objectName setHit [part, damage]
Operand types
objectName :
Object [part, damage] :
Array
Type of returned value
Description
Damage / repair part of object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
'part' is the name of the models selection.
'damage' ranges from 0 to 1.
Used In
Arma2
Example
vehicle player setHit ["engine", 1]
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