unitName setNameSound name

Operand types

unitName: Object
name: String

Type of returned value

Description

Sets the nameSound of a person.

This makes the radio calls use the name instead of the callsign number.

Can be any of the following:

  • Default:
    • Armstrong

    • Nichols

    • Tanny

    • Frost

    • Lacey

    • Larkin

    • Kerry

    • Jackson

    • Miller

    • McKendrick

    • Levine

    • Reynolds


  • BLUFOR:

    • Adams

    • Bennett

    • Campbell

    • Dixon

    • Everett

    • Franklin

    • Givens

    • Hawkins

    • Lopez

    • Martinez

    • OConnor

    • Ryan

    • Patterson

    • Sykes

    • Taylor

    • Walker


  • OPFOR:

    • Amin

    • Masood

    • Fahim

    • Habibi

    • Kushan

    • Jawadi

    • Nazari

    • Siddiqi

    • Takhtar

    • Wardak

    • Yousuf


  • INDEPENDENT:

    • Anthis

    • Costa

    • Dimitirou

    • Elias

    • Gekas

    • Kouris

    • Leventis

    • Markos

    • Nikas

    • Nicolo

    • Panas

    • Petros

    • Rosi

    • Samaras

    • Stavrou

    • Thanos

    • Vega


  • CODE NAMES:

    • Ghost

    • Stranger

    • Fox

    • Snake

    • Razer

    • Jester

    • Nomad

    • Viper

    • Korneedler



NOTES:
- Changes only the audible name in radio calls etc, the identity given name stays in the radio texts.
- Minor bug: Setting an incorrect value like "0", "blah" or non-existing namesound will remove the callsign from the given unit..
- using empty string will reset to unit's default namesound

Used In

Arma3

Example

unit1 setNameSound "dixon";

unit1 setNameSound "";
// will reset to unit's default namesound
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