road. :P ;D

That was as far as I got. I'll try again tomorrow tho. :)

The mission ran pretty smooth with my comp. A bit lag in the base but almost nothing outside the base. Here's some info:

AMD Duron 900Mhz
640Mb SDRAM (My motherboard doesn't support DDRRAM :'( )
Geforce 3 Ti 200 64Mb
Sound Blaster 128
Benchmark: 1802

Hawki
Title: Re:Free Pr0n!
Post by: Gameer_77 on 24 Feb 2003, 22:29:52
OK, i played this earlier and noted down some things as I went:


Overview -

Nice idea with the links. :)

Briefing -

*Again, nice but there is a few spacing problems, not just with the words - It was hard to distinguish paragraphs (Especially in the notes section), but I know there is the problem with fitting it on the page.

*Like how he (The guy writing a note in the Briefing) personalises the Officer.  :)

*Slight overuse in the links to La Trinite and Larche methinks  ::)

*Are the Charlie Green and Echo links meant to do something?

*The group tab doesn't include any of your men.

Mission -

Jesus, it must've took forever to place all those tents! And they sure slow it down, mebbe drop a few?

I like the way you create a real military atmosphere, what with all the guys talking and such.

*When your taken to the M113, and meet the Hogan guy, the titletext's sometimes go too fast. I don't know why, but one of them might flash on for only a second then the next comes up. :o

*You should put some full-stops at the end of the dialogue. And that big space gets a little more than irratating  ;D

*Small thing - the camera went right through the APC when they were setting off.

*Mines....can't we just go round them :P J/K, it's kinda fun to do, and  **Spoiler** I like how one goes off.

*For me, the medic didn't say anything when i went into the M113 after the...accident.

I presume he would've said something like 'Are you lot OK?', but still....

*When the guy at the OP looks through the binocs, all i saw was fog (VD = 500, Visual Quality 3.1-ish)

*Put a save point in before you get to Larche. I mean before cause I was already disembarked and being shot at when it saved.

*Nice onplayerdeath.sqs scene. :)

I lost 4 men alone by one stupid idiot with a grenade launcher, and i managed to save it right as a grenade came down on top of my squad ::)

Great!

So, i gotta cut it short, but i liked it so far.

Might get a chance to try it again, and i'll be sure to save it well before. ::)


I have a crappy Celeron 700, 512 RAM (133) and a extremely bad onboard graphics card.

With everything turned down in the options menu, and running on 640x480 with most of the options switched off in Preferences, it was...OK.

The base part was sluggish...travelling was OK, but when i got to Larche...my God was it hard to shoot.

I never managed to complete it...no doubt due to my poor frame-rate...  ::) ;D...ahem :-[

I thought it was difficult-ish, but if you keep at it you can win. It's just a matter of avoiding the damn grenadiers. >:(

If your gonna have voices, have one with and one without. :)

Hope this helps,

Gameer
Title: Re:Free Pr0n!
Post by: Sui on 24 Feb 2003, 23:51:57
Brilliant guys :) Thanks for all the feedback.

I now have about a page of changes to make (with credits to who did what attached of course), which is exactly what I was after... to address some of your points, in no particular order:

The "..." are there on purpose... until I find a suitable quote. If I put something that looks like it belongs, I'll forget about it. So I put something really out of place so I don't ;)

Anyway, I'll also make it more obvious that the engineers are just trying to get you on your way. They'll deal with the rest of the mines once you've gone through to attack Larche.
One last big point: Lag at Larche.
Believe it or not it's a completely different mission if your benchmark is above 2000. More guys, more scenery/cover.
What I might do is make some of the stuff there conditional on having a benchmark over what... 1500 as well? Could you guys possibly post your benchmarks for me please so I can gauge an idea at what older comps might run at?

My system is the same sort of thing as Hawki's (Duron 800 and GeForce 4), and I run it slightly jittery, but still playable.

Believe it or not I did have an artillery script in there as well, but I scrapped that due to complete unplayability ;D

Thanks again guys, this is very good stuff :D
I'm still keen to hear anyone else's opinion, or anything more you guys have to add :)

[edit] One last thing...
Gameer... the group tab didnt' include any of your men..

Do you mean you couldn't choose weapons for your squad?
Did anyone else get this ? :(
[/edit]
Title: Re:Free Pr0n!
Post by: DarkAngel on 25 Feb 2003, 01:34:38
Hi Sui and everyone

I'm not an expert but thought I'd download this and see if you wanted any newbie feedback! Really liked the whole opening sequence - cool to have your own name used in the mission, and a good sense of atmosphere at the airbase as you gradually build up to moving out.
Having the tank hit the minefield came as a surprise (having it survive miraculously was even more of a surprise  :)) and I was expecting to come under fire as we cleared it, but no, safe. Throughout all this I was really impressed by the sense of atmosphere.

The trouble started for me when we went in on the attack. I'm generally not too keen on mech inf missions as armor seems to behave in really wierd ways, and this was no exception. When the LT ordered me to follow the tank into the village I ordered the M113 to follow it and guess what, it turned round and went the other way. By the time I got the thing heading in the direction I wanted it to go the other squads were yelling at me for reinforcements. And the retry update happened bang while I was moving in the opposite direction from the village. The other two squads were calling the village cleared before I'd even entered it. Personally I'd have called the SaveGame just as the previous cutscene ended, giving the player a few moments to get his bearings before being sent in.

Really liked the cutscene with the LT on the radio and Echo dead, although the OP seemed a bit exposed. Then the counterattack. This time things kept blowing up and there was lots of panic, then for some reason I started to have lag problems. Really good sense of tension but, yeah, it was pretty hard to shoot anything. Or see anything. The first time I played it a tank got me; second time I ran around for ages trying to find someone, anyone, to shoot. When I finally did my lag was so slow I didn't have a chance.

My computer goes through things like this apparently at random so if I get a chance I'll try again tomorrow.
Specs: Pacard Bell Pentium III 128Meg Ram
NVidea GeForce 2 graphics card.

Cheers and good luck,
DarkAngel

Title: Re:Free Pr0n!
Post by: LCD on 25 Feb 2003, 02:05:39
kool mission ;D

i didnt finish it yet ;D but after 2 tries (1 time i died, sec time mision failed)

here is da erors i found (i didnt read oder ppls reports so i prooly repeat som things)

comments/bugs list

1) no intro (u prooly know dat :beat: but i wanna c da intro u gonna do ;D)
2) spaces in breifing
3) spaces in speech (u need 2 buy new keyboard  ::))
4) wen da officer talked 2 me (lt. hogan) he was smiling - sugest use setmimic command 2 make him look somwat else
5) camera passes inside M113 wen da moving starts
6) i think dat da speakin on da way (da romurs conversition) should b switchcamera thing not let da player free
7) da HQ talks as global chat, russian wil hear it :P, mebe change 2 papa_bear speaking
8) i played as cadet  :-[ (just 2 check dat WPs r alright cuz som makers screw everything wid WPs so i check it 4 em ;)) and da enginers are reg soldiers  ;D change em 2 b enginers ;)
9) da shilka wasn't on fire wen it was destrpoyed but wen da cutscene started it was on fire ? (late burning or somin ?)
10) @ da start of da counter attack destroyed 1 M2A2 (BMPS from da wast did it i think) - no1 reacted - onlylater wen da radio msgs apeared (enemy detected) dey started reacting
11) 2 soldiers in da jeep (lt hogans squad) stays in da jeep after da couter attack starts
12) dere was eror dat kept comin up - (name (_this select1))=(name player): error name expected object string or somin like dat
13) da first BMPS from da west dat com down r 2 slow i got em b4 dey were in ny1 elsesrange (on sec time after i knew wil come)
14) da weapons on da ground bugs da game  :-X - wen i load dey dont apear (only da 1s we took dont apear)  and den i can carry invisible weapons
15) dat wasnt fair dat da mision failed :P - dey lost all deir tanks and dere were only bout 20 soldsiers against me - and i stil had 2 men wid me (and i think i saw som oders not from my squad) wat is da condition of da mission failed ? (or dats da only thing ?)

answers 2 ur Q

Quote
Your score. I want to get an average to include in the .ext file

gonna finish da mission first ;)

Quote
How well this mission runs (FPS wise) on your system

runs kool ;D

Quote
How difficult you think it is

goes in 2 parts ;D
1) attack - 2 easy 2 b true ;) ;D
2) defence - dats hard - and lil unbalanced but its doable ;D - it makes it harder dat da mision can fail

Quote
Your opinion on whether I should add voices or not. As it is (without intro and outro) there are around 130 voice files needed. This means I estimate the download to be around 7-8MB. Too much do you reckon?
There is also the issue of getting voice actors...

2 version - 1 W/O and 1 wid voices ;D

LCD OUT

P.S - just read da report of gameer

Quote
For me, the medic didn't say anything when i went into the M113 after the...accident.

wat accident ?
Title: Re:Free Pr0n!
Post by: macguba on 25 Feb 2003, 02:35:08
Benchmark result    764

I don't do this for readme credits, I do it because I want to help people make better missions.

Response to your v encouraging response

Briefing - complete revamp is a bit harsh, it does (INHO) need a little work but don't get paranoid that its crap, even as it stands its a pretty good briefing

minefield - just lose the mines far away from the road, and also lost the distinction between the mines close to the road and those actually on it.  

Abrams repaired -  ;D sorry.    It does indeed need to be repaired, and in crap mission you would have got away with it.  Not here though.

Medic - I never saw one and never had need of it, however in general you can't have enough of them and you should seriously consider having one in Charlie squad.    I know its not realistic - the correct place for a genuine medic is Platoon level - but a) in the real world any other soldier can heal you do an extent (hey, with a morphine syrette round your neck you can heal yourself) and b) its a game and being wounded and unable to do anything about it just isn't fun.

FUP savegame - better too early than too late.

No combat ambience: I stand corrected and offer my apologies.

Radio callls during counter attack.    DO NOT make them more generic.    The problem was not the calls themselves, it was the triggers that fired them.    Make them relate more to the experiences of Charlie squad (i.e. you lose a couple of men and the "Overwhelmed" text is triggered)

Don't use any artillery, although its popular and fashionable its virtually worthless in the game.    If I could wave a magic wand and abolish all arty scripts I would (even though I've used them).   Always remember that the boys at BIS are smart and they excluded arty for a very good, and very obvious, reason.

I had no problems picking weapons for my squad.

If you need quotes for the ... I'll send you some.

And, for the avoidance of doubt, if you changed nothing it would still be a good mission by any standard.     And this, although I'm very keen on the idea of encourging peope, is not a statement I make lightly.      This whole thread is about turning a really good mission into a great one.

I liked the Hollywood effect of Echo in the open, with his weapon beside him  :) ... just put him next to a bush to make the gesture.    Anyway, if he was that well hidden he wouldn't be found at at, would he? ;D ;D ;D

Under the circs I think you should allow two LAWs at Gear selection .... but perhaps only a total of 4 or 5 missiles rather than 6.

@   Dark Angel I liked your test review and basically agree with it ... I'm hoping to take another crack at your desert mission in the next day or two.   (no promises)    An Abrams will almost always survive a mine hit in this game (although damaged) so its no surprise.   In real life an Abrams is like 20 tons heavier than a T80 and the extra is pretty much all armour.

Sorry, slightly disjointed post.     wtf.   hope it does more good than harrm.
Title: Re:Free Pr0n!
Post by: Sui on 25 Feb 2003, 03:41:16
oops... I seem to have given you the wrong idea there Macca (you don't mind me being an idiot and calling you Macca do ya?) ;D

When it comes to my own work I am an absolute perfectionist. When I said I had run the mine sequence probably about 250 times, I meant it.
If there is anything even slightly out of place, I want it fixed before I release the misson.

