OFPEC Forum

Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting Multiplayer => Topic started by: cosjacket on 12 Aug 2009, 18:29:55

Title: making an ied
Post by: cosjacket on 12 Aug 2009, 18:29:55
hi yer..could you tell me how to make a ied and how to set if off when someone approaches..thanksxx
Title: Re: making an ied
Post by: F2kSel on 13 Aug 2009, 03:33:54

Just place an object, or unit on the map and call it name it pos1

just place this in a triggers On Act box 
Code: [Select]
bomb = "GrenadeBase" createVehicle [(getPos pos1 select 0),( getPos pos1  select 1),0.5]
set your trigger up  to anybody present and place it over the object or unit.

If you want you can attach a trigger to a unit. 

You name a trigger trig1 then in the init box of a unit  named pos1

trig1 attachto [pos1,[0,0,0]]

now if the unit moves around the map the trigger moves with it.
You will need to set the trigger to the opposite side or it will go off immediately.
Title: Re: making an ied
Post by: nominesine on 13 Aug 2009, 10:17:21
Quote
If you want you can attach a trigger to a unit.

Is it possible to do this with the attachTo command, or do I have to make a continuous loop of setPos commands?
Title: Re: making an ied
Post by: F2kSel on 13 Aug 2009, 13:34:31
The attachto command will attachto most units, objects and triggers together. Small objects and markers don't seem to work and will need setpos.