OFP Units and Groups Scripts (34)

OFPRes / Units and Groups

Package includes:

1) Chain of Command Network Services v2.0 (CoCNS2) and Documentation
- The classic fix to most if not all MP issues of desync and data exchange

2) Introduction to the Chain of Command's Network Services v2.0 by CrashDome (DRAFT 2)
- CrashDome never fully finished this introduction but this draft is still a very useful intro
 to the most important usage

3) General Barron's Voting Admin (VA) Console V0.9
- An excellent example of CoCNS2 usage and dialogues

OFPRes / Units and Groups

It enables the mission designer to detect players that are disconnecting during a running mission

OFPRes / Units and Groups

Detectes what stance a unit is in, crouched, prone or standing.

OFPRes / Units and Groups

Uses parachute drift to get wind speed and direction

OFPRes / Units and Groups

Vehicle Repair

by HarvesteR / RaynoR

This script will allow the player to fix any vehicle assigned to him.

OFPRes / Units and Groups

A collection of scripts to give spawned units some intelligence

Detects when player places a user-defined marker (ie. a double click on the map screen)

Track Vehicles On Map

by TargetPractice

View location of a vehicle on map in realtime

OFPRes / Units and Groups

Lets player become leader of any AI units or groups

Dynamic Waypoints

by Kane / snYpir

Use game logics(or other objects) for waypoints.

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