OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Lenyoga on 20 Oct 2010, 18:28:12

Title: Half Life Addon Pack
Post by: Lenyoga on 20 Oct 2010, 18:28:12
So, announcing the death of this add-on pack. Getting this finished properly is just too much work for one person (properly means creating own textures and sounds instead of using those from Half Life 2).
Thanks to everyone who gave me feedback and support, though. It is highly appreciated. Now it's time to get the new project going.
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 23 Feb 2011, 19:00:59
New: Youtube video with the HL2 mod!

http://www.youtube.com/watch?v=gfEbvtaSNMU
Title: Re: Half Life Addon Pack
Post by: catch22 on 10 Mar 2011, 11:48:50
Hi, Lenyoga

A really, really great mod you've got there. I've started making missions using this but there seems to be a slight problem. How could I get soldiers with AT or AA missiles to attack striders? I've tried everything to my knowledge and only the tanks attack striders. It would be a great improvement for my missions if there could be battles between striders and AT soldiers.

Nevertheless, thank you very much for this masterpiece.

Cheers,
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 10 Mar 2011, 19:42:29
Thanks very much for the feedback.

I also encountered the problem with the striders, I may have to change the 'armor' or 'armorStructural' variables in the .cpp or the 'threat' values. But right now I'm working on a STALKER mod with ofpman1, and I'm also busy with other stuff, but I'll re-upload as soon as I've fixed it. (If I didn't forget my rapidshare password)

Btw. Let me know if you publish some missions!
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 14 Mar 2011, 16:43:04
Okay, I found the error - if 'hit' is above a certain level, soldiers won't use certain weapons any more - I tried using a lower armor rating, while multiplying it (armorhands = 200 and so on) but the Strider was, still, much weaker afterwards, I'll try on until I find a solution.
Title: Re: Half Life Addon Pack
Post by: Raptorsaurus on 28 Apr 2011, 22:09:23
Temporarily, until the config issue is fixed, you could use invisible targets and a script to keep the invisible targets positioned on the striders.
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 28 Apr 2011, 23:06:50
@Raptorsaurus That's a great idea. I tried forcing the soldiers using different scripts, but nothing wants to work... and fixing the addon could take some time - as does finding out what my rapidshare username is...
Title: Re: Half Life Addon Pack
Post by: robertoHrvat on 25 Jun 2011, 12:59:19
Looks interesing!
Title: Re: Half Life Addon Pack
Post by: Skyclad on 08 Nov 2011, 19:01:33
Hi everyone,

Does anyone happen to have the second zip file as it doesn't appear to be on Rapidshare any more?

Cheers in advance

J
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 11 Nov 2011, 10:53:07
Huh... they weren't joking - they deleted my files... does anybody know a website where I can upload some files? (about 22 and 48 mb uncompressed)

Thanks.
Title: Re: Half Life Addon Pack
Post by: robertoHrvat on 11 Nov 2011, 14:57:50
Media Fire ;)


Title: Re: Half Life Addon Pack
Post by: Walter_E_Kurtz on 11 Nov 2011, 15:21:31
JdB from the BI Forums might be willing (http://forums.bistudio.com/showthread.php?t=127336) to provide a mirror at ofpr.info (ofp.gamepark.cz). With a few screenshots, he could probably get a news item out of it.

Quote
If you are a modder looking to get news about your work posted or your release hosted...
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 12 Nov 2011, 10:20:13
@robertoHrvat @Walter_E_Kurtz Thanks for the information - I think I'll be able to rework it a bit and give it a try around Christmas.
Title: Re: Half Life Addon Pack
Post by: Skyclad on 05 Mar 2012, 21:31:42
Hi,

I was just wondering if there was any update on this add on?

Cheers

J
Title: Re: Half Life Addon Pack
Post by: Hobbesy on 17 Mar 2012, 18:53:14
I hate to bring up a topic that some people may have thought was dead, but I got the download from Norton via e-mail the other day so I could host it on my Dropbox account for him.

http://dl.dropbox.com/u/26191070/LEN_HL2.zip

Here's the complete mod in one download package, and it's only about 40 MB big. It's also set up to where all you have to do is place it in your Operation Flashpoint directory and add it to your mod tags!
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 17 Mar 2012, 19:40:25
@Hobbesy Thank you very much, again, for your assistance.

@Skyclad There's no update yet, but I might be able to do some improvements on the add-ons within the next months - I'm also working on two other OFP/CWA mods right now, so it could take a while.
Title: Re: Half Life Addon Pack
Post by: Icarus on 14 Aug 2012, 09:49:38
Hello Lenyoga,

Your Half-Life addons are really astonishing and fun to play with.
There is only one thing that bothered me. Is it possible to make portal gun use bullet simulation instead of grenades?
In its current form it is difficult to make long range teleporting because of high arc trajectory and
mainly because the second teleport gate often spawn at high altutitude making it suicide run. :(

Take care, Icarus
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 14 Aug 2012, 16:14:20
@Icarus

Hello,
I tried it with bullet simulation in the beginning, I think, and it worked pretty well on long ranges. The problem was that it did not work on short ranges any more, and the minimum range which allowed a successful use of the portal gun increased with the number of objects on the map. But I guess I could do one thing - change the script which controls the velocity of the grenades.
Thanks for your input, I'll be looking for a way to fix it.
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 19 Aug 2012, 20:29:50
Update, everyone;

I changed a few things: The pulse rifles now have a standard reload animation and fire their secondary attack straight, like it should be. The Striders have new armor values, that means soldiers equipped with the RPGs from this addon will fire at them. And finally, the Portal Gun now fires without that typical grenade behavior.

XXX-It'll take some time before it's uploaded somewhere, but it's good to go, basically.-XXX
-- New link's in the top post.
Title: Re: Half Life Addon Pack
Post by: Icarus on 26 Aug 2012, 09:37:04
Thank you for updating your addons, Lenyoga  :good:

Portal gun now really can be used at long ranges. There seems to be some problems with portal gun sound, as it sometimes get into a never ending loop. Other than that, these addons are great!

Icarus
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 26 Aug 2012, 18:22:03
Ah yeah, if you're talking about the teleporting 'whoop' sound, I know why that's happening... I tried to make the Portal gun as universally usable as possible, so it will teleport pretty much anything. Even invisible objects, and if they stay on the same location as the other portal, they'll eventually be teleported between those two locations in a never ending loop...
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 02 Dec 2012, 02:02:13
So, I effectively updated this monster! For changes, see the first post.
Title: Re: Half Life Addon Pack
Post by: Lenyoga on 08 Dec 2012, 03:26:58
Finally, another full update. Many changes have been made (see first post.)

I hope I'm not spamming by noting down each and every update here, if I do so, please notify me.