Shows messages when someone dies. This is only useful if death messages are turned off on the server, but it does give greater control over who gets the messages and when they receive them.
If BIS default deathMessages are enabled on the server, then this script does nothing.
SQF script in a single file with no external dependencies.
Parameters
0: _showEnemyKills - Show all kills where it is obvious who killed who [Boolean].
1: _showTeamkills - Show all teamkills [Boolean].
2: _showTeamkillsToEnemy - Show teamkills to people on other sides than the corpse [Boolean]
3: _showUnexplainedDeaths - Show all unexplained deaths (respawn, fall, etc) [Boolean].
4: _showUnexplainedDeathsToEnemy - show unexplained deaths to people on other sides than the corpse [Boolean].
5: _leadersNotified - Group leaders are notified [Boolean].
6: _sidesNotified - Notify anyone in one of these sides. If array is empty,
[], notify no-one based on side [Array of Sides].
7: _individualsNotified - Individuals to be notified, regardless of their
side. Note that this is the STRING var-name, not the object itself.
The names are case-dependent! [Array of Strings].
8: _delay - Delay before informing of the death (seconds). Delay is local,
so can be different for different players [Number: >= 0].
View the forum thread for this resource here.
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