Hence the reason I love getting lots of feedback about tiny little nitty gritty points :D

I really appreciate your review, and had reservations about some parts of the mission (eg. the briefing) before posting it up. Getting even little impressions cofirming these reservations helps me make my mission that little bit closer to perfect (You can never quite get all the way there in my opinion ;D).
In my opinion the briefing is one of the most important parts of the mission... I always feel it's very important to get it just right.

Thanks for your input LCD and DarkAngel. You don't need to be an OFP expert to have an opinion, and I value yours for making my mission better. I've taken down more points after reading your feedback.

As far as the readme credits go, if you help me out I want to acknowledge that in some way... including a list of the people that helped me beta test the mission is a must as far as I'm concerned. (You won't get your name in really big letters or anything though ;D)

Quote
For me, the medic didn't say anything when i went into the M113 after the...accident.

The medic that Gameer refers to... seems like he's the only one so far who got that little sequence. There are a number of easter eggs in this mission, that being one of them. If you play it through again, there is a one in five chance you'll see what he's talking about ;)

Anyway, I'm well on my way to getting an improved version out, correcting a lot of 'common sense' errors and generally tidying everything up a bit...
I'm still interested (as I always will be) in any more feedback :)
Title: Re:Free Pr0n!
Post by: asmodeus on 25 Feb 2003, 10:25:56
Hey there Sui!   (I actually read the readme and found out what that stands for!)   ::)   :o

Not sure if I can add much more, but here goes...

Readme

Good start!   ;D  (very detailed)  You know the person is serious when there's a readme in a beta mission...   ;)   :P

Overview:

VERY NICE!   ;D  That about describes it...  It's got all the touches... plus extra frills and chills!   ;)  I'd say it's up there with the best overview I've seen actually.  


Intro:

No intro, but no intro necessary with how you made it..  One thing about that design tho...  It makes the replayability factor not as good IMO...  Simply because a lot of people are impatient and want to be able to skip through cutscene type stuff at the beginning if possible..  (Even if it is really cool like this mission)...  

Now... I want to point out that I'm not one of these people.  I enjoy seeing how the mission designer accomplished certain things in the cutscene as much as playing the mission sometimes.  (especially in a mission like this)

Briefing:

Very good!  Very detailed!  

I felt as if I was reading a historical book of the preparations for a cool battle.  You've obviously done your research.    ;D

I did notice that I have another Officer in my squad?  By default he had binocs and I know from experience that they sometimes slow down a squad if AI has em...   ;)  (but, you have a nice weapons selection.. so it can be changed anyway)  

Also, IMO too many links to La Trinite..  AHHH!!  The linkmonster!!   :o   :P

Misison

I like all the touches you've put in...  Little details are what makes missions stand out!   :)

Here's a few that I noticed:  (don't read this stuff if you don't want to spoil any suprises)

Civilians and details in towns  (well done, looks like living towns)
Traffic in base and everywhere adds to that further
Good camera angles on the cutscenes
Realistic and original orders given by commander


Other stuff I noticed:

I saw the M1A1 blow up.. then come back to life.  (like mentioned before I think)   ;)

Too many tents

You should take away the "mine clearing" teams' rifles and give them handguns..  Looked kinda funny when he bent down and his gun was on top of the mine!   :o   ;)

Also, the engineers seemed to take a long time.. But I've only played it once so far.  ;)  

As a result of this, I was in the M113 when I got the order to mount it..   ;)  (that's just my fault for not following orders, I guess)

During the cutscenes that show the spec op, IMO it would be cooler if his HK was closer to him..  (I wouldn't lay there with my gun out of arm's reach!)   :o  BTW, that was a nice touch how that all played out w/ him..   ;)

It'd be nice to have a medic, but there were tents in the town..  So it's not a big deal.

You should mark "echo's" position on the map.  (unless I missed it?)

To answer your questions:

1.   No score yet

2.   The mission runs almost without any lag at all (a "tent reduction" might help..)   ;)

3.   It's a good difficulty...  I was thinking it was too easy after the attack, then thought about the radio message from "echo" about them leaving that town...  Then it got difficult!   8)  (so, I think it's good so far, I'll get back to you)

4.   I think if you want to go through the trouble to add voices, I'll go through the trouble to download it...    :)

So far, this is proving to be an excellent, orignal, well designed mission!  

:thumbsup:

Hope this helps some!   :D

Asmo  

Oh yeah, after my upgrade my Bencmark Result is.... 3714

P.S.  No need for the free PrOn!  Check this mission out people!   ;D
Title: Re:Free Pr0n!
Post by: macguba on 25 Feb 2003, 10:29:05
Macca works for me :)

I know what you mean about the 250 times, I'm the same ..... having real problems getting the force balance right in a take the village mission I'm making at the moment.   (Which has a mineclearing script in it, I can't tell you how cross I am you beat me to it  ;D)

Oh, and I was very pjssed when I wrote that post last night ... it was somebody's birthday and I wrote it when I got in ........ just relieved not to have been banned when I logged on this morning *inserts smiley for oh my head*
Title: Re:Free Pr0n!
Post by: kris on 25 Feb 2003, 12:03:52
Hey.

Im no beta tester but realy like this mission, 1 thing.......

clearing the town out and radio call told me that the captain (or something) was coming up, BOOM i blew up...hmm  "ok prolly some grenadier somewhere...ok try again, same thing diff place....right try once more, stayed abit away from the city but still cleared it. captain moved up, all is well, moved down to the city....booom. ¤¤&%&(¤%#/%#, are the mines n this or something?..lol

1 newbie thing, benchmark, do you all mean the #s coming up in the ofp pref program?
Title: Re:Free Pr0n!
Post by: Gameer_77 on 25 Feb 2003, 12:11:49
Quote
  • Airbase - sounds like there is a bit of lag issues going on for people... I think I'll make the dust script benchmark conditional, as well as about half of the tents. How did I get them there... cut and paste my friend ;D Notice how they're all in nice neat military rows...
Still, rather you than me... ::) :o

Quote
  • Abrams repaired - Yes indeed ;D I was hoping no one would notice... this is necessary due to the fact it needs to survive for at least 30 seconds in Larche... I'll see if I can be a bit more subtle
Blatantly obvious ;D

Quote
  • The Medic - You were back in the APC when the medic came? That I hadn't thought of... I assumed the player wouldn't be in a vehicle. Thanks, Gameer, I'll put that possibility into play
Didn't know what to do after i'd marked out the mines. Just got back in to be safe. :P

Quote
  • Save at FUP - I'll also change that to be conditional on distance or when all your guys are out of the M113. It's scripted, so I'll add a delay and make it less of an encumbrance
Do distance - You'd (I'd) be most likely to get out close to Larche.
 ::)

Quote
  • Difficulty - There's plenty of infantry for everyone, sounds like I need to get rid of some of the tanks though. Generally it all depends on the Abrams and the Platoon's AT attachment. If they all hit, then the tanks all die... still, I'll sort it out ;)

It was hard for me cause of the lag on my comp (yeh, that's it). And cause of those damn grenadiers ;) :beat:

Quote
One last big point: Lag at Larche.
Believe it or not it's a completely different mission if your benchmark is above 2000. More guys, more scenery/cover.
What I might do is make some of the stuff there conditional on having a benchmark over what... 1500 as well? Could you guys possibly post your benchmarks for me please so I can gauge an idea at what older comps might run at?

1150.

Quote
One last thing...
Gameer... the group tab didnt' include any of your men..

Do you mean you couldn't choose weapons for your squad?
Did anyone else get this ? :(

The squad tab in the briefing. Last one, furthest to the right. Y'know? :hmm: ;D

Gameer

P.S. When's all this gonna be fixed :joystick:
Quote
Title: Re:Free Pr0n!
Post by: kris on 25 Feb 2003, 12:38:03
got this at the end just before i failed  :'(

'(name (_this select 1)) ==|#| (name player)': Error name: Type String, expected Object
Title: Re:Free Pr0n!
Post by: Mandible on 25 Feb 2003, 12:56:51
hi,

Well, very nice everyting, overview, briefing, cutscene...started all well. a bit laggy the cutscene (benchmark 2419). the abrahams hits the minefield and I get the order to clear it.
Now, I don't want to be harsh on this on, but after the fourth time watching the whole cutscene it got annoying:

1st time, the m113 continues before I get out, it hits a mine - boom. (start again)
2nd time, I get off the m113 it continues into the mine field - boom (my squad is down)
3rd time, I get off, my squad gets off, Vulcan continues - boom (I was too close - start again)
4th time, idem, I'm far away, I don't get killed, I move into the minefield, the second Vulcan (or whatever) drives up and - boom (this time I'm to close)

The whole thing started that well, after the 2nd blow I quit the mission and started again, but still got the same flaw. I d'ont know if it was intentional, but it really,really,really annoyed me >:( So now i'll go to my university, calm down a bit while listening to my teachers, sleep a bit, then get back to the mission and hope this time it'll work.

Besides this flaw, I can only congratulate you on doing great work with everything else.  *thumbsup*

Am I the only one that got this flaw??? Then it might just be my comp that wants to get a bit of sleep as well *bad comp* :(

Mandible
Title: Re:Free Pr0n!
Post by: LCD on 25 Feb 2003, 12:59:37
@ kris - i already pointed dat out  :P  ;D

Quote
dere was eror dat kept comin up - (name (_this select1))=(name player): error name expected object string or somin like dat

;) ;D

:cheers:

LCD OUT
Title: Re:Free Pr0n!
Post by: Gameer_77 on 25 Feb 2003, 14:19:44
The medic that Gameer refers to... seems like he's the only one so far who got that little sequence. There are a number of easter eggs in this mission, that being one of them. If you play it through again, there is a one in five chance you'll see what he's talking about ;)

Aah...I was wondering why no one else had commented on it.

And it's quite big for an easter egg too :P

Where are the others? ;D

Gameer
Title: Re:Free Pr0n!
Post by: KTottE on 25 Feb 2003, 14:34:18
Damn you Sui!!1
Made me all excited with that topic title, and fer what?

*rolls back into corner*
Title: Re:Free Pr0n!
Post by: macguba on 25 Feb 2003, 14:49:30
If you have easter eggs (which is a good idea) I'd have a higher probability than 20% .... I mean if you've put all that work into creating it you want people to see it.      At 35-40% you'd still have to play the mission at least 3 times to have a decent chance of seeing everything.    
Title: Re:Free Pr0n!
Post by: LCD on 25 Feb 2003, 19:45:20
i just playeda gain and i found very big bug  :-X i almost won (i saved lil after all da tanks were destroyed) and dere was no1 near da city - so i started 2 run around trin 2 c y da mision didnt end - den i was kiled by som1 and wen i loaded i didnt have control  :-X - it looks like u r disabling da players control somwere and i didnt get it back - and i didnt win cuz of dat cuz i cudnt do nothin :(

dis time i was ready 4 da attack and it wasnt dat hard ;D - i kiled 3 tanks and da rest died from choper and oder ppl ;D - and cuz i was ready wid sniper rifle da soldiers didnt get dat close 2 da city and it was prety easy (but den after we finished dere were soldiers KMs far and da mision didnt end - later i got disabled ;D) u realydont want us 2 win ?

LCD OUT
Title: Re:Free Pr0n!
Post by: LCD on 25 Feb 2003, 20:12:30
k i got out of da mision and resumed from my save ;D

and im addin anoder 2 bugs 3 da mision 2 minor and major  :o

1) minor - wen da mission acomplishes da first scene in da cuter - shows me only sea
2) minor (me thinks) wen da black out started it gave me strange eror saing - (countside groupname)+(countsid groupname) etc <12 - da eror is dat u forgot 2 put west countside b4 ;) ;D
3) major - da mission is not ending  :-X - just black out-u have 2 black in if u want da misin 2 end  ;) ;D


LCD OUT
Title: Re:Free Pr0n!
Post by: Sui on 25 Feb 2003, 23:02:58
Thanks for all the extended feedback everybody :D

The revised version is now available (check the first post in this thread). For a full list of changes, please check the Version History section of the readme file. To name a few of the major ones:
A few of the reported bugs have me a bit stumped... Ba ha! No they don't ;D
Turns out there was a major bug preventing the mission from finishing... I was feeding countside a group instead of an array... thanks LCD. Also, no intro yet... I'm getting there though ;)
Weapons disappearing... I've noticed that too. I have no idea why that happens sometimes.

