OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Mandoble on 26 May 2008, 23:08:24
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Ported from my old OFP fountain script and some more options added.
It generates water like these of fountains or waterfalls.
(http://www.terra.es/personal2/matias.s/waterfall.jpg)
Get Mando Fountain v1.3 (http://www.ofpec.com/ed_depot/index.php?action=details&id=550&page=0&cat=xyz)
Mando Fountain video (http://www.youtube.com/watch?v=99pM-rhjWiY)
Waterfall example (http://www.youtube.com/watch?v=S1Rd0irGt1M)
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I never caught this in OFP
Looks like a cool adition to game though
thanks Mandoble
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It's a very usefull script. I needed it.
I want to apply it, but my problem is, I want to add the voice 2fountain" too. But trigger "fountain" didn't work.
I put a trigger (radius 3meter). Condition true. Repeteadly. And Effect voice: fountain. But no fountain voice in the game.
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The only "baseline" trigger sound that works for me is Alarm, anything else I cannot hear. Anyway, this is a problem not related with this resource.
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Mandoble, I have a deeper problem.
Your script doesn't work in intros.
I mean: yesterday I create a nice fountain in the mission section and everything works fine. Then I implement it into teh intro section and there was no fountain in the into cutscene... ???
Have you any suggestion?
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The script works as long as player is closer than 1000m, so add a unit to the intro closer than 1000m to the water source and name it player.
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I did it. But doesn't work.
I change a unit very near (3 meter) to the fountain to player.... and still no fountain.
I'm dumb and I forgot to bring the mission for upload. But tomorrow I'll and post here to check. OK?
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Is your unit "named" player? Remember than in intros the player officially doesnt exist, you have a unit represented as player in the editor, but it is not "player" unless you give it that name.
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Oh! Yeah. Thanks! I just change his type to player, but not named. Thanks. I'll do it!