objectName setHit [part, damage]

Operand types

objectName: Object
[part, damage]: Array

Type of returned value

Description

Damage / repair part of object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
'part' is the name of the models selection.
'damage' ranges from 0 to 1.

Used In

Arma2

Example

vehicle player setHit ["engine", 1]
Search OFPEC COMREF