OFPEC Forum

Missions Depot => Mission Discussion => Topic started by: Egwal on 21 Aug 2002, 10:44:56

Title: Any good coop ideas?
Post by: Egwal on 21 Aug 2002, 10:44:56
Im makin a coop mission, though i dunno where to start.
So give me some tips, hints and ideas.

Thanks
Title: Re:Any good coop ideas?
Post by: Pope_Zog on 21 Aug 2002, 17:18:29
Make it just as you would make a SP mission, only with units on the player's side set to "Playable".

If you're looking for ideas in general, you can:
Pope Zog
Title: Re:Any good coop ideas?
Post by: Matthijs on 21 Aug 2002, 21:18:43


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Title: Re:Any good coop ideas?
Post by: tai mai shu on 22 Aug 2002, 08:28:42
you really cant come up with a mission idea? or are you just lazy like me???  ??? ;D

just remember that almost every  main military scenario has been played countless times, and has been beaten to the ground.  just think of sumthin that has never been done.

-find enemy base and call in artillery strike
-infiltrate petrovice by via mechanized infantry, move into apartments, extract a prominent resitance leader, this is when your armor gets ambushed, and your forced to pull out via choppers.
Title: Re:Any good coop ideas?
Post by: Matthijs on 22 Aug 2002, 10:25:33
Some other idea's:

- Take an airfield and hold until relieved
- Lase an enemy HQ
- Ambush convoi
- Delay an advancing enemy force
- Long range recon
- Search and rescue
Title: Re:Any good coop ideas?
Post by: zsa_zsa_rasputin on 23 Aug 2002, 13:32:21
I suppose the main thing to consider in a co-op mission is balance - you don't want a mission where only a certain soldier or squad has any chance of survival or meeting an objective!

And remember that although players may be allocated as part of your squad - they are HUMAN individuals and won't always follow your "orders"  :P

Err - and pretty much what all the other guys have said :D

Dan  ;D
Title: Re:Any good coop ideas?
Post by: nailbiter on 23 Aug 2002, 22:34:04
Here's a really good one..

There's a special 2 part Magnum PI.

Where Magnum goes back to rescure his old commander.

You start in a boat with TC, Rick, Higgins, and someother guy.

And you come on some guys who shoot you.

Then you get out of the boat.
Rick gets shot and they do some funky blood letting.

TC has to fix the chopper.

And Mangum and this other guy go out to kick some VietCong asses. But, they get captured.

It ends with some more VietCong ass kicking....

How's that?

Title: Re:Any good coop ideas?
Post by: Matthijs on 23 Aug 2002, 23:05:16
Hey moderator(s), don't you think this thread should move to some kind of ideas forum?
Title: Re:Any good coop ideas?
Post by: Black_Feather on 23 Aug 2002, 23:26:22
 ??? It is Matthijs
Title: Re:Any good coop ideas?
Post by: Matthijs on 24 Aug 2002, 00:07:24
Ehem... never mind.
Title: Re:Any good coop ideas?
Post by: buzzboy762 on 25 Aug 2002, 00:42:00
Well heres an idea, have like an assult on an enemy base. Put in a ground force with an Officer, a Black Op, a Sniper, and an AT Soldier. Also put like a group of 2 playable pilots with A10(LGB)s somewhere else. THen ut i nsome enemy armored for them to take out and like put a shilka for the infantry to take out so like each team has a big part in the mission.
Title: Re:Any good coop ideas?
Post by: PFC_Mike on 29 Aug 2002, 08:06:23
Why not have a mission as a special forces team operating behind enemy lines, destroying insurgent camps.

WOrks for AA:O
Title: Re:Any good coop ideas?
Post by: Kaliyuga on 29 Aug 2002, 08:35:41
You want to make something worthwhile.... start with this premise....

Figure out all those little annoying things that AI soldiers are too stupid to do.... and that's what you use the Players for...

Perfect example is CQB.... no way you could get this to work in a SP mission (well not like it should at least) but you change it to MP and you have a fun mission...

Title: Re:Any good coop ideas?
Post by: tai mai shu on 29 Aug 2002, 08:46:42
yeah, like i was saying, move in via blackhawks, hmmvws, or apcs, clear out the 4 story apartment bulding, full of snipers and bodyguards(you can fit 11 snipers in a the 11 "sniper" waypoint positions of the 4flr apartment)

this is when enemy reinforcements move in, and blow up your ride outa there, and surround your building.

thus, you gotta move it to the roof, extract via chopper (human controlled).