OFPEC Forum
Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: ZapBrannigan on 01 Oct 2011, 17:58:35
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Has anybody else noticed this?
I cant get it to work on the hatchback, or the tractor, or humvees. it just teleports them a little to the side or up. But it works on motorcycles and ships and people. I need to setvelocity a humvee... so what should i do?
thanks
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I hadn't noticed this before even though I use setvelocity quite a bit but you're right.
It does seem to work the first time the command is used but after that it just gives them a nudge.
I have created a ticket for it but a minor bug like this may not get much attention.
http://dev-heaven.net/issues/25085 (http://dev-heaven.net/issues/25085)
You may be able to work around it though but it depends on what your doing.
If it's for a static vehicle then you could just attach the car to an invisible motorbike and then setvelocity the bike.
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This is strange. The following works for me on Tractors and Humvees.
I put the following line of code in a Talk trigger, followed by a cycle trigger (to make it loop). The talk trigger has a 1 second minimum. This is the code in the Talk trigger, where the humvee or tractor is named hum1:
hum1 setvelocity [15,15,1];
Every second, the vehicle is moved by the setvelocity command. Works for me.
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Only the first jump works correctly for me after that the vehicle does move but only in small increments.
using hum1 setvelocity [0,0,10]; the vehicle will jump 10 meters into the air after that using it again it's just gives a 1 meter jump. If I swap it for a tank every jump is 10 meters.