Mandible... I'm sorry mate, that sounds really nasty :( As soon as the first tank takes any damage (rolls over the mine) the entire column is told to halt... in no uncertain terms. I'm not sure why they continue, my only hope is that this doesn't happen the next time you try to play (if you want to play again :P). Having sat through the start cutscene many, many times I can understand how you're sick of it...

As far as the easter eggs go... there are a couple more around, one particularly you might have to go out of your way to find.
I like the 20% chance, it means not many people will see it. It's only a 20 line script, not that big a deal ;)

Anyway, Thanks for playing everybody. I'm keen on anymore feed back anyone has to offer
Title: Re:Free Pr0n!
Post by: Gameer_77 on 26 Feb 2003, 09:26:57
Thanks for all the extended feedback everybody :D

The revised version is now available (check the first post in this thread). For a full list of changes, please check the Version History section of the readme file. To name a few of the major ones:
  • Three tier benchmark system implemented, to reduce lag
  • Briefing swapped around and random extra spaces deleted (I really do need a new keyboard ;D)
  • Minefield marking sequence revised (you'll need to work a bit harder at the minefield now ;)
  • Counter Attack restructured
  • Win/lose conditions tweaked
  • Misc. bug fixes
A few of the reported bugs have me a bit stumped... Ba ha! No they don't ;D
Turns out there was a major bug preventing the mission from finishing... I was feeding countside a group instead of an array... thanks LCD. Also, no intro yet... I'm getting there though ;)
Weapons disappearing... I've noticed that too. I have no idea why that happens sometimes.

Mandible... I'm sorry mate, that sounds really nasty :( As soon as the first tank takes any damage (rolls over the mine) the entire column is told to halt... in no uncertain terms. I'm not sure why they continue, my only hope is that this doesn't happen the next time you try to play (if you want to play again :P). Having sat through the start cutscene many, many times I can understand how you're sick of it...

As far as the easter eggs go... there are a couple more around, one particularly you might have to go out of your way to find.
I like the 20% chance, it means not many people will see it. It's only a 20 line script, not that big a deal ;)

Anyway, Thanks for playing everybody. I'm keen on anymore feed back anyone has to offer

Just got a chance to play through it quickly before I leave -

The briefing is a lot better now I think. Better spacing, etc.

And, I can't remember, but did you take some of the annoying 'Larche' and 'La Trinite' links out? :o

I didn't get to any combat, but i did find one problem:

When you get in the jeep with the guy, and arrive at the place, it takes a little longer for him to say anything. So, i just got out and when i did he started talking. By that time i was over at the guy by the m113 and i noticed you added some more talking between the driver and the player.

This creates problems because when he's done talking, and your standing next to the guy by the m113 then he doesn't start talking to you. :-\

Don't know if you get what i'm saying here. But if you were to lock the car until the player and the driver stopped talking then it would work like clock-work. ;D

I'll try it again later, but i also gotta do some other things tonight too ;) (LCD knows what i mean :P)

Gameer
Title: Re:Free Pr0n!
Post by: Sui on 26 Feb 2003, 10:49:36
And, I can't remember, but did you take some of the annoying 'Larche' and 'La Trinite' links out? :o

Yeap... I stomped on the link monster ;)

I know exactly what you mean with the jeep... I didn't add any more dialog in, it was there before.
I think you ended up running up to the Lt. very quickly (in the last version this is), which is why you got flashing titletext up very quick (two scripts running at once, both trying to display dialog). I've fixed it now so that can't happen. I'll make the dialog from the jeep driver happen a bit quicker ;)

Thanks for trying it out again, Gameer
Title: Re:Free Pr0n!
Post by: Gameer_77 on 26 Feb 2003, 12:11:33
Yeap... I stomped on the link monster ;)

I know exactly what you mean with the jeep... I didn't add any more dialog in, it was there before.
I think you ended up running up to the Lt. very quickly (in the last version this is), which is why you got flashing titletext up very quick (two scripts running at once, both trying to display dialog). I've fixed it now so that can't happen. I'll make the dialog from the jeep driver happen a bit quicker ;)

Thanks for trying it out again, Gameer

Lol  ;D

The dialog was there before? Oh, right.  :)

Yeh, i got flashing titletexts before. It doesn't happen this time, this time he doesn't talk at all until I walk away from him and come back (That's only when i run up to him early, i think).

As i said, mebbe you should lock the car so you can't get out and have to listen to the guy.  :-\

Try it fully tonight.

Oh, and i'm not sure, but the benchmark system seems to have made it worse. :-X

I don't know, it might've been something I had running and it was probably just me. Or maybe it's my memory going (in my head, not on my computer :P). If i think it is, i'll try them both and compare FPS and tell you then.

Gameer
Title: Re:Free Pr0n!
Post by: Gameer_77 on 26 Feb 2003, 18:22:16
Uh-oh - Major problem! :o

When you get to the part where you disembark, and you get 2 minutes to wait, well after the 2 minutes is up, still nothing happens.

I've had it on 4x speed for over 5 minutes and still....nothing.

I tried the whole mission twice to confirm it and it happened twice.

Mebbe it's something i've done wrong...?  :-\

Gameer
Title: Re:Free Pr0n!
Post by: asmodeus on 26 Feb 2003, 23:12:16
The same thing happened to me last night!

Except, the engineers did come over there for me, it's just that they didn't do anything!  The just stood there!

I'll try it again and make sure for you...

 ;D

Asmo
Title: Re:Free Pr0n!
Post by: Sui on 26 Feb 2003, 23:39:29
Thanks guys...

Bah... looks like this is the type of beta where I've fixed heaps of problems and added some more brand new ones! ::)

Anyway, I'll definately address those problems quick smart, and get an updated version out soon ;)
Title: Re:Free Pr0n!
Post by: LCD on 27 Feb 2003, 02:10:41
@ sui - should i try dat 1 ? or wait 4 new ver ?

LCD OUT
Title: Re:Free Pr0n!
Post by: asmodeus on 27 Feb 2003, 14:18:48
I just tried it again to make sure and the same thing happened.    :-\

I know exactly what you mean about fixing certain bugs and new ones surface!  (kinda reminds me of this game I used to play as a kid where you hit the "moles" on the head with a hammer and they just pop up somewhere else!)   ;)   ;)

I do have some feedback for you on the parts leading up to the engineers..

Gear Selection:

I want a G36!!    Or does it not fit in this mission for some reason?

During the cutscene while leaving the base, I noticed that theres a nicely positioned squad at attention (or at ease or whatever) and it's a great detail, but when I saw it their commander was turned sideways, not looking them in the eyes and yellin at em.   ;)  (he wasn't walking or anything)

Minefield scene:

I was thinking it would add to the "ambiance" of this great mission if the tanks "scanned" the horizon while you mark the mines.  I'm not sure if it's too much of a pain since they have to be in "safe" mode to drive worth a s#*t anyways..   ::)

Also, since my whole squad is ordered out to search for the mines, can you make it to where my squad memebers can mark them too??  (then you can just use formation and sweep the area quickly)   ;)   ;)

I was also thinking it might be better to have a different way to indicate to the engineers that you're done marking the mines...  Have the player and his squad get back into the M113 when they're ready.  ??  Just a thought.   ;)

I also noticed that the M1A1 stayed hurt this time (so far), which was cool.   ;)

Oh yeah, a very funny thing happened to me this time while playing...  The engineers were just sitting there, so I decided to blow up the M1A1 w/ my LAW..  BOOM!  

And then that disturbed the rest of the convoy, and they moved onto the mines slowly!   :o  And now for the really strange part:

http://home.earthlink.net/~jehning1/topoftank.jpg

Check this pic!  I would have got a better view of it w/ binocs or something, but he jumped off of it right after I snapped the screeny!   :P  (it's soo cool that I can take screenies again, btw)   ::)    ;D  

(that's the tank commander that jumped out while a 2nd mine blew up his tank after the first mine threw his tank into it!)   :o  

L8r

Asmo


Title: Re:Free Pr0n!
Post by: LCD on 27 Feb 2003, 15:57:50
LOL @ asmo - funy pics ;D

i think ill wait 4 newer ver ;)

LCD OUT
Title: Re:Free Pr0n!
Post by: Sui on 27 Feb 2003, 23:21:14
Haha! Good analogy about the mole game Asmo, that's exactly how it is ;D

Some good suggestions there, I was thinking along similar lines for a couple of them myself...

The G36... I feel it may unbalance the mission a little. The 'effectiveness' of the player is very, very different when you compare a player armed with a G36 to one armed with an M16 (or even a Dragunov if they decide to pick that up). I think it may unbalance the mission a bit... ;)

Your whole squad marking mines... this one I have been considering for a while. I may be able to get it going, the main problem being that a loop to check which of the squad has found which mine may take too long to be reliable.
I could always execute the detection script 8 times (once for each squad member) and have global arrays... anyway I'll have a bit more of a think about it ;)

The Engineers stopping... are you sure you've marked all the mines near the road? There are 3 on the North side, 3 on the south side, and 4 on the road itself. You need to get all of these before the engineers get to work.
Anyway, I may revise that to make it more obvious to the player ;)

THanks for the input, I'll hopefully tackle a couple of the little bugs and release a (slightly) updated beta later today... hopefully I'll get time...
Title: Re:Free Pr0n!
Post by: asmodeus on 01 Mar 2003, 01:13:09
lol

Thnx

I agree about the G36.  That's why I wanted it..   ;)

I tried this again in the mission editor this time.  (I wanted to see exactly how you got the benchmark to work cause it hasn't for me)   ;)

This time, the mine part worked correctly!  I made sure to mark all of them and it was all good.   ;D

But..  :moon:  (there's always a but)  The attack at the town didn't go down!   ::)  I got out of the M113, got in position, waited the 2 mins and longer.. nothin...  So I attacked the town w/my squad and got killed a couple times.   ;D  (love the death camera btw)   ;)

So...  Hope you see this b4 the new version!  The mole strikes again!   :o   :P

Asmo
Title: Re:Free Pr0n!
Post by: Sui on 01 Mar 2003, 01:48:12
But..  :moon:  (there's always a but)  The attack at the town didn't go down!   ::)  I got out of the M113, got in position, waited the 2 mins and longer.. nothin...  

Yeap... I've gotten this error too :(

Anyway, new version out soon!
Very soon... I need to hit these moles on the head ;D
Title: Re:Free Pr0n!
Post by: Sui on 01 Mar 2003, 05:31:07
Right, new version up (at last).

Grab it from the first post in this thread.
Changes include:
This time, let us hope no more other bugs decide to rear their ugly heads ;)

If anyone is still interested in playing, I'd appreciate any more feedback :D
Title: Re:Free Pr0n!
Post by: LCD on 01 Mar 2003, 05:38:37
im interested ;D but itll take time ;D

LCD OUT
Title: Re:Free Pr0n!
Post by: Gameer_77 on 01 Mar 2003, 12:59:08
Just tried new version -

The bit with the Sgt. Hogan and the jeep driver is fixed now, i think. :)

Done the whole clearing the mine field thing, didn't get the easter egg though ;)

Then it was the cutscenes then it came to me taking Larche.

So we de-bussed, and setup behind the M1A1. After the 2 mins, the guys started to go and we followed behind. It was difficult, but this time i was killed only once buy the damn grenadiers! ;D ::)

So, we took the town...right down to the last officer hiding annoyingly out of sight.  >:( ;)

The next cutscene started up - Must've put a lot of effort into this one, very good  :)

Then the counter-attack started so I hopped into that half-truck/half-MG contraption  :P

I saw a few BMPs come down the road so i started on them with the HE. That ran out quick so I pointed out all the enemies to my squad and they took care of them.

