When you shoot an engineer carrying a mine on his pack, an explosion occurs.
Version 2.1 Released on 2/14/2009. Changes:
1. Added default _mine_height to fix bug. Thanks to Worldeater for solution!
2. Added _checkHasMine toggle, that if true, unit will only explode if he has a mine in inventory. By default this is false. Mission Designer must edit this variable to set it to true if desired. Thanks to Fleepee for finding, and Spooner for solution.
View the forum thread for this resource here.
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