Package includes:
1) Chain of Command Network Services v2.0 (CoCNS2) and Documentation
- The classic fix to most if not all MP issues of desync and data exchange
2) Introduction to the Chain of Command's Network Services v2.0 by CrashDome (DRAFT 2)
- CrashDome never fully finished this introduction but this draft is still a very useful intro
to the most important usage
3) General Barron's Voting Admin (VA) Console V0.9
- An excellent example of CoCNS2 usage and dialogues
It enables the mission designer to detect players that are disconnecting during a running mission
Detectes what stance a unit is in, crouched, prone or standing.
Uses parachute drift to get wind speed and direction
This script will allow the player to fix any vehicle assigned to him.
A collection of scripts to give spawned units some intelligence
Detects when player places a user-defined marker (ie. a double click on the map screen)
View location of a vehicle on map in realtime
Lets player become leader of any AI units or groups
Use game logics(or other objects) for waypoints.
The OFPEC Command Reference contains details of all scripting commands available to the editor.
All you need to know about how to start editing.
This tutorial explains the mysteries of multiplayer editing.
OFPEC hosts several quality tutorials written specifically for the site by staff and members...
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