So...bla-bla-bla...everyone was dead...air-support arrived to help a little (Although on the previous try it was re-assuring to see the BMP2 blowin' into the ground with a hellfire  :wow: :help:)

I got that error LCD mentioned before, but not on the try I completed it with (I died in the try the error came up).

I found it kinda funny that Hogan called in reinforcements after the counter-attack. ::)

Oh, and the thing were all the squads report in - very cool. ;D

Nice ending cutscene and a very nice mission.

Your 4 questions -

Score

Hmm.....I had to run it on 640x480 so it's not that clear. I've attached a screeny so you can decide yourself but i think it's 4880.

FPS

Not too bad, actually. When everything's turned down, it runs at about 10-15. Which is good for my obsolete hunk-a-junk. ::)

Difficulty

Varies - If you take out the grenadiers, it's easier. ;)

It takes a few attempts, but it can be done...even for a not-so-good guy like me.

Was playing in Cadet Mode.  :-[ :P

Voices

Have two versions, i'd say.

I noticed you already added the 'say' code into the scripts and such, so it shouldn't be too hard to implement.

V. Good mission I think. These are the kinda missions OFP was made for...joint-OPs.

Well done.

Gameer

Btw, i didn't remove the old missions and there was no problems  :)
Title: Re:Free Pr0n!
Post by: Sui on 01 Mar 2003, 14:08:51
Hooray! Someone else finished it :D

Thanks for playing again, Gameer... a  question for you:
I got that error LCD mentioned before, but not on the try I completed it with (I died in the try the error came up).

Which error was that exactly? :o
I thought I'd fixed them all :(

Then the counter-attack started so I hopped into that half-truck/half-MG contraption  :P
That's actually another easter egg... ;)
The old MG loaded with 30mm Cannon rounds ;D

Thanks for the score... I'll take that down...

What's with the civilian casualty? :o
You didn't shoot that poor working girl on the street corner did you?
I'm actually a bit surprised no one has got the solicitation ending yet ;D ;D

Cheers for that... ;)
Title: Re:Free Pr0n!
Post by: Gameer_77 on 01 Mar 2003, 15:58:09
Hooray! Someone else finished it :D

Thanks for playing again, Gameer... a  question for you:Which error was that exactly? :o
I thought I'd fixed them all :(That's actually another easter egg... ;)
The old MG loaded with 30mm Cannon rounds ;D

Thanks for the score... I'll take that down...

The error was mentioned by Kris, too:

'(name (_this select 1)) ==|#| (name player)': Error name: Type String, expected Object

I wondered how you done that actually - never knew it was possible. Very clever ;D

Quote
What's with the civilian casualty? :o
You didn't shoot that poor working girl on the street corner did you?

Rofl ;D

Well, i tried to respond but she just ignored me...no one does that to Gameer ;D :P


Quote
I'm actually a bit surprised no one has got the solicitation ending yet ;D ;D

I got the 'Hide Under a Bush and let the rest of your squad take care of them' ending. :P

Cheers

Gameer
Title: Re:Free Pr0n!
Post by: LCD on 02 Mar 2003, 10:25:19
k tried it and im glad 2 say u got alost all da bugs put :thumbsup: :toocool: ;D

but som things stil geting me  :-\

da HQ our HQ speaks on global channel (i know it looks kool dat its west speaking) - but it meens da russians can hear wat we say ;D (i know dey dont but think bout it as if it was multiplayer)

and da sec thing is da bug gameer mentioned just dat time it says _killer instead of da _this select 1

QS

Score

8040, time 35 mins, veteran, no debreifing (i dont consider it a but but dere should b 1 :P)

FPS

all kool 4 me ;D

Difficulty

balanced perfectly 4 me ;D - i died on da counter attack 2 times but dat it ;D

Voices

2 vers ;d

LCD OUT

Title: Re:Free Pr0n!
Post by: Sui on 02 Mar 2003, 13:21:51
da HQ our HQ speaks on global channel (i know it looks kool dat its west speaking) - but it meens da russians can hear wat we say ;D (i know dey dont but think bout it as if it was multiplayer)

But it's not MP ;)
That's intentional, just to break up the big blocks of blue text you sometimes get...

and da sec thing is da bug gameer mentioned just dat time it says _killer instead of da _this select 1

ARgh... I thought I fixed that :(
Have you taken the previous version out of your missions directory?
When I tried it with a previous version in there, they seemed to 'borrow' code from each other. The new version still ran some of the old code... etc...

THanks for the score ;)
The debriefing... I take it you got the loose ending? Hence you can't put a loose debriefing can you?

Thanks for playing LCD :)
I'm currently working on the intro, so that should be along sometime in the near future...
Title: Re:Free Pr0n!
Post by: kris on 02 Mar 2003, 14:21:54
A wierd thing just happend to me, i was standing by the M2 on the truck when the cut scene started and i got killed while it was running. No big deal i had saved just before it.

Also got killed on the counter attck by a T72, when retrying the choppers came in and killled everything, so i waited, waited and waited...........nothing more happend, ill go try from that point again.
Title: Re:Free Pr0n!
Post by: LCD on 02 Mar 2003, 14:38:46
I won :P ;D

it wrote me - mission accomplished (stil had a5 men in my squad and M1A1 alive and dey didnt have rpg and armour :D) :P

and da old mision was deleted :P

LCD OUT
Title: Re:Free Pr0n!
Post by: kris on 02 Mar 2003, 14:47:26
went back to my save point and all went well, beat it :)

lag: nothing, running at 1024*768*32, FSAA*2 and 2Tap.

benchmark: dont have a clue what you talking about :P lol

(http://www.3dactionplanet.com/flashpoint/wintermarch/images/img1.jpg)
Title: Re:Free Pr0n!
Post by: Sui on 03 Mar 2003, 07:20:03
Yay! More finishers ;D

Thanks guys...
/me takes down scores

Do you think the HE M2 Machine Gun makes the mission a bit too easy?
Title: Re:Free Pr0n!
Post by: Gameer_77 on 03 Mar 2003, 12:06:48
Nah, i think it's just right.

There BMPs are too far away to get a good shot with the LAW and there is just enough to destroy the two of them and have about 50 shots left for infantry :P

Plus, it's fun! ;)

I vote you keep it there. ;D

Gameer
Title: Re:Free Pr0n!
Post by: LCD on 03 Mar 2003, 14:08:12
ive got a Q bout da enemy/friendly ration thingy ;D - do tank count more dan reg man ?

LCD OUT
Title: Re:Free Pr0n!
Post by: The Avon Lady on 04 Mar 2003, 08:33:01
I just downloaded the mission and read the README.

Thanks for the thanks! ;)

The mission's on my todo list (which is becoming unmanageable).
Title: Re:Free Pr0n!
Post by: Hawkins on 04 Mar 2003, 10:39:51
I still decided to give this a go even if almost all the bugs had been sorted. ;) Strange things again... Engineers walking to mines and blowing the shit outta themsleves! :o That was pretty tho... :P ;D

And then, I got hit 15!!! times by a grenade! After I cleared the city and then was moving to a med tent there. I got hit by the first time. I thought that it was just another ruskie in a bush. Then it happened again and again and again.... And everytime that happened a hint sayd that the objective was complete. AFTER I got killed! :o :P ;D What's the idea in this? Some punishment? ;D

Hawki
Title: Re:Free Pr0n!
Post by: Sui on 04 Mar 2003, 13:22:45
Righto, I'll leave that MG in then ;D

LCD, It'll just count the tank as one (I think) unless it's crew jump out. Then I guess it counts them separately, so it ends up being three...

Avon, Hi Ma'am :wave:
Yes, I was quite stoked to see my missions up on MOM, let alone read the reviews you gave 'em. Thanks again :)

Hawki,
That happens (the grenade) when your LT dies before you take Larche. However, there seems to be a problem sometimes, with him jumping out of the jeep for no particular reason (and dying)...
I've known about this (very little) problem for a while, and I'm looking into it.

Thanks again for playing people :)
Title: Re:Free Pr0n!
Post by: LCD on 04 Mar 2003, 14:22:11
should count as more (in ratio ratin) think bout it - we have M1A1 and me and dey have 20 men W/O rpg - who win ?  ;)  ;D

LCD OUT
Title: Re:Free Pr0n!
Post by: Sui on 05 Mar 2003, 12:28:35
Hmm...

That's fair enough... I'll look into adding that in some sublte, cunning way... ;D
Title: Re:Free Pr0n!
Post by: Sol Fire on 06 Mar 2003, 00:46:42
i only found 1 bug when i played

the last camera it shows before the text "Mission Accomplished" show up is out at sea


if you want my score how do i put it in the post?
(Not the Attatchment)  ???

i havnt needed to do this so its obvious i wouldnt know how
Title: Re:Free Pr0n!
Post by: Sui on 06 Mar 2003, 06:33:23
Ah ha!

I know what's causing that! At last...
It's the same reason that sometimes the radio calls from "Command" don't show up during the couter attack...

I've got a west unit on an island where the player can't get to. This is the unit I use for creating groups, and for talking as "Command". For some reason when you reload the mission (hit the retry button), this unit seems to have dissapeared, as the radio messages don't show up...

Now in the Mission Accomplished scene, tanks are created in his group, then put to another group. When he doesn't exist, these tanks aren't created (as there is no pre-existing group for createunit to work with). The camera position is adjusted relative to the tanks (which half the time don't exist), which is why you end up with a camera view of the sea instead of a tank column...

So it looks like all I need to do is stop the guy from disappearing... ::)

Thanks for your input, Sol Fire
Title: Re:Free Pr0n!
Post by: asmodeus on 06 Mar 2003, 08:23:57
I just got the new version to be sure and will be back soon!

 ;D

Asmo

*EDIT**

OK>..  I'm back!

I noticed a spelling error right before the Russian counter-attack:

"....co-ordinated infantry maneuver"

Also, the counter-attack didn't happen for me!!   :o   Seriously... I sat there forever and nothing happened...  Ran around, stopped for awhile.. Nothin...

So I took the bus for a ride and got a message that I was going too far away, started to turn back and then the mission failed b4 I could do anything else!   :-\

I shall try it again in case it's just a fluke.   ;)

I like all other changes I've seen!   :D  The improvements are great!
 ;D

Asmo
Title: Re:Free Pr0n!
Post by: Mandible on 08 Mar 2003, 21:54:23
hi,

I got that strange no attck too. But I got it a litte different: the attack started before and during the cutscene with Echo dead, and there was nothing left after the cutscene ended but 1 T72 (luckily i didn't get killed.) the M1a1 took care of it.

[edit]

-the attack starts allright now, but 1 bmp coming down, destroyed

-2 T72 coming down, destroyed

-2 BMP from west, destroyed (Radiomsg "Whole platoon + dig in" shown for 2nd time as well

ok figured out why there was no true counterattack nor ending. shot a grenade at one BMP t see if it was destroyed and was shot about 30 times before dying by some soldiers standing in the hill. guess they didn't have the courage t advance...
what a pain to see them all...
...what da... T72 coming from south shot me and M113
-after 2 hours of play (with timeouts) 2 T72, infanty, helis
there is defenitely soething wrong in timing lol
-got the same error as LCD and this W/O old version in dir

score: can't really say coz I took out sparce soldiers with M113 on my own so it's pretty high (but irrealistic, I would get much less)

otherwise one of the best missions I've ever played
Title: Re:Free Pr0n!
Post by: asmodeus on 11 Mar 2003, 04:56:16
Ok, I played it again a few times and I'm ashamed to say I can't make it past the initial assault on the town!  

I've died in quite a few interesting ways:

Gunshot to the head by a guy in a bush farrr away

Hand grenade from an unkown assailant (the death camera doesn't work for grenades)

Propelled grenade twice from out of nowhere

Got run over by my M113

And I got shot by one of my own guys!

