OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Surdus Priest on 29 Oct 2007, 04:29:07
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I have created a script which when the player is shot or injured, he/she will bleed to a certain extent. Also, when you are healed by a field hospital or a medic, instead of recovering instantly, the player regenerates over time (anywhere within a minute). The level of bleeding is dependent on the parameters.
Also I have included a Health gauge will full information about the players current health, bleeding rates and mortality status. This uses the hint function, so you don't have to use it. There is a parameter for whether or not you want the gauge to show at all.
Also I have included a med kit script as a separate entity. It works very well with the healing and bleeding script, as it is designed to make life a bit easier when your dying of loss of blood, but you can also use it on it's own if you choose.
A full readme has been included, along with explanation of the various functions of the scripts and a detailed explanation of the mathematics behind the the healing and bleeding script.
See attached for download.
Surdus Priest
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hi Surdus Priest, i'll take a look. This is a subject always open to better innovation...
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how about a picture?
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when i say bleed, i mean lose health, so theres nothing i can really take a picture of
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hi Surdus,
I see there is a demo PBO file, but can you make a regular demo within the mission editor so people can play around with it? Can you also leave out the music just for demo purposes?
see guidelines: http://www.ofpec.com/forum/index.php?topic=28710.0
I can see that you put a lot of work into this resource, but i think it would be better shared with the community with a simpler demo that doesn't require the player to do too much. (not fair i know, the designer has to do a lot, the tester, next to nothing, but it works better that way...) Thanks...Lee
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This resources has been accepted and will be submitted to the Editors Depot shortly.