OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Nemesis6 on 06 Aug 2004, 13:43:55
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Changelog -
* The default explosion has been changed, you'll notice it.
* Tanks and jeeps have a new burn and smoke effect. (scripted)
* Rotorwash for all choppers. This is my own custom version of the default BAS-Studios version. (scripted)
* All default weapons have smoke effects when fired. Also grenade-launchers. (scripted)
* A lot of the default effects have been modified. These include blood, tank barrel fire and smoke, and the water-splash generated by bullets.
* Metallic debris from tanks and other vehicles when hit or destroyed by rocket-launchers or any form of grenades.
* Burn effect for planes going down.(One when in air, and one when at ground, crashed.) , (scripted)
* Rocket-launchers have backblast. (scripted)
* Bullet cartridges from rifles stay on the ground for some time after being shot off.
* All default rockets and missiles have extra flame effects. (scripted)
* Fuel-stations and fuel-trucks explode much more realisticly when destroyed.
* Flaming debris when aircraft are destroyed. (scripted)
* Water is tossed up into the air when a boat is destroyed. (scripted)
http://www.tacticalblunder.com/~uploads/hunter/Hosted/FlashFXmod.zip
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I'd like to try it but do I really need the MARPAT Marines to play? :P
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Not really, but the TACTEvents pack is only contained within that archive.
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I want to run it with "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap -nosplash -mod=@ECL ; where @ECL is a modfolder with MARPAT in.
How should I do that?Just put all the .pbo in the modfolder?
Or do I have the change the target line?And how? :s
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I'd like to try but I don't understand, was TACT events in the .zip I downloaded?
Or is it in the MARPAT downlaod?
And is it needed for OFP not too crash.
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TACTevents is not in the ZIP;but it is excecuted on every MARPAT unit.
You can use this without TACTevents,but U will not see the effects ( like bleeding,heart beating sound when injured,black-out....etc)
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The readme clearly states that I cannot change the PBO, or deliver TACTEvents.pbo with my... "mission", so... That's how that is. By the way, by 'Archive', I meant the Marine Assault Pack one. Not mine, I am not allowed to include it, as previously stated.
PS - I've released 1.1, 3 new effects included.
http://www.tacticalblunder.com/~uploads/hunter/FlashFX/FlashFX_1.1.zip
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I'll see if I can create the path and all that right. Might be a while before I respond. Just got my 13mb sound files for my mission and I'm having "fun" (as in editor problems and stupid boring stuff implementing them) putting them in. ::)
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I haven't tried this (yet), but if you haven't allready, have you thought about adding the benchmark command? So crap comps only got the cartridge for like 1 sec and better comps got it there for 20 or whatever?
:beat: *Gets Shot* :beat:
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Well, the bullets aren't scripted, so they cannot be changed by the benchmark condition...