Hrmf..   ::)  The gods are against me on this one tonight..   :o   :P

I'll try again when I don't have these ghosts with grenades following me!   ;)   ;D  

Here's a couple things I noticed so far though:

you remember the ... at the first right?   ;)

have you seen the updated dust script? (looks better IMO)

I was thinking it'd be cool to have some engineers come over and "fix" the M1A1 during the mine marking part.  (would explain the reason for the change in the next cutscene)   ;)

Is there a reason that you have an officer in the squad other than the player?  Is there also a reason he has binocs??  (makes him move around slower if I forget to take them away)

I'll talk to you later!   :D

Asmo
Title: Re:Free Pr0n!
Post by: Sui on 12 Mar 2003, 10:20:13
Thanks for the continued feedback guys :D

I've been a bit too busy with real life of late to do any OFP editing, but I'm making progress to addressing those issues, and to get the intro up and running :)

Hopefully, the next version (with the intro) shouldn't be too far away...
Title: Re:Free Pr0n!
Post by: asmodeus on 13 Mar 2003, 22:00:26
Yeah, R.L. can really get in the way sometimes..   ;)

I played this again and the counter attack did work!  

As a matter of fact, it worked really well.   ::)   ;)  

I died a lot!   ;D

Then my friend came over and wanted to play.  

Let him try it from my save point (he doesn't like to wait through the first part) and he finished it, but w/ a mission failed.  (the town was overrun) I think his points were very low (800 or somethin) cause he only got 5 kills or somethin..  

Oh yeah, when the battle was halfway over, kept getting lots of error messages that said _name killer _name player... somethin somethin...   ::)  (It disappeared too fast)  

Was that the error everyone else was talking about?  (got the impression the one they were getting was at the end)

Talk to you l8r
 :)
Asmo
Title: Re:Free Pr0n!
Post by: toadlife on 15 Mar 2003, 22:06:02
Oh yeah, when the battle was halfway over, kept getting lots of error messages that said _name killer _name player... somethin somethin...   ::)  (It disappeared too fast)  

The error your talking about is this...

(http://toadlife.net/stuff/forum_pics/sui_1.jpg)

Looks like either an onplayerdeath script the uses the killed eventhandler or another script that uses the killed eventhandler.

Also one minor thing about one of the cutscenes..why are the soldiers in the background pointing their weapons at the officers head. If I were the officer I would be pissed.

(http://toadlife.net/stuff/forum_pics/sui_2.jpg)

One thing that really bugged me....I died repetedly after entering the town when grenades would magically spawn beneath my feet. This was really annoying as there were no enemies left in the town. One time I was in the attic of a building and a grenade blew up below me and injured me.

It didn't make any sense.  ???
Title: Re:Free Pr0n!
Post by: asmodeus on 16 Mar 2003, 00:23:20
Ahhh!!

Quote
I died repetedly after entering the town when grenades would magically spawn beneath my feet.

Mebbe that explains some of these deaths?  

Quote
Hand grenade from an unkown assailant (the death camera doesn't work for grenades)

Propelled grenade twice from out of nowhere

They really did seem to come out of nowhere when I should have been safe.  (Thought I was just unlucky)   ::)


Asmo

P.S>  Yep, that's the error Toadlife!   ;D  (quick reaction for the screeny eh?)   ;)
Title: Re:Free Pr0n!
Post by: Hawkins on 16 Mar 2003, 06:55:29
Quote
And then, I got hit 15!!! times by a grenade! After I cleared the city and then was moving to a med tent there. I got hit by the first time. I thought that it was just another ruskie in a bush. Then it happened again and again and again.... And everytime that happened a hint sayd that the objective was complete. AFTER I got killed!

Quote
Hawki,
That happens (the grenade) when your LT dies before you take Larche. However, there seems to be a problem sometimes, with him jumping out of the jeep for no particular reason (and dying)...
I've known about this (very little) problem for a while, and I'm looking into it.

;D

This pissed me off too. :P ;D

Hawki
Title: Re:Free Pr0n!
Post by: Sui on 16 Mar 2003, 09:42:25
Yeah... sorry about that guys :o

Believe it or not, those two bugs are closely related (inbred first cousins ;D).

Also, they are both FIXED in the latest version... ;D
At last!!! At last!!!!
They were very much annoying me as well (as I couldn't work out why they were going wrong).

I've tweaked the eventhandler code so it is never passed a string (as 4/10 times it would throw that error up), and put extra checks on the grenade action, so you won't get it unless you really deserve it (hint: keep your Lieutenant alive until the counter attack... though in the new version he stays back a long way)

Anyway, I'm just polishing up the intro a bit... the next version will hopefully be out tomorrow (if I can find the time... trying to get employed y'know ;)). Failing that, later this week.

Thanks for playing :)
Title: Re:Free Pr0n!
Post by: The Avon Lady on 16 Mar 2003, 10:21:57
For a start, those of you looking for free pr0n won't be happy... that was just a cheap marketing tactic to get you all in here
I wish you would change the subject line. "Pr0n" is one of the words in my email junklist filter. So I've discovered I'm never receiving any notification of new posts on this thread. LOL ::)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 16 Mar 2003, 11:03:54
Uh oh... we can't have that then! ;D

I knew my moronic sense of humour would backfire eventually... ::) ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 16 Mar 2003, 11:28:58
LOL! Message received in my inbox loud and clear!
Title: Re:Free Pr0n!
Post by: Sui on 20 Mar 2003, 05:05:14
Update...

I've just put the finishing touches on the latest version, including the intro ;)

However...

Also, the counter-attack didn't happen for me!!   :o   Seriously... I sat there forever and nothing happened...  Ran around, stopped for awhile.. Nothin...

Playing it just now that happened to me, Asmo mate... :(
I had a whole heap of officers run down the hill at me, but no tanks and no infantry squads

I've worked out what it is, but I don't know why it happens or how to fix it.
There seem to be some serious issues if the Retry button is hit more than once... units disappearing etc.

I fear I may have to delay the release a bit until I sort this critical issue out...
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 20 Mar 2003, 06:30:19
lol i got that almost all the time on the 1985 Campaign when i decided to play it again...  the Video's of Guba running his mouth just panned around his house.. couldnt see him/Angelina  or Nicholles in any of those and i have no idea why the hell something like that would happen plus i kept getting in trouble with Blake for no reason  >:(

but thats got nothing to do with this.. now that i got Res working again i'll check this out again
 ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 20 Mar 2003, 08:14:28
LOL!!!

i was playing and someone logged on MSN so i ALT+Tab like i usually do to see who it was and if i wanted to talk to them or not and when i go back into the game all the Tents are gone!!

funny!

nothing wrong with the mission though think it was just a bug with my game

going to re-play it again and this time go through the whole thing!
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Ace on 20 Mar 2003, 18:21:17
quicknote :

I liked the intro bt aything I could say it has already been said and that goes for most other things too.

after clearing the mine-feild (good scripting there) i get a load of orders throught he radio which half of I missed and then all my group ran of to fight someone!

My M113 was moving very slowly so I ordered the driver out and drove myself

But i didn't know where to go and other a minute i gt a mission failure?

Bit strange, mabe some voices would be nice, at least just for radio commands.

BTW : My name in-game is Anal-beard, so every time someoe adresed me it was "Sergeant Anal beard" LOL!
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 20 Mar 2003, 19:50:58
Ok this bugs me..

when i try to play the mission again i have a Restart button and a Continue button.. i press Restart and it sends me back to main menu i press Continue and it Crashes my game!  >:(

guess i  got to delete the mission and put it back in
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 20 Mar 2003, 21:28:08
played it again seen only 2 problems

the Error Toadlife shown and the last cam that Black's out and says Mission Accomplished still starts out to Sea
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 21 Mar 2003, 01:24:59
Right... bugger it, I can't think up a fix (except a work around which I would much rather avoid).

Hopefully it only happens if you retry 6 or 8 times (as I did ;D).

New version is up, please find it at the first post in this thread.
Changes include:
Thanks again for the continued feedback everybody :)
Any further input is greatly appreciated...
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Gameer_77 on 21 Mar 2003, 17:15:57
Try it tonight or tommorow.

Gameer
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 21 Mar 2003, 20:47:45
i love the new Intro only seen one mess up in that

the Officer watching the choppers is facing DOWN the hill looking at the ground

going to go finish playing it now

be back in a bit
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Gameer_77 on 21 Mar 2003, 22:29:07
Just finished the mission. ;D

I love the new intro, very good and action-packed :D


But anyway, in the mission itself there was a very big bug:

After I had cleared the mines, we started rolling again but when we did the M1A1 hit a mine, i guess, and was destroyed (Well, the guys got out).

The other tanks went round them and we kept going, but the cutscene with the guy at the OP didn't start. Also, there was no time for us to get organised before the attack.

And it was more difficult. ;)

Never-the-less, we took and held the town, despite major losses.

It was great fun, again, but i noticed the frame-rates were worse.... :(

Mebbe you could delete everything at the base when your attacking the village as your not likely to be back there again.  You can do it easily with a trigger and thislist. :)

Just a suggestion. ;)

Good work. ;D

Gameer
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 21 Mar 2003, 22:49:00
i didnt Experience what Gameer did but i did get a camera bug... the cutscene that started after the minefeild started in a bush before it switched over to the jeep and the guys started flappin his jaw

also seen something very odd.. i looked at my gunner in the m113 and to my surprise someone at the recruiting office messed up cause its GUBA!!!
of all the people im stuck with Guba!!! ;D

not finished yet so brb when i am
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 21 Mar 2003, 23:17:24
well everything went fine.. sorry man but im still getting the cam out at Sea!

starts at sea then moves higher up away from the water then blacks out and says Mission Accomplished but everything else was fine other then a miner fix on the intro with the officer looking down the hill instead of at the choppers

all in all this is a Great mission and i Highly reccomend people check it out!
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 22 Mar 2003, 02:37:45
Thanks guys, sounds like there are still some issues to be worked out...

the Officer watching the choppers is facing DOWN the hill looking at the ground
Thank you... I'll fix that up ;)

After I had cleared the mines, we started rolling again but when we did the M1A1 hit a mine, i guess, and was destroyed (Well, the guys got out).
Yes... :-/ I had that bug too recently... I'm working on a way to move the mines off the road before the tank goes through (You cant' setpos or deletevehicle mines unfortunately)

That must have been damn good work to hold Larche without that Abrams! :o

also seen something very odd.. i looked at my gunner in the m113 and to my surprise someone at the recruiting office messed up cause its GUBA!!!
Ah ha! ;D ;D

well everything went fine.. sorry man but im still getting the cam out at Sea!
Righto.. I think that may have been due to not losing any of your guys. Your group was too full create more units (as this happens in the end cutscene). The issue is now resolved, thanks ;)

Thanks for the help guys... looks like there will be one more revised issue released before I consider this mission properly tested :)

[edit]
Oh yeah, one more comment. About deleting the Airbase... I always have done since the first version. The good ole "deletevehicle _x" foreach thislist trick, in a trigger which is activated twice (to get rid of the crew in vehicles) ;)
Not too sure how much that really improves performance though... ahh well...
[/edit]
Title: Re:Free errr... Nothing! Nothing is free...
Post by: asmodeus on 22 Mar 2003, 05:54:05
Hey Sui!   :)

I checked this newest version out!
 ;)
Good stuff!   :o  ;D  

Intro:

Good use of sounds, map feature, fonts, animations, extra details and camera scripting!  

One thing that you probably don't have much control over was that the camera is jumpy when focused on the choppers...

Also, when Cpt Devaul is first talking to me, he wasn't facing me.  (this was the first time I tried it, 2nd time he did look at me)   ::)

Oh yeah, the sound during the slo-mo where the choppers where getting attacked was way too loud and sounded weird...  

