A non-existing Script or script that has finished (scriptDone).
This value is not equal to anything, including itself.
Used In
Arma3
Example
_script = scriptNull;
for "_i" from 1 to 10 do {
waitUntil {isNull _script};
_script = 0 spawn {
hint "script started";
sleep 1;
hint "script finished";
};
};