I think it would add a lot to have some music start during the "map" part of the intro. (which is realllllllllly cool btw)   ;)

Mission:

Everything went fine except for one error message.  

(http://home.earthlink.net/~asmodeus213/facileerror.jpg)

*EDIT*

I got that error message right when the Russians started attacking Larche, I think..

*EDIT*

I got the medics this time and that was funny!   ;D lol

I think during the defense of the town, my tanks should move around a bit maybe..  It bugs me that the M1A1 just sits there and lets the T72's kill it every time.   ;)  (even though I made a valiant attempt to take care of them quickly)

****Don't read below if you don't want to know details about the mission*****

This time I tried a few small tricks that increased my ability to beat this mission..  I didn't get a lot of kills, but here's my stats:

http://home.earthlink.net/~asmodeus213/facilestats.jpg

I used the FN-FAL and it was much better with that..  Also I found that setting up my guys in a certain way provided the best defense after I had prevented the attack from the West.  Check this pic:

http://home.earthlink.net/~asmodeus213/bestdefense.jpg

(I brightened up this pic a bit and stuff)   ;)

This is a great mission Sui!  Had lots of fun and even though the Lt died, I beat it!   ;D  

Are you going to do an outro soon?   ;)  

I didn't have any other errors!  

Talk to you later!  :beat:

Asmo
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 22 Mar 2003, 07:25:37
Thanks for the feedback Asmo :)

I'll take all those intro issues under advisement... I think I can fix most of them fairly easily (I like the music idea)

Hmm.. I'm not too happy about that error... it's a problem related to the other error message that kept popping up...
Now it's complaining because it's getting a string instead of an object... I'm not too sure how the Lieutenant's killer can be a string, but oh well :)

Cunning tactics there... camping inside the town ;D

I like the FN-FAL much better than the M16 also (I generally pick it up). 7.62mm packs a lot more punch ;)

Thanks for playing again, I wasn't going to add any outros until I released the mission properly, but since I have to do another version anyway I might just put the loose one in there...
I've got a few good ideas for some classy action shots ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 22 Mar 2003, 07:34:53
hmm.. maybe i should send a few guys to die and see if i still get the cam out at sea..

Maybe Next time  ;D ;D

i think an Outro would be pretty cool too
anyway Great job Sui.. hope to see more ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: asmodeus on 22 Mar 2003, 07:59:50
lol   ;D

You're welcome!   :)

Cool!  I look forward to seeing the outro lose!  (So, did I lose cause the Lt died or are you gonna do an outro-win too?)

Yeah, I camped in the town when all the other guys around me died.   ;)

l8rz

Asmo   8)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Gameer_77 on 22 Mar 2003, 12:23:27
That must have been d**n good work to hold Larche without that Abrams! :o

Yes, well, all my squad were killed, and most of the other two squads aswell...which meant airsupport was called in... ::)

In the end i got a [size=1.5]X[/size] and about 4000 points... :-\ ::)


Quote
Oh yeah, one more comment. About deleting the Airbase... I always have done since the first version. The good ole "deletevehicle _x" foreach thislist trick, in a trigger which is activated twice (to get rid of the crew in vehicles) ;)
Not too sure how much that really improves performance though... ahh well...

Oh.

Well, it doesn't show notable improvement, really...  :-\

Same for other missions i've used it on. :(

Nice Job

Gameer
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 22 Mar 2003, 20:04:00
i never had any lag throughout the mission
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Knut Erik on 23 Mar 2003, 11:11:32
I think I found a bug here. In the briefing there are two links that don't work. You know those two stars in the bottom of the notes, I think it is a missing link there, because i de-pboed the mission and looked in the briefing file and there was a lot that was missing in the game......

Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 24 Mar 2003, 00:45:26
Err... you do realise that you can click on the stars to get to other sections in the briefing? ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Knut Erik on 24 Mar 2003, 08:59:47
Oooooops......... :-\ :-\ :-\

Stupid me..  :tomato: :beat: :tomato:
Then I have found NO errors on this mission. I think it is one of the better missions I have played!

Good work Sui!

-Edit-
Sorry Sui, but i've found an error. You know when you have to catch a ride. Right?
It is the first thing you do in the mission. If you shoot the officer you get an error message...  :P
I don't mean to pick out everything that is bad (I think this is the only thing because the mission is GREAT!), but I felt that I had to report...
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Killswitch on 24 Mar 2003, 09:55:35
Version tested: 0.95

My rig:  AMD XP 1900+/ GF2 32 MB/512 MB RAM.
OFP Benchmark: ~4600-ish
View distance: 1100

How the mission runs: somewhat stuttery at times, but still playable (10-25 fps, avg 17 according to FRAPS http://www.fraps.com/ (http://www.fraps.com/) . I'm suspecting my ageing GF2 here, however, a XP3000+ wouldn't hurt either...

My result: played it once and got a score of 7260, IIRC.

Intro:
====
Wow!   I love it!!! It really gives you a feeling of an actual base. Granted, IRL, they wouldn't be allowed to set
up camp that close to the runway. It wouldn't be long before a jet would be FOD:ed, I think...

Some notes on the subtitles:

* during the Apache scout cutscene there's a "we're under attack, Zeus, Zues". Zues?
* later there's a lot of Capitalized Words In The Middle Of Sentences. Words that I noted
and jotted down are: "HeadQuarters", "Helicopter". Also, when I get a lift from the corporal
in the beginning of the mission, he says something like "So you are going on the Assault?".  :-X

* There's a scene where the company commander is discussing the plans with his Lt:s. In that
dialogue, someone is using the word "occupation" to describe what they are doing on Malden.
It seems strange that an officer would use that word, since it has sort of a negative ring to it.
Now, if I was in service and heard "the occupation of Malden" from my CO, I'd begin to think...
Learning from current world prop...er...rhetoric, perhaps it would be better to have the actor talk about
the "operations on Malden".

Mission
=====
Yep, it's difficult, mostly because of the extremely non-intelligent behaviour of the AI:s under my command.
"3, go to bush 12 o'clock". "Ok, you mean lie down here in the open and keep an eye on, say, that house there.
That way I can get a 30 mm HE from the BMP:s up my chimney as soon as possible"
Not that there's anything a mission maker can do about that, though...  ;D

I was only able to survive the counter-attack after many a reloads in order to get my squaddies to do
what I meant.  The many reloads, however, produced the "mysterious invisible AT weapons" bug that
so many have reported here.

What happens is that, from the start of the mission I had carried a LAW launcher and after having used
all the ammo  on a couple of menacing BMPs, I dropped it to the ground to load up grenades for my M203. Later, the need for more AT arose and I went to look for the LAW. Hmm... not visible, however "pick-upable".

After that, whenever I try to use the LAW (same goes for the odd AT4 lying around in Larche), the tube itself
is invisible and the sights dont work. Any other of my AI:s carrying the AT4 (now empty) have the same problem -
their Carl Gustavs are invisible. Very strange. Extremely frustrating.

Also, what is wrong with Lt Morris? During the whole attack he stays at the table from which he made
the radio call earlier. What is he waiting for? Room service?  ::)  At least set him to "COMBAT" behaviour, lest
he gets shot too early. Actually, I'd have him enter one of the nearby houses for cover.

Having him standing by the table in the open actually made me not really care for him, as it seemed too unrealistic.

Summary
======
Excellent mission! Strange sentences and silly Lt:s aside, I like it.
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 24 Mar 2003, 16:13:50
Ignore my previous bug report here. Turned out to be V0.93.

So far, very nice mission. Loved the minefield bit. Great cutscenes. Voice acting? Sure! Would be great. Don't bother with external music. OFP's is just fine the way you use the scores! No lag on my 2GHZ 512MB Dell Lattitude C840 with a 64MB GF4 Go video chipset. 8)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 24 Mar 2003, 16:23:34
Ignore my previous bug report here. Turned out to be V0.93.
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 24 Mar 2003, 16:48:42
Ignore my previous bug report here. Turned out to be V0.93.

A suggestion. Because of OFP's building warping, I had an AI stuck between the hospital tent in town and the building right next to it. If you'll reposition the tent a little further away from the building, that should prevent this from happening. I had to nudge him out of there, with great difficulty.
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 25 Mar 2003, 00:45:10
Erik:
Yeah... the error message seems to be a problem plaguing me at the moment...
I have eventhandlers added to certain mission critical NPC's so that if they die, it checks if the player was the one who killed them and executes a courtmartial ending if so.

Unfortunately, the way to check it (? _killer == player) often doesn't work by itself. I'm using other means of checking it, but they often bring up an error if the player isn't the killer...
Needless to say, I'm working on it ;)

Avon Lady:
Thanks for playing Ma'am :D

That's some very valuable input which I will put to good use... The capital letters in sentences never even occured to me... shows how bad my grammar really is at times ;D ;D

Zues is airforce slang for a Shilka... however maybe I should make the alert call a bit more understandable...

About the weapons disappearing bug... that's really concerning me as I don't know how to fix it. I'm not even sure what's causing it...
Am I overloading an object buffer or something?
I thought I would just need to re-initialize the weaponholders I placed on the ground just before the retry, but from what you say it even happens to player dropped weapons :(

Ahh well... I've still got a few things up my sleeve to try yet...

The Loose outro is coming along nicely... shouldn't be too long before the next version hopefully...
It just depends on how much real life intrudes this week :)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 25 Mar 2003, 15:17:00
I find the Russian counterattack to be understatedly overwhelming.

I know you've received reports about error messages but not sure which ones. I got:

'side (_killer) !=|#| west': Error side: Type String, Expected Object, Group

This showed just before or after radio message:

Guardian 1: "Heard you boys needed a hand....."
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 29 Mar 2003, 11:08:25
Hmmm... having just re-read posts since the last beta, it seems I have gotten a bit confused...
In my sleep deprived, vanilla coke induced state I seemed to have confused The Avon Lady with killswitch.

Sorry about that people... :hmm: thanks for your input killswitch and Avon, I've addressed most of those issues ;)

I've finished the Lose Outro, and fixed everything I can think of... (I even took a decent swing at the dissapearing objects issue).
Pending a bit of quick testing by me, the next version should be out very soon (tomorrow I hope ;))
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 30 Mar 2003, 04:53:18
Right, last version is up :)
(Find it in the first post in this thread).

If anyone is still interested... major changes are:
If you want to see the lose Outro without having to wade through the whole mission all over again, just commit a friendly fire incident on one of your officers... ::)

This is the last beta version I'll be posting, but I'm still keen to hear any (more) feedback anybody might have...
This mission is very polished thanks to the great efforts of you people, but I'm betting there are still some bugs out there somewhere ;D
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Hawkins on 30 Mar 2003, 11:17:09
I checked this out again. ;D This time I survived to the counter-attack which never came...:-\ Waited around for about 5 mins, decided to do some reconeissance by myself but LT told me that deserters would face courtmartial, I came back and shot him just to see the outro. ;D Liked it but it just "stands still" when the camera shows the fuel truck and the zooms to the AT ruskie. Is he supposed to fire upon the fuel truck? Well he just shoots a few bursts on some US troops and then he just lays there. The outro stands still so to speak. ;D
I liked the intro. :) Very nice and very professional. ;D And weren't there an Australian flag on that jeep? :P ;D
The officer the player talks to at the start of the mission, does he have a weapon in the intro? Was just wondering because he has one when the mission starts but I don't recall him having one in the intro. :-\ Just a small beaty spot there. ;D :P
LT Hogan is looking in the wrong way when he talks to me. ;D I walked straight at him and he turned around 360 degrees and then turned again for 90 degrees. ;D ::) Some officer he is. :P
When we encouter the mine field, the engineers leave on mine on the road. it doesn't detonate, and it's like burried to the ground. I don't mind this though. ;D
After we clear Larche, and wait for the counter attack which never came, the LT talks through the radio, and the other peeps at Larche start firing at something. Just before the cutscene I was told to go in defensive position because Larche was under attack. Weird. :-\ And also the medic is pointing his gun on the LT. :P ;D

That's as far as I got because of the counter attack. Might be just me being too impatient though. ;D Other than that I REALLY like this mission. One of the best I've played. Really professional work Sui! :)

Hawk
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 30 Mar 2003, 17:04:03
Played 0.98.

In my opinion, the KIA addition to the mine clearing was nice but takes up too much additional time, after all the intros and cutscenes we go through.

Also, while very realistic, there is no way to fight back the Russian counter-offensive. It's just too overwhelming. I don't understand why the BMPs are so skilled at firing their AT rockets with such precision while the Bradley's with their TOWs are no match. Is this intentionally scripted or set by the unit's SKILL setting?

It would be nice to have an opportunity to have those choppers come in once the counter-offensive armor has been detected and then let the player attempt to play out the battle with a little help from above.

This overwhelming ending would be good if this were a campaign mission, similar to 1985's Combined Arms mission. Maybe it's just that I don't like losing. :'(
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 31 Mar 2003, 01:26:22
Thanks for playing again :)
Just addressing your points:

Hawkins:

Hardly ever happens as far as I can see, but it obviously does sometimes... I'll squash that bug ASAP ;)

Anyway, looks like he ignored the dofire order. I'll give it to him a few times so he doesn't do that anymore
Avon Lady:

It all depends how lucky the player is... if the Platoon's AT attachment (2x carlGustav's with Lt. Hogan) hits the T72's then everything is made much easier.
The BMP's don't have any AT rockets, I removed them in the interests of friendly forces kicking a bit more ass, however there are standard BMP's with Sabot shells... They are also under hold fire orders until they get fairly close (within about 400m)
Anyway, it can be done if everything goes wrong, you just need to be very, very cunning.
I generally set up defensive positions, with my guys under cover but still with good arcs of fire. I keep my M113 back so the tanks don't get it (but it still gets any infantry running into town)...
The choppers should come in after the second wave of T72's, which is just before the last wave of infantry. Once they come in, any enemy armour around should get dealt to fairly quickly...
An option for making it easier is to play it on cadetmode, as there are less groups spawned in on cadetmode ;)[/list]
Anyway, thanks very much for playing again. I really apprecite the feedback :)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 31 Mar 2003, 06:32:32
  • The KIA at the mine is an easter egg that has always been in the mission. It has a 1 in 5 chance of happening, so the player doesn't have to sit through it every time ;)
Nice!
Quote
  • The counter offensive... so that's a 'too hard' vote huh? :)

It all depends how lucky the player is... if the Platoon's AT attachment (2x carlGustav's with Lt. Hogan) hits the T72's then everything is made much easier.
Hogan's Heros they weren't!
Quote
The BMP's don't have any AT rockets, I removed them
I could swear I saw them still launching in 0.98, after coming down that winding road to the west.
Quote
Anyway, it can be done if everything goes wrong
I just think the IF is too big.
Quote
I keep my M113 back so the tanks don't get it (but it still gets any infantry running into town)...
I used the same tactic but unfortunately the BMPs slam the M113 every time.
Quote
The choppers should come in after the second wave of T72's, which is just before the last wave of infantry. Once they come in, any enemy armour around should get dealt to fairly quickly...
But the cutscene takes over and I get mission failed at this point.
Quote
An option for making it easier is to play it on cadetmode
NEVER! >:( :o >:(
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 31 Mar 2003, 07:53:55
That's a perfectly valid opinion...

Looks like I'm going to be tweaking the counter-attack anyway (to fix the happening early/late issues) so what I might do is make the waves more spread out.

The lose trigger is activated on the ratio of friendly units vs. enemy units inside Larche. By spacing the waves out a bit more, it should give the AI (not to mention the player!) a bit of breathing room... hopefully making things slightly easier ;)

Any comments on the backblast script from anyone?
You'll need a benchmark over 1800 to view it in the mission, though you can see it in the outro for a little bit, if the AT guy does what he's bloody told ::)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 31 Mar 2003, 08:05:06
Thanks. Good to hear. I'd like to see those accompanying Bradleys sharpen up their skills a little bit once the BMPs and tanks are detected on the field by the WEST.

The outro was great, BTW. The slow motion video of the Russian AT launch is perfect!
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Hawkins on 31 Mar 2003, 08:40:24
Quote
Australian flag? AUSTRALIAN flag!!?? That, my friend is the New Zealand flag...


Whoops! :o :P ;D I'm lucky that my geography teacher didn't see that. :o :P I'll check the mission out again once I get home today. :)

Hawkins
Title: Re:Free errr... Nothing! Nothing is free...
Post by: asmodeus on 31 Mar 2003, 13:35:22
Hey Sui!   ;D

I had a spare hour and felt like playing this mission..  So I did.   :P

Intro:

The Russian Officer on the hill was facing the complete wrong direction when the camera showed him.

There's a part where the AH-64 pilots say:

"Guardian is RTB."

RTB is return to base, right?  Or is it Returning to base?  I dunno, just thought it looked weird.   ::)

The part that goes along the NATO base and shows the guys working on the truck.. For some reason the guy closest to the camera was kneeling down and fixing the empty air in front of the truck!  (the guy behind him did look like he was actually working on the truck though)  This could have been a one-time thing as I haven't watched that part a second time yet.   ;)

Mission

First off, Avon (ma'am)   ;)  you were definately correct!  The bmps that come from the West side most surely have rockets!   :o  I saw them in action plenty of times tonight..  Saw the missles coming from them through my binocs!   ;)

I took the town pretty easily, got a little lucky I think.

Then after it blacked out and back in, the battle had already begun!   :o  A bmp from the west was shooting at us!   ::)  

After he got taken care of, the battle started about 3-4 minutes after that.  (I thought it might not happen, but it did)   ;)

I saved it at a great place when BMP's were heading in from the West and the T72's were just starting in from the South...  Which is a really good thing because I retried at that save point about 8 times.   :P  

I noticed the "invisible weapon" problem after retrying the first time.. The FN-FAL was there... but it was invisible!   :o  

I had many hardships and got killed in many ways...


BUTT...  :moon:


I FINALLY BEAT IT!!    :o   ;D  

*Asmo does a happy dance around the forum*

I never thought I'd be able to do it!!  Almost gave up a couple times.. And then it hit me! (no, not a bullet, grenade, rocket or SABOT this time  ::))  I had finally found the key to beating this mission!   8)  (I won't spoil it for others, but I'll IM you Sui)   ;)

Once I found this out, I just had to get lucky just a little bit and I had beaten it!   ;D  

I noticed there's no Outro-Win... What up with that?   ;)  

I did restart it after winning and it gave me an error!  So I rebooted and tried again, it worked, then I went and shot the LT (who was literally in the building.. http://home.earthlink.net/~asmodeus777/officerbuilding.jpg ) to see the outro-lose..

And boy am I glad I did!   :o  Quite stunning work Sui!   :thumbsup:

Here's a screeny I just had to take:

http://home.earthlink.net/~asmodeus777/facilerocket.jpg

Here's my stats:

http://home.earthlink.net/~asmodeus777/facilestats2.jpg

And an "overview" type pic that I thought looked kinda cool:

http://home.earthlink.net/~asmodeus777/facileground.jpg


A very enjoyable mission Sui!   ;D  I'm gonna go recover from typing this long post as you will probably have to after reading it.   :P   ;)  

Asmo

P.S>  Comments about the "backblast" script...

1.   It's freaking awesome!   :o   ;D
2.   How much do I have to bribe you to use it?
3.   Were any Llamas harmed in the making of it?   :P
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 31 Mar 2003, 13:55:17
So! The BMPs do have rockets! >:(

Here's my stats:

http://home.earthlink.net/~asmodeus777/facilestats2.jpg

Two pearl studs. Now the secret is out. You played in cadet mode! :P

Sui, a very small grammatical note. Somewhere in the dialogue (at least once) or in the briefing or overview text, you used the word "it's" with an apostrophe. Only use the apostrophe when you mean "it is", such as "it's getting late".
Title: Re:Free errr... Nothing! Nothing is free...
Post by: asmodeus on 31 Mar 2003, 14:01:34
lol

I've been called a pearl stud before, but who's the 2nd one?? ::)   :P  j/k

Yeah, I played in Cadet mode..  Usually there isn't much of a difference and I like seeing where I am on the map for "spec op" type missions.   :P  

I'm glad it was on cadet though, because it was still very difficult!

Asmo
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 01 Apr 2003, 02:51:26
My sincere apologies Ma'am... seems you were right and I was wrong! :(

Here's the line of code that should remove the BMP's weapons:
Code: [Select]
ecag3bmp removemagazine "HellfireLauncherBMP2"; ecag3bmp removemagazine "Cannon30AP"
However obviously that's not working... I was sure I tested it, but I guess that's moot now. I'll fix that up... removeweapon instead of magazine I feel... ;)
The Bradley's are all at full skill level...

Thanks for the points about it's... knowing my grammar those mistakes are everywhere ::)
I'll do a run through and fix them all up...

Hehe... well done Asmo :)
Thanks for playing again... a few things for me to fix there.

RTB is airforce slang (again)... that's correct usage. Play Falcon 4.0 and you'll hear the AI saying it all the time ;D

The win outro will be released with the final version (there has to be something for you to look forward to ;))
I've got some ideas for furthering the story line (the sequel to this mission is almost at beta stage as well... pending a few modifications) and some more classy action shots :)



Here's what I'm going to do about the counter attack issues...
The squads are created around a single officer (one per group), who has waypoints. The officer is set to lockwp true, but this seems to be coming off for some reason. This the reason the counter attack happens just after the cutscene (also the reason that sometimes the counter attack doesn't happen at all... the officer has already run down the hill and been shot, hence the rest of the group can't be created)

Anyway, I'm going to replace all the lockwp's and all the syncing (which seems to be completely unreliable now for some reason) with time conditions.

When the attack starts, I save the time it starts as a variable. I'm going to use this variable in the condition line of the attacking groups waypoints to get them properly spaced out. eg.

Condition: (cattime != 0) and (time > (cattime + 120))

That should solve the problems with everyone coming in at once, or the enemy dribbling in one group at a time.
It should hopefully help ease the difficulty problem...
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 01 Apr 2003, 02:58:22
Oh yeah... backblast script.

It's just a modified version of the BIS smoke script... here's the code here:

Code: [Select]
_call = _this select 0
goto _call
hint "Error in Scene.sqs"
exit

...

#OLBackblast
_atguy = _this select 2
? not ((_this select 1) in ["AT4Launcher","CarlGustavLauncher","LAWLauncher","RPGLauncher"]): exit
? not ((secondaryweapon _atguy) in ["AT4Launcher","CarlGustavLauncher","LAWLauncher","RPGLauncher"]): exit
? _atguy ammo (secondaryweapon _atguy) > 0: exit
_velocity = [sin (getdir _atguy + 180) * 10, cos (getdir _atguy + 180) * 10, -0.5]
_lifeTime = 0.5
_intensity = 10
_object = ""
_delay = 0.05
_lifeTicks = _lifeTime / _delay
_lifeTick = _lifeTicks
#loopBB
drop ["cl_basic", "", "Billboard", 1, 1.5, [(getpos _atguy select 0) + sin (getdir _atguy + 180) * 0.5, (getpos _atguy select 1) + cos (getdir _atguy + 180) * 0.5, (getpos _atguy select 2) + 1], _velocity, 1, 0.005, 0.0042, 0.05, [0.5,35], [[0.8,0.8,0.6,0.75], [0.6,0.6,0.4,1 * _lifeTick/_lifeTicks], [0.3,0.3,0.2,0.1 * _lifeTick/_lifeTicks], [0.1,0.1,0.01,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", _object]
~_delay
_lifeTick = _lifeTick - 1
?_lifeTick > 0 : goto "loopBB"
exit

It's fired using the eventhandler:
this addEventHandler ["Fired",{["OLBackblast",_this select 1,_this select 0] exec "Scene.sqs"}]

Just note I'm using it embedding in my "Scene.sqs", which is my cutscene script. Feel free to use it yourself, but you may need to make some changes to get it to run.

I also had some issues with it activating when a unit jumps out of a vehicle (don't ask me why, but the eventhandler activates then for some reason). To counter act this I added the lines:

? not ((secondaryweapon _atguy) in ["AT4Launcher","CarlGustavLauncher","LAWLauncher","RPGLauncher"]): exit
? _atguy ammo (secondaryweapon _atguy) > 0: exit

Which exit the script unless the _atguy has an empty AT weapon.... however there are still circumstances when it will activate getting out of a vehicle (eg. an guys with an empty AT weapon gets out of a vehicle).

Anyway, there it is, go nuts :)
I'm happy to answer questions about it... if there's enough interest I may make a generic version and release it to the Ed Depot... though I'd be surprised if no one has made one of these before ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 01 Apr 2003, 06:15:05
My sincere apologies Ma'am... seems you were right and I was wrong! :(

Here's the line of code that should remove the BMP's weapons:
Code: [Select]
ecag3bmp removemagazine "HellfireLauncherBMP2"; ecag3bmp removemagazine "Cannon30AP"
Wouldn't simply using the standard BMPs be easier than trying to remove the AT rockets from the BMP2s? ???
Title: Re:Free errr... Nothing! Nothing is free...
Post by: asmodeus on 01 Apr 2003, 06:29:42
hmmm...

If I'm not mistaken, standard bmp's are armed with rockets as well!   :o   :P  

*goes to check and make sure*

brb...

*Edit*

Yep!  Comes right out of the tank barrel!  (which looks very strange)   ;)

Asmo
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 01 Apr 2003, 10:55:44
Holy crap they are too! :o

For some reason I thought that BMP1's didn't have AT rockets.
[edit] They must have been added in a patch, as they aren't mentioned in my weapons list (which I got in about version 1.3!) [/edit]

The reason I put one BMP2 in there is because I like the Cannon on it... it also helps the Bradleys survive longer as there is one less 73mm Gun to be aimed at it ;)

/me goes off to take the AT missiles away from those naughty BMP 1's
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 07 Apr 2003, 05:27:03
lol..

i remember Rockets coming from BMP's back when i didnt have OFP and i played the Demo!

anyway i'll test this again (i just HAVE to see the outro(s) )

be back later with Results
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 07 Apr 2003, 10:27:14
/wrong thread

/avon bangs head on head shouting stupid stuipd stupid
Title: Re:Free errr... Nothing! Nothing is free...
Post by: asmodeus on 07 Apr 2003, 11:13:51
hey Avon!
 ;D
I believe this post belongs in regina prelorium??   :o   :P

Asmo
Title: Re:Free errr... Nothing! Nothing is free...
Post by: macguba on 07 Apr 2003, 16:37:39
I can't tell you how flattered I am that one of my missions was confused for one of Sui's  ;D

Thanks Asmo, I've seen it.
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 07 Apr 2003, 16:47:56
I can't tell you how flattered I am that one of my missions was confused for one of Sui's  ;D
Save it. I confused TOPIC REPLY emails - not missions. ;D ;D ;D ;D ;D ;D
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 08 Apr 2003, 00:48:49
LOL....

You lot had me all excited there... I thought someone had some more feedback on my mission ;D

Ps: Macca, I'm way overrated ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: macguba on 08 Apr 2003, 01:29:37
I know, I was just being polite

 ;D ;D ;D ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 08 Apr 2003, 07:52:07
Well played again and.. i noticed when you added the intro..

in the mission there is a bus

in the intro it isnty there, Is this supposed to be?!

also i sent some of my men off on a Suicide Mission and im happy to say the cam didnt start at sea anymore  ;D

i think the LT. hiding IN a building makes it too easy to keep him alive

still have a Guba Gunner.. maybe you should setface the gunner of the m113 so it isnt Guba cause this Disturbs me  ;)

no errors, kinda sad you changed the "Zues" stuff for something so.. so... Simple but its all good

didnt get to see outro loose cause the Lt. didnt get killed. maybe i'll play again and before the counterattack push him out of the building into the open so he gets shot   :P

no lag in any way, shape or form

i almost didnt think the mission would end after the counter attack some men snuck past the town and ended up way  down close to where the minefeild is(choppers found them)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 08 Apr 2003, 09:14:05
Righto, since people seem to still be interested (well... Sol Fire still is ;D Thanks mate), I'm going to post a link to the 'revised final beta' version.

Only one change really, I took the counter-attack waypoints off sync, and made them all time dependant. I'm happy to say this makes the mission much, much more reliable, and due to the spacing, much, much easier ;)

So if you feel like you were a bit hard done by playing before (due to tanks running over mines that were already defused, or due to the counter-attack being far too nasty, or whatever), and you can be bothered sitting through all the beginning cutscenes again, try this version out.

I'm finally prepared to say that I'm happy with this version, as in all the times I've tested it, I've never found a critical bug. The counterattack always works, the tanks never run over mines (as the mines are now moved). The only problem is, the Lieutenant doesn't seem to want to go into his building any more... ahh well ;D

Oh, one more thing I did change. The medic in your platoon is now on a support waypoint, so he will respond to "Medic! Position..." calls. The really classy thing is he jumps in his jeep to go to them :)
No scripting required, he does it automatically as part of the support waypoint...

So anyway, if anyone is interested in a version that actually completely works, grab it here (http://suiflys.ozforces.com.au/Facile Groundv0.985.zip).

Thanks again for your help everybody... you're all the reason this mission is now working, instead of buggering up every 10 times it's run :)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 08 Apr 2003, 09:23:40
Just to address some points:

in the mission there is a bus

in the intro it isnty there, Is this supposed to be?!

Yeap. I needed a bit more cover on the SW side of the town... so I just added it in there as it's nice and big :)
It's still drivable, so you can move it around if it's in the way ;D

still have a Guba Gunner.. maybe you should setface the gunner of the m113 so it isnt Guba cause this Disturbs me  ;)

hehe... it's supposed to be like that ;D
I actually define the gunners name/face/voice/etc. in the description.ext

didnt get to see outro loose cause the Lt. didnt get killed. maybe i'll play again and before the counterattack push him out of the building into the open so he gets shot   :P

You don't need to get your Lt. killed to get the lose outro... (though it will trigger if you are the one that kills him ;)).
You can also still win the mission if your Lt. dies.
The only thing the lieutenant's death will change is the dialog on the radio at the end of the mission... unless of course you are the one to kill him :)

Thanks for playing again, Sol Fire. Hope you enjoyed yourself :)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sol Fire on 10 Apr 2003, 04:31:52
i sure did

having Guba as gunner is actually pretty funny since your going against the Soviets..

i'll be sure to have another look at this Wonderful mission
Title: Re:Free errr... Nothing! Nothing is free...
Post by: The Avon Lady on 04 Jun 2003, 09:38:13
It would be a pity not to see this mission finalized. :-\
Title: Re:Free errr... Nothing! Nothing is free...
Post by: asmodeus on 04 Jun 2003, 11:09:14
I have a feeling that you won't be disappointed Avon.   ;)

(I know something you don't know!)   :P   ;)  j/k

Asmo
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 04 Jun 2003, 11:24:32
Fear not, Great Lady...

I'm just rounding up all the voice files... there are a HELL of a lot of them, so it's taking time ;)

It shall be done, oh yes... it shall be done... ;D

Maybe not this month though...
Title: Re:Free errr... Nothing! Nothing is free...
Post by: SpeedyDonkey on 11 Jun 2003, 20:11:04
Hi all! I just downloaded this and well it's great. Nice Cutscene and all :D The only problem i have is that i cant get the mission to end.

I shoot down some T72Â's and apparently i get some air support from two AH64 choppers. They fly around with out fireing at anything, probably because there isn't any enemy left. So i turn 4x speed on and wait a few minutes but nothing happens so i decide to run up that "hill" and take a look. I find nothing and decided to carry on my searching. What do i get? Nothing instead they start whining and told me to stay in the center of the village...

I get back and wait untill i got bored, saved and quit the whole game  :P

Im pretty sure i've done something wrong and causing this little "bug" I just dont know what it is...

Oh and i dont know if this has been mentioned before, sorry im too tierd to read nine pages right now ::)

SpeedyDonkey
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 12 Jun 2003, 00:57:19
Thanks for playing, SpeedyDonkey

I have to admit, that's almost happened to me a couple of times... normally the choppers mop up remaining infantry if they stop attacking.

I'll definately look into it, maybe add a trigger to stop the east retreating towards St. Louis (as they most often do), and check my fleeing conditions.
Thanks for the report (I don't blame you for not wanting to read 9 pages of thread... she's getting pretty long ;D)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: deaddog on 12 Jun 2003, 03:23:30
Hey Sui,

I really have nothing to add after playing this mission other than it was fun and I had no problems at all (or lag).  Of course, everything has pretty much been covered by now.  ;D  I thought you might want another score.  Can't have too many.  :)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 12 Jun 2003, 11:43:18
Thanks deaddog...

You can never have too much beta testing ;)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Knut Erik on 23 Jun 2003, 00:47:25
!!!Bug Warning!!!

I downloaded the newest version to check out the outros. Very great, however I found a bug.

You know when the RPG soldier is supposed to shoot the ammo truck?
Well, he don't do it somethimes. I had to watch the whole outro FOUR times before he took a shot...  :-\

(Happy to see that you added my name to the Credits.)
Title: Re:Free errr... Nothing! Nothing is free...
Post by: .pablo. on 23 Jun 2003, 05:47:21
im playin it now for the first time

a couple t72s came in from the sw, apaches took them out; now nothing is happening.  i waited a couple mins but i still dont know what im supposed to do.  i went and tried to look for any surviving ruskies but a message popped up saying to stay in the town.  what do i do?

and how did you get that nice fire/smoke effect in larche on the shilka?  it looked really cool...
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 23 Jun 2003, 12:17:54
Hmm... I thought I'd fixed that, Erik :(

Oh well... thanks for playing again... I'll put in (another) fail safe so he shoots all the time...
It's so hard to find good stuntmen these days who do what they're told every time... ::) ;D


Thanks for playing pablom :)

I think you've got the same bug as SpeedyDonkey did, with guys running away but it not registering the fact that they're running away (normally that should trigger the ending...).
Anyway, I'm going to put a trigger in which will pop them off if they get too far away, which should sort out that problem.

As far as the release goes, I'm getting there. All parts are filled except for two minor ones, and the voice files are coming in nicely.
I've put the ones in that I have already and I have to say I'm very pleased with the result. It really adds a lot more to the mission (especially since I was lucky enough to come across some very good voice actors :D).

[size=0.5]Edit: Oops... sorry almost forgot...[/size]

Oh, the smoke/fire effects?

They are just the BIS fire/smoke effect scripts (admittedly slightly modified). I'd imagaine you'll be able to find them running around the net somewhere... ;)
If you can't, give us a yell and I'll attach my versions...
Title: Re:Free errr... Nothing! Nothing is free...
Post by: Sui on 20 Sep 2003, 10:00:30
Halleujah! Praise the Rold!!! :D

At long (long long looooong) last I've managed to get the finishing touches put on this mission.
Organising so many voices took me a long time, but I feel I managed to get a very talented cast together in the end (apart from myself... I really need some acting lessons ;D).

Anyway, the Release Version is now available at the Missions Depot (http://www.ofpec.com/missions_depot/index.php?action=details&id=50).

I'd like to take this final opportunity to thank everyone who helped me out in this thread. You all really made a huge difference in the level this mission managed to get to...

I also am very thankful for my great voice actors. I was quite literally astounded at the talent some of those guys had!
Anyway, if you're of the mind, please check it out. It took me a long time, but I managed to get there in the end ;D